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Improved Headpats and First VA Sound Lines
Feb 26, 2019 0
Continuing Polaroid
Jan 21, 2019 0
Receiving Music Assets and Starting Hand Holding
Dec 19, 2018 0
Continuing Gestures and Bugfixing
Dec 4, 2018 0
Continuing Gestures
The past few days I worked on implementing gestures. I have added gestures for "come here" and "take this". This system is meant for natural hand movements and zero buttons. The following are the first new gestures: This is the "Come here" gesture which is triggered when the player shakes his hand i
Nov 30, 2018 0 5
Finished Cattail Attack and Starting Gestures
Nov 26, 2018 0
Continuing Water Reed Behavior and Bugfixes
Nov 21, 2018 0
Beta v0.3b
Nov 13, 2018 0
Water Splashing and v0.3 Announcement!
Nov 12, 2018 0
Dawn Before v0.2
Oct 9, 2018 0
Tip Toe Logic
Sep 29, 2018 0
Beginning Angry Object Stealing Logic
Sep 25, 2018 0
Beginning Donut Logic
Sep 14, 2018 0
Completed Animation Batch and New Heel Rig
I finished the last body_angry_jealous and body_angry_tip_toe_reach. [alternate view] Videos hyperlinked. Angry jealous was a good animation to work on because it made me practice my new paradigm for animating faster, "Animate with momentum". It was also cute because it was the first pout I've ever
Sep 10, 2018 0 2
More Animations and Preparations
Sep 6, 2018 0
New Animations and Formulating Donut Logic
Sep 3, 2018 0
Bracelet and Hand Animations.
Still working on migrating and re-animating all hand animations with the new hands. I tweaked the hands a bit since they still looked off. Hands are kind of hard. Especially while trying to figure out topology. A great way to fix weird looking hands that I learned is "go for the fingernails". 9 time
Aug 30, 2018 0 2
Donuts and New Hands
Aug 27, 2018 0
Realistic Object Holding, Code Restructuring, and Throwing Behaviors.
Aug 23, 2018 0
Finalized New Eyes and Beginning Pickup Behavior
Got a metric buttload of work done today (because it's Saturday). I put in about 9 hours of work today. I finalized her new eyes and began writing the pickup logic module yay! At last the eyes are complete. Again going from bone based deformations for pupil rotations to a shader based animation was
Aug 19, 2018 0 4
Massive Pipeline Improvements and Eye Shader Logic
Aug 14, 2018 0
Devblog before demo day #1. Bugfixing and improvements.
Fixed a bug with leg animations not syncing with the torso. Video 1 shows the fix in action. As she lowers her hands, her torso must sync with the legs, so the legs very minorly speeds up to catch up with the torso. This is not a trivial task because naturally we as thinking animals would 'time' whe
Aug 5, 2018 0 3
Animation System Improvements, New Animations, and Beginning Pick Up Logic
Jul 31, 2018 0
New Behaviors, Bugfixing, and Cleanup
Jul 27, 2018 0
Completed Kissing Logic Module with Animations
More snapping fixes and completed the last animation assets and finished the kissing module. At last. The previously mentioned snapping errors for the happy and angry start kisses have been fixed. The module now has all the logic implemented with all the assets imported into Unity and into the anima
Jul 7, 2018 0 2
More Kiss Logic Implementations
Jul 4, 2018 0

