💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
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sgthale

@sgthale
3 bookmarksindexed Aug 22, 2026updatedlast updated Oct 31, 2026importedlast imported Nov 3, 2026
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Improved Headpats and First VA Sound Lines
Feb 26, 2019 0
New Music and Codebase Improvements.
Feb 4, 2019 0
Handhold improvements
Jan 1, 2019 0
Finished Handholding and v0.3 Release Trailer
Dec 28, 2018 0
Continuing Gestures
The past few days I worked on implementing gestures. I have added gestures for "come here" and "take this". This system is meant for natural hand movements and zero buttons. The following are the first new gestures: This is the "Come here" gesture which is triggered when the player shakes his hand i
Nov 30, 2018 0 5
Finished Cattail Attack and Starting Gestures
Nov 26, 2018 0
Continuing Water Reed Behavior and Bugfixes
Nov 21, 2018 0
Beta v0.3b
Nov 13, 2018 0
Water Splashing and v0.3 Announcement!
Nov 12, 2018 0
Continuing Realistic (fake) Water Physics
Oct 15, 2018 0
New Props and Beginning Realistic Water Handling
Oct 12, 2018 0
Dawn Before v0.2
Oct 9, 2018 0
Tip Toe Logic
Sep 29, 2018 0
Beginning Angry Object Stealing Logic
Sep 25, 2018 0
75% Done With Pickup Logic
I got stuck in a rut solving some more pickup logic problems. However it is finally starting to shape up and there are more new behaviors to show. There were A LOT of bugs I had to fix related to hold object permissions. Before I show a video of the new behaviors, the following images are the errors
Sep 21, 2018 0 5
Bugfixing
Sep 17, 2018 0
Beginning Donut Logic
Sep 14, 2018 0
Realistic Object Holding, Code Restructuring, and Throwing Behaviors.
Aug 23, 2018 0
Finalized New Eyes and Beginning Pickup Behavior
Got a metric buttload of work done today (because it's Saturday). I put in about 9 hours of work today. I finalized her new eyes and began writing the pickup logic module yay! At last the eyes are complete. Again going from bone based deformations for pupil rotations to a shader based animation was
Aug 19, 2018 0 4
Improved Hair Physics
Aug 16, 2018 0
Devblog before demo day #1. Bugfixing and improvements.
Fixed a bug with leg animations not syncing with the torso. Video 1 shows the fix in action. As she lowers her hands, her torso must sync with the legs, so the legs very minorly speeds up to catch up with the torso. This is not a trivial task because naturally we as thinking animals would 'time' whe
Aug 5, 2018 0 3
Animation System Improvements, New Animations, and Beginning Pick Up Logic
Jul 31, 2018 0
Next Logic Module?
Was wondering what should be the next logic module for Shinobu for after the demo (8/8/18). Headpats, kisses, and chopsticks are the only ones in right now.
Jul 8, 2018 0
Completed Kissing Logic Module with Animations
More snapping fixes and completed the last animation assets and finished the kissing module. At last. The previously mentioned snapping errors for the happy and angry start kisses have been fixed. The module now has all the logic implemented with all the assets imported into Unity and into the anima
Jul 7, 2018 0 2