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MoGi updates!
The conversion of MoGi Origins from GameMaker 1 to GameMaker 2 is a success! Everything works as it should, and the new programmer is about to start working on new Bosses and many other aspects of the game! The monster you see in the screenshot above, is a Medusa NPC, that can interact with the righ
Apr 30, 2024 0 1
MoGi Origins in GameMaker2?!
For those who don't know, MoGi Origins was programmed in GameMaker 1.4. Ever since the original programmer left the project, I was trying to find someone new to help out. Finding a programmer for GM1.4 was hard, because that program is considered old and abandoned, and there's no way to buy a new li
Sep 23, 2023 0 1
Crucial Announcements!
Mar 26, 2023 0
Winter, Welcome
Hello everyone! Sincere apologies for my recent absence. A was a bit under the weather lately, and I felt the need to deal with a few of my issues, before I could share the details. At the beginning of September, a Hard drive with most of my work stopped working. Since then, I gave it to a technicia
Nov 28, 2022 0 1
September's Rewards
A hard drive with most of my work got damaged and I gave it to a specialist to try and recover anything he can. Because of that, I'm not able to post new rewards this month and I'm forced to repost mostly older ones. To make up for this, I'm adding the demo of a peculiar game that I was working on i
Sep 7, 2022 0 1
July's Progress
This month we managed to complete and update a few things, such as the crates, the cheat menu, Alraune's attacks, and Golem's level. The crates didn't had precise collision when Voms was stepping on them, and they wouldnt break with Ground Pound. Now they do. Alra has more constant attacks and shoot
Jul 31, 2022 0 1
Late Valentine's Day
Hello everyone, I hope you are all well! This month Ucogi helped me clean up my dusty folders and put a few things in place: ★ There was contest that inspired to me to finally finish a bunch of card games. Currently one of my games is in semi-finals! ^^ ★ Finishing these games motivated me to releas
Feb 24, 2022 0 11
Winter WIshes!
Apologies for posting this month's rewards this late. After 3 hectic months of hard work, I got sick and I spent over a week in bed. Thankfully it wasn't covid, and at least I managed to get some rest! This month I added a few new things in the various tiers, trying to spice things up. ★ Level 2: a
Dec 19, 2021 0 1
SlimeGirl Red, Ucogi and Alice progress
I gathered up a few clips to show how Red and Ucogi used to look and how they ended up being in the game. Also you can see Alice in action. This update shows a small fraction of the November's progress. Most the background art you see in the video will be updated, as it is not final. Other than that
Dec 2, 2021 0 1
November's progress was huge!
Hello friends! Thank you all for being around and supporting MoGi Origins with your presence, suggestions, feedback and any other way possible. It means more than you can imagine ♥ This month I finished all of Alice's animations for every outfit she was supposed to have. It was a big challenge but s
Nov 30, 2021 0 1
Positive steps forward!
Hello everyone! I'm happy to say that the progress of MoGi Origins hasn't stopped one bit since my last post. A lot of things have been added or improved. Because this is a public post, I can't say much (Patreon doesn't like NSFW stuff in public), so for more juicy details visit my blog. In the abov
Nov 8, 2021 0 1
Ucogi and Alice updates
I have been working non stop for the past few months, and I do hope that you can all experience soon all the hard work that has been put into this game. ♥ Ucogi's clothes: It took me over 10 days to draw her clothes and I made a video showing most of the procedure. It might be 'only' 5 hours long, b
Nov 2, 2021 0 1
Faster progress
September was a very productive month! Here's a list of the things we accomplished: • Survival and Time Attack are merged with the main game. • New SFX for Bloostone, Mushrooms, Ucogi, Alice, Rudy, Chibi, Gold, Neko and more. • New SFX for many hazards and objects. • Bloodstone can now transform to
Oct 7, 2021 0 1
Lots of progress!
Apologies for this month's delay. August was a slow month, but there was a lot of work done back in July and the hard work on MoGi Origins, continues during September. We are focusing on a final release of the game, hopefully around Christmas, if everything goes well. There are a lot of things that
Sep 17, 2021 0 1
So much new stuff!
