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lights-patch-v0.3.0-preview120-full.zip 128.4 MB
October 21, 2025

A few fixes, more coming soon

That’s not all, of course, more fixes are coming soon, but here is the first batch. Key fixes so far:

  • Missing leaderboard, starting lights and ping should be visible again;

  • Crashes on SRP servers related to Lua scripts loading some textures are fixed;

  • Physics computation should be faster, with late frame events happening less often, especially in a case of heavily loaded CPU;

  • Exhaust flames should be fixed as well, now properly tied to audio.

Here is the full list of changes, and here is the build. Thank you so much for all the reports, and for your patience and support! More fixes are coming very soon.

Comments (108)

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StarDog · December 18, 2025

lights-patch-v0.3.0-preview140-full.zip Is breaking Touge/single track ghost laps for me, new ghost images just stop getting created & don't record anything in the ghostcar folder. Its fine on circuits This is the normal procedure I follow for creating ghost/hotlaps on Touge tracks that works very reliably . https://www.youtube.com/watch?v=rg_38MoA0Gw I've spent a few days playing with settings and looking at log files trying to find out where I was going wrong and ended up doing the uninstall/reinstall steps listed below: I uninstalled AC, deleted all AC folders under steam and documents folders, deleted any AC reg entries I could find as well. Rebooted & re-installed AC, Pure and lights-patch (using pure's install notes). Again circuits work, Touge tracks don't, I'm unable to create a ghost image on hill climb/Touge type tracks. Uninstalled AC as per above again. Re-installed AC only, Ghosts laps work on Hill climb/Touge tracks. Using the track kanagawa_18_touge_v1.0 for testing (its a 30sec track ). creating a ghost image worked fine with only AC installed, tested with several cars. Install & setup pure, Touge & circuit tracks still create ghost laps with several different cars. Copy lights patch across and ghost laps completely stop working on touge tracks but still works on circuits. I've repeated this twice and both times it breaks Ghost images as soon as i copy lights patch Is anyone else having the same issue?

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Amadeus Shabazz · January 14, 2026

any fixes?

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Redd’s Modding · October 30, 2025

0.3.0 .132 broke XBOX Elite controller buttons being recognized by CSP and subsequently the Drone camera pro controls.

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Papi · October 28, 2025

orgin shift in graphic adjusments will for some reason make some things invisible, like the buildings in nordshelife tourist, or akina's entire map. Turning it off should fix these issues

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DinoSawRus · October 28, 2025

Is anyone else having issues with assetto corsa launching in a low resolution in these new 0.3 versions? 0.2.X have all been fine for me. i am 2560x1440 (and have it selected in assetto corsa settings in content manager) and have no upscaling with 6700xt and ryzen 9 7950X

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Jon Brown · October 29, 2025

Yes, tried this last night and the same. also if I select triple screens it will only show on one screen.

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Chris Delcasale · October 28, 2025

i just dont understnd hy yall needda keep changing shit and making it so buggy

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Ma Page · October 28, 2025

In vr my game crash all time with 0.3.0 110 and 120. I use pimax crystal super , thanks for your work.

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Andy · October 27, 2025

Light patch 3.0 preview 120 issues bugged there no way to disable DXGI

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ckd karl · October 27, 2025

bro i cant se the map any more

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ckd karl · October 27, 2025

dose it work now

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Marco Giugiaro · October 27, 2025

Man, in rain mode it rains inside in almost all my cars after installing this version; big mistake to fix.

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Tyler Kavanagh · October 27, 2025

Why have my cars got no flames now

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Mavil · October 27, 2025

Breaks lights in Yas Marina tracks by Pyyer

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Anton Bianco · October 27, 2025

The game crashes in VR mode (Pimax Crystal Light). If I load it in single-screen mode, it works. I've tried different VR settings, but the game always crashes.

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Anton Bianco · October 28, 2025

In VR mode I solved the problem only by selecting the post processing filter mode (which I don't like and it drops the fps), otherwise it doesn't start

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Noah Boujakly · October 27, 2025

why does it say CSP is damaged when i try to install and play with this

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صهيب/ Xxdxb · October 27, 2025

SRB

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صهيب/ Xxdxb · October 27, 2025

Streets deleted, almost all maps

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smokyaaron · October 26, 2025

my csp ist borken after update - it show only blackscreen w menü on side - it work only w preview 0.2.12, when install this update again then its broken again

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Alex Shoveller · October 26, 2025

grassfx bug on targa florio, it flickers on/off randomly

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KnaxLuke · October 26, 2025

im having problems with no hesi, somtimes i see the certain ui like the scoreboard sometimes not, but i cant change the no hesi ui settings because afterwards i edited them i try to close them so it saves but i just cant it doesnt let me

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Francesco Trevisan · October 26, 2025

Sorry to ask but I have a effect like motion blur at high speed, all the motion blur stuff that I know is deactivated. I have csp 0.3.0 and pure 3.0

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phunckys · October 26, 2025

Hi, after installing the new patch the ai in my races do not function at all, at the start of the race they wiggle left and right and then they crash into each other

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Pateted Aim · October 25, 2025

my game crashes while starting using amd fidelityfx super resolution on custom quality.

