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Alan Zucconi

@AlanZucconi
0 bookmarksindexed Sep 17, 2026updatedlast updated Oct 11, 2026importedlast imported Nov 3, 2026
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πŸ“ Xorshift Generators ● Tutorial
Hi everyone! πŸ‘‹ After a year of work, I can finally share with you my latest article about xorshift generators! If you have ever used Unity or JavaScript, you have likely used them without knowing. Many engines and framework rely on xorshift generators to produce random numbers. In this long article
Sep 1, 2026 0 51
πŸ“ Orbital Mechanics ● Tutorial
Hi everyone! πŸ‘‹ Over the years, I've worked on a lot of space-related projects, including the Exoplanet Catalogue (a list of all the confirmed exoplanets) and 0RBITALIS. I'm very happy to announce that the longest and most detailed tutorials I've written is a deep dive into orbital mechanics! πŸ›°οΈ Th
Sep 5, 2025 0 3
πŸ“ Principal Component Analysis for Programmers ● Tutorial
Hi everyone! πŸ‘‹ Today I want to share with you the latest tutorial I worked on! It's one of my longest and more complex articles so far, and it's a about a subject I really like: Principal Component Analysis. This is a simple, yet powerful technique used primarily in Data Analysis to reduce the dime
Feb 5, 2025 0 1
πŸ“ Creating 4D Objects ● Unity4D (Part 4)
Hi everyone! πŸ‘‹ This is the fourth, and final part of the new tutorial dedicated to extending Unity into the fourth dimension. In this instalment, we will see different techniques to create various 4D objects, such as tesseracts, hyperspheres and 600-cells (the 4D equivalent of an icosahedron). All
Oct 11, 2023 0 2
πŸ“ Rendering 4D Objects ● Unity4D (Part 3)
Hi everyone! πŸ‘‹ This is the third part of the new tutorial dedicated to extending Unity into the fourth dimension. In this instalment, we will tackle the most important issue: rendering 4D objects! The first three articles are now public, and the rest of the series is available on Early Access to al
Sep 13, 2023 0 2
πŸ“ Modelling Kalman Filters ● Kalman Filters (3&4/5)
Hi everyone! πŸ‘‹ The content spree continues! πŸ€ͺ This week I am publishing TWO (2!!!) more articles! Part 3: Modelling Kalman Filters Part 4: The Extended Kalman Filter They continue the journey into the secrets of Kalman Filters. In case you missed it, the first two posts are already out: Part 1: Ka
Aug 10, 2022 0 2
πŸ“ From Theory to Implementation ● Kalman Filters (1&2/5)
Hi everyone! πŸ‘‹ This week I am publishing not one, but TWO (2!!!) articles! πŸ€ͺ Part 1: Kalman Filters: From Theory to Implementation Part 2: The Mathematics of Kalman Filter These two posts introduce the super interesting topic of Kalman Filters. In case you have never heard of them, Kalman Filters
Aug 2, 2022 0 2
πŸ‘οΈ Kalman Filter: From Theory to Implementation ● Series Preview
Jul 24, 2022 0
πŸ“ Catenaries of Gamedev ● The Mathematics (1/2)
Hi everyone! πŸ‘‹ After a few busy weeks teaching, I finally had some time to work and publish a new tutorial series! It covers a subject that many of you are familiar with: hanging wires, cables and chains! This new series covers the mathematics and implementation of catenaries, the mathematical obje
Dec 21, 2020 0 2
πŸ‘οΈ Catenaries for Gamedev ● Tutorial Series Preview
Dec 13, 2020 0
πŸ‘οΈ Inverse Kinematics in 3D ● Tutorial Series Preview
Sep 14, 2020 0
πŸ“ The Mathematics of Epidemics ● (1/3)
Hi everyone! It is impossible to deny that the recent pandemics of COVID-19 has changed the world we live in. As a Science Communicatorβ€”one which family has been affectedβ€”I feel is important I take this opportunity to add my contribution to the current discourse. This new series will focus on unders
Mar 30, 2020 0 2
[TUTORIAL] The Mathematics of Diffraction Grating
This post introduces the mathematics behind the optical phenomenon known as diffraction grating, which is responsible for iridescent reflections in many materials. Part 5. The Mathematics of Diffraction Grating You can read the rest of the series here: Part 1. The Nature of Light Part 2. Improving t
Aug 23, 2017 0 2
[TUTORIAL] The Mathematics of Forward Kinematics
This tutorial starts our journey into the world of inverse kinematics. There are countless ways to approach this problem, but they all starts with forward kinematics. Inverse kinematics takes a point in space, and tells you how to move your arm to reach it. Forward kinematics solves the opposite, du
May 3, 2017 0 1