Last month I tested the game and I found a few problems. So, during July I tried to fix many of the things I didn't like in the game. It was a very productive month! • New Art I tried to update a few old levels with better backgrounds and parallax scrolling Old vs new Oak's stage sample • New Art Ti
Aug 13, 2021 0 1
Rudy's transformations!
The last few months we worked hard to finalize Rudy. We do plan to finish Voms' timeline first and then release all other characters. But it was crucial to finish Rudy in order to complete the actual level design. Rudy gains unique monstergirl skills during her story, and many levels had to be desig
Apr 1, 2021 0 1
New Beta Release: Extra Modes! (v1.851)
We just released our new Beta! Version 1.851 has Survival and Time Attack modes, 2 new MoGi to fight against (Troll and Vampire) and several updated scenes (BeastGirl Squirrel, SlimeGirl Black and RockGirls Stone and Gold). Have fun! ______ Differencies from Version 1.85: small fixes in the code and
Dec 15, 2020 0 1
New Beta Release: Extra Modes! (v1.85)
Dec 13, 2020 0
Problems and Progress
Dec 5, 2020 0
SlimeGirl Purple scene (making of)
Sep 10, 2020 0
MoGi Origins - Glitches and Fixes
Sep 10, 2020 0
FairyGirl Elf Scene (making Of)
Sep 9, 2020 0
Dreams and reality
Hello everyone. This is Veins and I hope you are all healthy in this global lock down. It has been almost 4 months since our last post, due to many reasons... the pandemic, family problems, computer problems and so on. Up to know, we barely even let a month pass without a post. While Titan was here
Jul 30, 2020 0
Development Madness!
Hello everyone! We have been working almost non-stop for the past 2 months, trying to finish as many things as possible. Some old ideas were discarded, some new emerged, but the game keeps going with undivided attention! Titan has finished programming all of Voms' boss-fights and Veins is trying to
Mar 5, 2020 0
MoGi Origins - Dev WIP and glitch fixing
Mar 3, 2020 0
Level design and tiling
We would like to share the process of finalizing some levels, as well as designing some new ones. Some levels require heavy editing and many details to be added. It is a meticulous and important job. The game has about 150 areas and each one may take 2 to 5 hours to be completed. The good news are t
Feb 11, 2020 0 1
Sorry for the delay in Rewards this month
Mar 11, 2019 0
Aftermath of Titan's trip
After 2.5 months of hard work, Titan returned home and he is no longer living with Veins. Our main goal was to finish Voms timeline, or at least, as many things as possible. We had a board for our plans and deadlines (1) and another board keeping track of what actually happened (2). You may not unde
Feb 1, 2019 0
Living with Titan for 2 months
These past 2 months went by fast and they were very productive. I managed to design all the remaining areas of the game and our level guys managed to deliver them a couple of days ago. Talking in numbers, all the levels (both indoors and outdoors) ended up being 154 and almost 60 of them were made i
Dec 29, 2018 0 1
New Map and more
It seems one of the largest complaints people have of MoGi: Origins is the fact that it's easy to get lost. Up to now, if you had to go to a certain place, that destination in your map would shine red, or if you had an item, the location to use your item would also shine red. Originally we thought t
Dec 8, 2018 0
Fun with Ucogi in SoulCalibur 6!