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Matt MacDonald · October 25, 2025

Since 0.3.0, the following occurs: In VR, Virtual Desktop VDXR+OC, Pure LCS or GAMMA: on most tracks but not all, when driving in full dark at night I get bad VD Networking lag causing overall lag and jittering. Switch to daytime or even just twilight and it’s fine. Seems oddly specific.

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Marc Kober · October 25, 2025

Hello, it rains into my car (no cabrio :-)) ... Peter Boese mean it is a bug of custom shader patch? Can you help me! Thx!!!

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Kost9lbrik · October 26, 2025

Same thing for me. I didn't see any fix in discord. Congrats to Ilja with faster PC, however rewritten code needs serious debagging.... However I noticed giant improvement in performance.

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Matt MacDonald · October 25, 2025

The greatest gift you could give VR users is to implement DLAA fully. It feels like MSAA has gone backwards in appearance. For now. If you could remove that giant red “Integrity error! Contact xfab 21009!” message…

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Alex Shoveller · October 26, 2025

honestly this is needed to make the game hold up! no use doing all the other work if its a jagged mess on top

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KaneOG · October 25, 2025

hI, GSYNC used to WORK by pressing ALT+ENTER. Now it Just goes on Windowed Mode. Any FIX?

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kmsthanks · October 25, 2025

Update seems to have broken triple screen. I tried messing with all the video and CSP settings related, still couldn't get it to work,

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Robert Ellis · October 25, 2025

I join those who say triple screens not working. The game currently loads on my right hand side screen. I've tried changing the identity numbers of the screen so that 1 is in the middle but it makes no difference.

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Kost9lbrik · October 26, 2025

Try to use Simple runtime window editor. works for my triples.

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xnumburrz · October 24, 2025

no hesi car color changin doesnt work correctly

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vChocomelx · October 24, 2025

Ive noticed when in a tunnel you can barley see its very bright

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Luis Rocha · October 24, 2025

I get error 21009 while I'm on the track. what should I do?

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Marc Kober · October 24, 2025

I use pure 3.0. It rains into my car? Is this a problem with pure oder with lights-patch? Thx!!!

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Gerry · October 24, 2025

I noticed that when I get into the car at a certain speed, a very pronounced blurring occurs that extends all the way to the car's speedometer. Only the very central part where you can see the track remains sharp. In VR, however, this doesn't happen. Do you know how I could fix it? It's almost undrivable now. I also tried reinstalling 0.2.12, which worked fine before, but it still does the same.

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DxmHbrOne · October 25, 2025

Check Sciptable Filters.I think u about Tunnel Effect.Try off

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Marcel Szamborzki · October 24, 2025

hi nice to heat that ull improve performance espacially on VR. Got some Problems on different maps that ill spawn somewhere under the map an map textures are bugged. Using Quest 3 with open VR and open composite

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ProNoob · October 24, 2025

Thank so much making ac better for all. anyone know where to map the key for the ghost revenant?

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DxmHbrOne · October 25, 2025

it a new mod like race/track day and ETC

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Evan Le Bihan · October 24, 2025

Hello, I have a problem with 3.0 which cuts out all the game sound. I have no engine sound, no environment sound etc... As soon as I go back to 2.11 it works correctly again. Am I the only one?

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Insurgent · October 24, 2025

been having issues using VR on SRP, constant physics crashes, is that new?

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Georgе Tudzharov · October 23, 2025

I have a problem with the textures on some tracks

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Hesham Mahmoud · October 23, 2025

triple screens are not working

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Le Mimsey · October 23, 2025

they do for me

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Pavel Rehak · October 23, 2025

crashing

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marcinem · October 23, 2025

Ilja, why did you remove axis remap from Gamepad FX? For this reason, I reverted to the previous version :(

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Hwhqnsi · October 23, 2025

I updated bestlap, but ghost datas didn't update. Somebody please tell me how fix it.

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kelvinakos · October 23, 2025

Still crashing on srp

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Einar Bjørnen · October 23, 2025

I was so happy for the starting lights was gone. Many tracks have startlights, so it is not nessesery to have them in the air over the cars! Is it possible to make them be on or off as an option?

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ihyxx._ · October 23, 2025

Thank you so much for always making such great CSP!! Um... at some point, the extra features on the vehicles would turn off immediately when pressed extra keys, requiring multiple clicks to turn them on. They'd also turn off immediately when I turned on the blinker, or they'd often not turn off immediately after being turned on.

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Alex Shoveller · October 23, 2025

On "Targa Florio" by Abulzz the GrassFx flickers for a single frame randomly, not constantly but every now and then. (Using OpenVr) it's incredibly distracting and makes it unusable. disabling grass obviously works but ruins the map. I did not have this issue until updating

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Benovich Boucharenski · October 23, 2025

i'm still having issues with the Spline. It seems that the game loads a different Fast_lane that the one in the ai folder. It's been going for a while, but at least until 0.2.12 you could load it back using the AISPlineEditor. With this version i have weird behaviors on what used to be perfect fastlanes before, where AI would brake in the middle of a fast corner or be extra careful for no reason. I tried to get rid of the cache payloads to see if it could be related, but no luck. Do you have any clue where to look at, or where i could find resources about the new Spline format, so i can debug it myself? Thanks.

