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April 3, 2020

Shooters!

(español abajo)

IMPORTANT

-Google Drive location is shown in the first beta post here.

-MiSTer: All MRA files are new. Old ones won't work delete them

-MiST/SiDi: All ROM files need be re-generated. Use the -A option to generate the ARC file too. mra file.mra -A -z zip-folder

-MiST and SiDi now use .ARC files to load the games. Read the official documentation about .ARC files here. You can get them from the ARC folder in Google drive. Copy ARC, ROM and the RBF file to the root of your SD card. Rename the RBF file to JTCPS1.RBF

-Support for vertical games: use the OSD to flip the screen around if you need it to suit your physical screen. Note that the boot test doesn't flip. Once the game starts, it will read and apply the flip value.

-As for all vertical cores: screen rotation adds 1 frame lag. If you don't rotate the image, there is no lag

-Once in pause, you can toggle off the credits by pressing 1P. This is useful to take snapshots. The change is not permanent. Credits will always be shown when you hit pause.

I am very happy to bring joy to shooter lovers this week. Although I had 1941 working since a couple of weeks ago, the real job was to make it work with the screen orientation through HDMI without breaking the horizontal games. This eventually required new MRA files to store screen orientation information.

The new MRA file also adds information about the M68000 CPU speed as some games run at 12MHz. The new RBF supports it too. So it is more accurate now.

We are reaching the end of the CPS catalogue. Let's see what I can get you for next week!

Español

IMPORTANTE

-La dirección de la carpeta de Google Drive esta en la primera entrada sobre la beta. 

-Los MRA viejos no valen

-Los .rom viejos no valen. Hay que regenerarlos. Si usas: mra nombre.mra -A -z carpeta_zip se generar el archivo ARC también

-MiST y SiDi funcionan ahora con archivos ARC solo. Los puedes generar o copiar de Google Drive. Copia el ARC, la ROM y el RBF a la raiz de la SD. Renombra el RBF a JTCPS1.RBF

-En MiSTer, si rotas la pantalla añades una imagen de retraso

-En pausa, si pulsas 1P puedes desactivar los creditos. El cambio no es permanente. Cada vez que entres en la pausa los creditos se muestran.

Estoy muy contento de traer por fin el grueso de juegos de disparo de la CPS. El 1941 lo tenía funcionando desde hace un tiempo pero tenía que solucionar el problema de rotar la pantalla sin perder compatibilidad con los juegos horizontales y eso es lo que me ha llevado más tiempo. Al final para hacerlo he tenido que añadir más información al fichero MRA.

Esta versión del core también diferencia entre juegos a 10 y 12MHz y corre cada uno a su velocidad.

Se nos esta acabando ya el catálogo CPS. A ver que os traigo la semana que viene...

Comments (47)

d
derFunkenstein · April 7, 2020

First of all, I greatly appreciate all the work that goes into these. I love CPS1 and so I'm glad to support this project. :). I'm having a really hard time getting these to work on a fully-updated MiSTer (last ran the update util this morning). I have the latest 4/4 jtcps1_20200404.rbf file in _Arcade/cores. All the MRA files from MRA - 20200404 are in _Arcade/_CPS1 and all of the ROMs are in _Arcade/mame. The ROMs are from 0.218 un-merged set. Every game just loads to a black screen.

J
JOTEGO · April 7, 2020

I am not sure about whether _Arcade/_CPS1 is a valid location. I personally have the setup I described in the first beta post. If you link your Discord account to Patreon you can ask other users as I know people are using other locations too.

j
jason sokoloff · April 5, 2020

I have an issue with this update. The core is not scandoubling the analog output. Is this a known issue?

J
JOTEGO · April 6, 2020

Yes. It was a side effect of the screen rotator. I have fixed it already for this week's update.

G
Gaurav Kalra · April 5, 2020

Will there be CPS 1.5 games like Cadillac and Dinosaurs

J
JOTEGO · April 6, 2020

Yes. But I will make the public release of CPS1 binary first.

C
Chris23235 · April 4, 2020

In Varth the moving letters at the start of the game only show some flicker in the upper lines, I looked it up at Mame, here it seems the whole letters flicker (hard to tell, they move fast). I didn't found footage of the real game, to me it looks more correct on MiSTer, but that's subjective. Any idea if the arcade machine shows some flicker here too and if there is flicker, if it is more like on the MiSTer or like on Mame?

J
JOTEGO · April 5, 2020

It's an awesome effect what they do in that game. It's one of these things that having designed the hardware you still look at it and wonder how!

