Development Madness!
Hello everyone! We have been working almost non-stop for the past 2 months, trying to finish as many things as possible. Some old ideas were discarded, some new emerged, but the game keeps going with undivided attention! Titan has finished programming all of Voms' boss-fights and Veins is trying to provide all the potential art for Titan to work with.
Here's a partial list of the things we have these past few weeks:
New menu
Updated gallery
VS portaits
Survival and Time Attack levels
Level updates (redesigned outdated or glitchy areas of the game)
Map updates, legend, teleport points
Teleport rooms
Placing Magazines, hostages and NPCs
Adding pledged messages
Adding water-floating objects
Updating lifts and door mechanics
Cut scene updates
Correcting dialogues, tutorials and instructions
Correcting various glitches (such as objects not pausing during pause)
Correcting various mistakes (such as doors leading to wrong areas)
Correcting various areas (some areas of the city can be accessed by specific characters)
Adding additional objects such as Mr. Tremmors statue, spaceships and various items
Alice, Ucogi and Ninja are programmed (finalized art still pending)
Vor, Queens and other animations are programmed (finalized art still pending)
Story for Voms is 100% completed
NPC portraits, names, advanced programming and making additional NPCs (such as Dr. Nova, as seen in the following image)

We are at the hardest phase of the development. This is the phase were we are exhausted after years of devotion, as everything finally gets put together. Everything we worked for, hopefully fits together well. With Voms' story almost done, Veins and Titan will spend the next two weeks reviewing Voms' playthrough, trying to address any problem, glitch and oversight they may find.
Many unpredictable things may happen at this phase, such as new objects not freeze during pause, gameplay or anything unpredictable that we could not foresee. After that, Veins will finalize all the art assets, including sprites, sex scenes and level art. Veins has now a decent experience with GameMaker and he will deal with the enemy placement and any art glitches made by the several people who worked in the tiling of the game.
Once all that is done, Voms' game will be released. The rest of the characters will be released at a later date, once they are completed as well.
