Captain Commando & Mega Man - MiST(er) and SiDi
(español abajo)
After much struggle, I have moved the memory controller to a 96MHz clock. This had large implications in the system. For those developers out there, not the whole core is operated at that speed, part of it runs at 48MHz in order to ease synthesis. Much of the time this week has been in making the core synthesize correctly with no timing errors at the new speed. Also, another change was to use the whole SDRAM space (32MB) instead of a single bank (8MB).
So that was the pain, how about the gain? Well, the new speed solved the horizontal glitches seen is some scenes. And with the new space now larger games can be loaded. And the first two to come are:
Captain Commando! and Mega Man!
There have been other minor fixes which you may notice. Oh, and preliminary support of the star fields in Strider. Not very pretty yet though...
The MRA files are located in the folder MRA-20200327. The new RBF files are in the usual place too. Check the first beta post for the download URL.
I wanted to include a third title but the 96MHz change has been very time consuming. Sorry!
Enjoy these two great titles and please, stay safe.
ESPAÑOL
Esta ha sido una semana de mucho trabajo de fondo, del que se nota poco en la superficie pero que hay que hacer. El cor funciona ahora a 96MHz en cuanto a la memoria. Esto tiene muchas ventajas y la que vais a notar más rápidamente es que ya no hay fallas de líneas horizontales.
Otro cambio interno ha sido usar todos los bancos de memoria de SDRAM en vez de solo el primero. El resultado es que podemos cargar juegos más grandes, como los dos de esta semana:
Captain Commando! y Mega Man!
Quería que hubiera un tercero pero no me ha dado tiempo a más. ¡Lo siento! Los ficheros están donde siempre ;-) Consultad la primera publicación si no sabéis dónde.
Disfrutad de estos dos juegazos y cuidaos en estos días difíciles.
Comments (39)
Hello, thanks for all your hard work, this project is simply what the community needed! I have a question about the pause button in the new core beta, is there a way to toggle/remove the credits rolling during pause? can't take pictures anymore! ;P. ...again , thanks a lot for all your hard work!
Hi Max, we were discussing about it in Discord. I will make 1P button toggle the credits once in pause. So each time you pause you get the credits but once paused you can disabled them if you want to get a screenshot.
Hi,I'm new here! where are the files? where is the "usual place"?
Hi Sam, Please follow the link in the post. It will take you to the post about the first beta. That post contains the link to a google shared folder.
Thanks Jotego. Social distancing is much more tolerable with FPGA CPS1 =)
jose, extra. your the best
Works great, thankyou Jotego.
Both new games, and existing work great for me (with 128MB RAM) Thanks for the update!
This update doesn't work for me, I have a 128 MB module and the games don't boot, neither the new ones, nor the ones that worked fine so far.
I tried my old 32 MB module, here everything works.
Thanks man this is a great release!
Al principio tuve problemas para cargarlo, hasta que descubrí que tenía que colocar los .rbf en la carpeta cores... Gran trabajo! Muchas gracias por todo!
Buenas noches... Acabo de cargar el Captain Commando, pero se corrompe. Carga, pero en pantalla aparecen los gráficos completamente corruptos. Estoy usando la salida VGA. Será por eso? Un saludo y gran trabajo! Nos tienes animados con la salida de las actualizaciones.
A mi me ocurre lo mismo. Según vas jugando se va acelerando/ralentizando el sonido y aparecen glitches en pantalla. A mi me ha crasheado al aparecerme la pantalla de continuar, se ha congelado la imagen. Uso HDMI. RAM 128mb
Incredible update!
Thanks. Is the new MisTer RBF file missing ?
thank you jotego you are a Genius continua cosi!!!
Thank you Jotego 👏👏👏
Thank you Sir ! AMAZING Games.
The audio issue apparently only affects HDMI, that's why I said mine was fine, I'm using analogue. JT said in Discord he's fixing it for HDMI now :)
I am getting "Rom No Good" message on boot screen with Ghouls and Ghost. This was working perfectly with last week core (same MRA, same zip ROM).
Very unfortunate. I verified the core with eight different SDRAM modules of different sizes but 96MHz is more sensitive than the previous 48MHz to noise so I am expecting to see some failures in the field. Let's wait to see if more people are affected. Please join discord as we may need to debug this there together.
Audio is fine here on MiSTer 128MB
I don't seem to be getting any audio on this new release either. Aside from that, everything is looking great!
Hi Ron. Sorry about that. I have updated the file in Google Drive fixing it.
There doesn’t appear to be any audio. I tested both the new games and previous MRAs...
Hi David. Sorry about that. I have updated the file in Google Drive fixing it.
And again are you my favorite weekend killer :) Thank you! Stay at home and stay safe and healthy!
Thank you Oliver :-)
Thanks for the work, I'm super stoked.
Que grande eres..encima te disculpas por sacar solo dos 😅😅💪💪💪💪🙌🙌
Thank you! Just 1 title would still be awesome, 2 is more than enough :)
Thank you!
Amazing work
Really thanks man! Love you and your work. God bless you and your family.
Gracias!! Menudos 2 juegazos! Contigo el confinamiento se pasa mejor :-)
Thanks..Fridays are awesome again!
Thanks Jose!
Thank you!