The last few days, Titan is programming Ucogi and Veins is animating her. For the first time we are working on the same thing side by side! It goes without saying, Ucogi needs to be as perfect as possible. So.. as crazy as research can go, we made an Ucogi skin for Kilik from Soulcalibur 6. Ucogi in
Nov 23, 2018 0 1
Living with Veins for a month
Yup, it's been a month since Titan went to Veins' house. What's done so far? We released a good beta during the first week. After that we designed the Labs (new levels with a lot of new art, riddles and hazards), corrected most glitches in a 100 pages document that we were collecting for years, we r
Nov 23, 2018 0
Towering Beta v1.62
New Beta! With new stuff! Can't say anything more without spoilers!!! Actually... this image displays things you can expect from our new release! So go play it!!! What we did: For the past 10 days Titan lives with Veins and we both work non-stop to finish the game. We are working on many things, bot
Nov 7, 2018 0 1
One week's progress
It's been one week since Titan has come to stay with Veins. Progress on the game has gone quite well since then. To be honest, the amount of progress is much more than we expected for only one week. We've had some ups and downs getting used to the new environment (especially the food) but overall th
Nov 2, 2018 0 1
Titan meets Veins
On October 26th, Titan traveled half the globe to meet and stay with Veins. The road to this was a bit rocky, but we felt this was a necessary step to speed up the progress on our game. We're already seeing the benefits of only working 2 feet away from each other instead of 2,000. As Veins draws, Ti
Nov 1, 2018 0
This month's reward delay
Aug 7, 2018 0
Titan's Ticket
In our previous blog entries we described many of the difficulties we faced and in how many ways we tried to fix everything within our power. No matter how hard we tried, there were always new challenges. This could not go any longer, so for the past few months we discussed the possibility of meetin
Aug 1, 2018 0
Patreon Return
So there are a lot of design decisions we had to make for our game from the onset, and the game's gone through a lot of changes. This is what Succubus looked like. I decided to take the time today to explain why we chose to shape our game the way we did, as well as the changes we've decided to make
Jun 25, 2018 0
Small Orphanarium update
Orphanarium (now version 1.5), had a few minor fixes. Now all endings have a reward button. In some cases the reward reveals how you can teleport to the middle of the game, right when you get the Candle. This cheat is also included in Ucogi secrets (v1.5). Orphanarium has now 3 versions: Flash (swf)
Jun 7, 2018 0 1
SuccuBeta v1.352
May 31, 2018 0
Ucogi's new game!
This month we have a new Flash game for anyone in level 4 and up! This is Ucogi's very first adventure, in chronological story order. There is nothing sexual in this game, but regardless, we hope you enjoy it. It's about Ucogi living in a religious orphanage, where the nuns scare kids by talking abo
May 6, 2018 0 1
Voms Tool Swing (complete)
Mar 14, 2018 0
Voms Tool Swing (draft animation)
[Veins]: Today I'm working on the "level 3 tool upgrade" which is a charging move that allows Voms to repel enemy projectiles. If you remember Voms got Ground Pound with the "level 2 tool upgrade" in the city, but he needed a more defensive move in his arsenal. This is the last of Voms upgrades and
Mar 11, 2018 0 1
SlimeGirl Purple - making of (videos)
Mar 10, 2018 0
SlimeGirl Purple
Mar 8, 2018 0
A special extra in the Lv4 rewards section
This month, Veins has a special present for all $15 donators and up. It's a sexy Flash game to pass your time as we are working on MoGi Origins. The game has a Secret Menu and the Lv5 donators can find it in the Ucogi secrets.txt
Mar 6, 2018 0 1
The Making Of FairyGirl Succubus
Although we post here and in our blog our latest news, some people wanted to see more of our process. Therefore we decided to post some "making of" videos that might interest you guys. Here's an hour long video of the design behind Succubus' idle animation from scratch. We hope you like it! Would yo
Nov 19, 2017 0 1
MoGi Madness
Veins here. I have been working non-stop for several weeks now. Dealing with the music guys was a nice change of pace. We now have around 5 new music pieces for the game. I also looked around for new guys to make levels for the game. I found 2 individuals and 3 teams and are interested in helping us
Nov 15, 2017 0 3
Steady August
August has really been a month of retrospection. We've had a lot of new people come and play the game and give feedback to the point that we felt we needed to step back and look at our past decisions to make sure we're happy with them as well as our workflow. Thank you everyone for being so supporti
Aug 31, 2017 0 1
Diligent July
We are working on one of the most complex levels of the game, the Tower. It's almost as big as the city, and Voms has to interact numerous times with Chibi. The Tower has exterior and interior design and at the top, is where Voms calls for help (Ucogi and Alice anyone?) The next MoGi and HR rape wou
Aug 1, 2017 0 1
Showing 1 - 50 of 56

