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ManlyMarco

0 bookmarksindexed Sep 3, 2026updatedlast updated Sep 28, 2026importedlast imported Oct 20, 2026
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Runtime Unity Editor
In-game inspector, editor and interactive console for applications made with Unity3D game engine. It's designed for debugging and modding Unity games, but can also be used as a universal trainer. What's new? View full changelog How to use Install BepInEx v5.0 or later if you don't have it already. Y
Feb 12, 2020 0 2
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Runtime Unity Editor v1.11
In-game inspector, editor and interactive console for applications made with Unity3D game engine. It's designed for debugging and modding Unity games, but can also be used as a universal trainer. What's new? C# REPL can now access all non-public members (e.g. private fields) directly. Access modifie
Jan 7, 2020 0 2
Runtime Unity Editor v1.10.1
v1.10.1 - Support for new BepInEx log redirection feature, and run autostart after the first frame is finished to make it more useful. This release brings fixes and improvements aimed to make the editor more usable in games running on some of the newer Unity versions (mainly Risk of Rain 2). Big tha
Nov 8, 2019 0 1
Runtime Unity Editor v1.9
This release adds some quality-of-life improvements and fixes a bunch of bugs on different unity versions. Modders might find the new "Clear AssetBundle Cache" button useful. If the game supports AssetBundleManager, this button will appear on the right. This unloads all loaded bundles and forces Uni
Oct 14, 2019 0 1
Runtime Unity Editor v1.8
This release updates the look and feel of RuntimeEditor's windows. All mouse clicks and keyboard inputs are now blocked from reaching the game, so you don't have to worry about clicking the game's own UI by accident when it's hidden behind the editor. Check previous update notes for more information
Sep 7, 2019 0 1
Runtime Unity Editor v1.7
This release focuses on usability improvements. I've added search box (Filter) to the inspector and improved the search box in object viewer. You can now make the editor run arbitrary C# code on every app start. Press F12 to open the editor, and press "Autostart" button in the REPL window. Commands
Sep 2, 2019 0 1
Runtime Unity Editor v1.6 and Koikatu Cheat Tools v2.5
Fairly large update to runtime editor, and some small fixes and improvements for cheat tools. Cheat Tools download includes the latest runtime editor, no need to download it separately. Download Runtime Editor and view changelog Download Cheat Tools and view changelog
Aug 29, 2019 0
Koikatu Cheat Tools v2.4 and Runtime Unity Editor v1.5
Update to CheatTools that adds new options and update to Runtime Editor that improves usability and fixes bugs. Check release posts linked below for full changelogs. For Koikatsu get CheatTools only, and for other games get Runtime Editor only. Koikatu Cheat Tools v2.4 Runtime Unity Editor v1.5 Warn
Jul 4, 2019 0 1
Runtime Unity Editor v1.4
Ported to work on BepInEx 5.x, which means it's now compatible with Emotion Creators as well as other games using bleeding edge BepInEx builds. Changelog Added support for BepInEx 5.x and restructured the project to allow easier porting to other mod loaders Added sending static classes to inspector
Apr 28, 2019 0
Runtime Unity Editor v1.2
In-game inspector, editor and interactive console for applications made with Unity3D game engine. It's designed for debugging and modding Unity games. Changelog Added REPL (C# Interactive console) based on code from denikson/REPLPlugin How to install and use, more information and source code on GitH
Feb 28, 2019 0 11
DLL
Runtime Unity Editor v1.1
Changelog Added component list to GOs and transforms in inspector Added searching to object tree Added support for editing items in lists Added support for hashsets and other non-standard collections to inspector Added support for opening static types Allow browsing of encountered exceptions Fix edi
Feb 24, 2019 0 1
Runtime Unity Editor v1.0
In-game inspector and editor for applications made with Unity3D game engine. It allows viewing objects in current scene and inspecting all of their variables and components. Works in most applications made in Unity as long as BepInEx can run. To name some of the features, inspector allows modifying
Dec 11, 2018 0 11