J
Johannes Reß · April 4, 2020

Hey Jose, while I was testing the new games, I found, that one of my CRT Monitors (BARCO CVM 3051) really doesn't like the Sync of the CPS1 Core - it has no problems with any other core I tested, including your earlier Capcom Cores and obscure Amiga resolutions. Is the Sync Subject to change in later revisions or already finalized and I have to find some hardware solution (Extron etc) if I want to use this specific monitor? Thanks for your awesome work

J
JOTEGO · April 5, 2020

I am working on a general solution to let the user move the sync signals in all cores. Bear with me please ;-)

G
Gavin Horricks · April 4, 2020

So it seems to me Scandoubler FX CRT is only working for new titles. Older titles existing setting don’t do anything. I wonder if removing the saved settings helps.

J
JOTEGO · April 4, 2020

Yes, you need to remove old settings as using the screen rotation has now invalidated them. Sorry about that.

D
David Hiles · April 4, 2020

If you have a suitable display, the vertical games look and play great in "Tate" mode

F
Fernando da Costa Duarte · April 4, 2020

Awesome, incredible work! Is there hope for SF2, one last CPS1 game? :)

J
JOTEGO · April 4, 2020

Yes, stay tuned!

M
Manuel Astudillo · April 4, 2020

Works as a charm on MIST I have tested a bunch and all plays perfectly. One thing I noted though, the soiund/music volume is quite low compared to the CPS0 games, I have always to increase the volume for CPS1 (where in CPS0 I have to actually lower it down).

J
JOTEGO · April 4, 2020

Yes, it sounds very quiet. I agree. Which one works better for you the loud CPS0 or the quiet CPS1?

G
Gus Douboulidis · April 3, 2020

isnt working for me..? (used the _alt.rbf and it works!)

M
Matthew · April 3, 2020

Bless you for this one. THANKS JT. Mercs is the best.

E
Evan Magid · April 3, 2020

FPGA KING! Thanks for the incredible work.

P
Philip Lawson · April 3, 2020

Thanks! Everything working for me here.

O
Owlnonymous · April 3, 2020

Is there supposed to be a new RBF with these MRAs? The last cps1 core I see is jtcps1_20200327.rbf.

P
Philip Lawson · April 3, 2020

There's a jtcps1_20200403_alt.rbf and a jtcps1_20200403.rbf in the MiSTer folder for me

P
PAOLO CAMANO · April 3, 2020

My bad , 403 core release is also there now....maybe my drive folder was outdated and needed a refresh

P
PAOLO CAMANO · April 3, 2020

Last MRA folder is 403, but, inside Mister folder, last core release is 327....is it right?

C
Chris23235 · April 3, 2020

1941 is by far my most favorite CPS1 game, I love the 19xx series in general (well apart from 19XX), but 1941 is to me the pinnacle of vertical plane shooters. There are technically much more advanced games in this shooter sub genre like Strikers III or 1944, but when it comes to pure fun playability 1941 is still the king for me.

C
Chris23235 · April 3, 2020

Thanks Jotego, all games work fine, last weeks update didn't work for me (128 MB module).

G
Gavin Horricks · April 3, 2020

Scan lines in core isnt working for me. Anyone else? maybe just on games i previously played... hmmm.

C
Chris23235 · April 3, 2020

Scanlines work for me, I use the vertical scanlines on my HDMI Full HD TV.

G
Gavin Horricks · April 3, 2020

"Let's see what I can get you for next week!" - Hadouken!

D
David Hiles · April 3, 2020

Superb games - thanks again Jose! Only issue I can see is Mercs seems to be missing a few lines at the top of the screen. Keep well and keep up the great work.

J
JOTEGO · April 3, 2020

I guess that's a CRT screen... I have to finish implementing manual adjust for CRT. Please bear with me. :-)

K
Ken Ottosson · April 3, 2020

Thanks Jotego, superb work as usally. Stay safe

G
Guillermo Tunon · April 3, 2020

thanks jotego! amazing work as always.

S
Shane Yates · April 3, 2020

Hanging out for street fighter 2 :)

J
James Williams · April 3, 2020

More games! Fantastic work.

s
sylvain guego · April 3, 2020

Super Nice News

S
Skutis · April 3, 2020

Gracias!😀

D
David Ashby · April 3, 2020

Jose is getting things ready for that Easter weekend big release..... 😃

L
Lewis Waddington · April 3, 2020

Please do R-type next :)

J
JOTEGO · April 3, 2020

I don't think there is an accurate V30 cpu IP to use. Maybe doable using a standard 8086 cpu.

L
Lewis Waddington · April 3, 2020

DASH = Street Fighter II Turbo/Turbo Hyper Fighting

L
Lewis Waddington · April 3, 2020

12mhz =DASH!!!!!

J
James · April 3, 2020

Thank you Jose! Mercs is an old favorite of mine!

p
patamar4 · April 3, 2020

Thanks Jotego 👏👏👏👏💪

P
Pezz82 · April 3, 2020

Yay

J
Juan Diego · April 3, 2020

Gracias una vez mas Jose!👍🏻👏🏻👏🏻👏🏻