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john doe · October 22, 2025

The texture issue can be fixed until it's patched with this tweak: CSP settings > optimization > chunks optimization > advanced

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Georgе Tudzharov · October 23, 2025

Thanks Bro!

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Mike Brown · October 22, 2025

Google chrome is saying this file contains a virus. Is this happening to anyone else?

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kslen · October 23, 2025

Very likely a false positive. I'm running it and my machine is standing on one leg and quacking like a duck as it should. :) Here's the result from a bunch of online scanners: https://www.virustotal.com/gui/file/19673d5770bd9d6b086d7df06e4d90658ea46bc9d74ad6ca7b27bccda1e29143

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max U · October 22, 2025

unable to use 3.0 110 or this version unfortunately. 0.2.12 works fine. however, whenever I try with 3.0 I get some sort of direct x csp related error

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kslen · October 23, 2025

Is Settings > Video > System (a section under Video) > Allow unsupported DirectX 10 enabled? If so, disable and see if that resolves it. PS: Providing the error in full is always useful. :)

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jmelero97 · October 22, 2025

Buenas, al descargar esta versión no me cargan en muchos circuitos vallas como en nurburgring ni el parking inicial al seleccionar vuelta turista... he vuelto a la 0.2.8.

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PatrickC · October 22, 2025

Performance compared to 0.2.12-preview1 is much worse somehow. On that version I get steady 90FPS with 10-20% GPU headroom, but with this new version I get about 80 FPS on the same track/car combo, with no GPU headroom. I use a Quest 3 in VR with a RTX 4080, using VD on godlike settings. Is there anything I need to configure post install somehow? I never had this before with CSP updates.

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juli r · October 22, 2025

buenas ilja, siguen si cargar texturas algunas pistas, por lo demas perfecto. Bonito menu. Un saludo

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Steven Peraza · October 22, 2025

Oye, que version de CM estás usando? a mi ninguna de las versiones me aparece el preview y no puedo activar la lluvia

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mh · October 22, 2025

I've seen rendering problems on some tracks using 0.30-preview 110 and 120: Nurburging, (all up through 2025) by Pyyer and Kunos, shows trees in the sky; Circuit de la Sarthe Day, 2017 by Tiago Lima shows blue, like water, under car on track; LAC , 2020 by Phoenix77 shows sky trees, not filled in on sides; PCH, 2021 also by Phoenix77, no road visible mountain side and shrubs instead. There are some others as well. None of these problems exist if I change CSP version to 0.12.12-preview1, courses render properly. Overall, works well with these exceptions. Thanks for your work!

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Gerrick Schmidt · October 22, 2025

I am having this exact same issue

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Bryan Heggie · October 22, 2025

update wont install on cm

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Mikko H · October 22, 2025

Still crashes every time like with 0.3.0-preview110, just with a different error. Here is the error message this time: https://i.imgur.com/JcVK77M.png Again, will have to go back to 0.2.12 which is perfectly stable. This is not progress or improvement. This is not how updates are supposed to be

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James Nissel · October 22, 2025

Are you using FSR? I've got a similar error when it is enabled.

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Pedro Ramada · October 22, 2025

Still no triple screen working properly. Hopefully in the next patch. Thank you for your Work !! :)

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Addicted to Speed · October 22, 2025

with amd fidelity super resolution active still making zoom taking photos in game! please fix this :(((((( already asked help in latest post!

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TechnoRacerX · October 22, 2025

Looks good for me here. Thank you for the quick fixes! Much appreciated my dude. 🤟🏻🙏🏻

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mine73k · October 22, 2025

Hi, Ilya. Thank you for the excellent CSP. By the way, starting with this version (CSP0.3.0), the turn signals and hazard lights of the AI ​​vehicle two cars ahead of the player are constantly lit instead of flashing (the vehicle directly ahead of the player's car is working normally). This is not a critical issue for the operation of CSP, but I would appreciate it if you could address it.

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DxmHbrOne · October 22, 2025

Оперативно)

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Xavier nicolas · October 22, 2025

https://developer.nvidia.com/vrworks/graphics/multiview

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Xavier nicolas · October 22, 2025

Hi. Any chance to implement QVFR? Since single pass stereo is already implemented, multi view rendering should be do able. It was used with great success in iracing and is very effective at reducing GPU loads, while only increasing CPU load a little. It is an Nvidia function from 2018 and is explained here:

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Alberto Martín Muniz Vidal · October 22, 2025

Thank you for your work Ilja, everything works fine for me now, Race start launch lights are working perfectly.

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Tony Montana · October 22, 2025

Hi, thanks for the update, but I'm still having the issue in VR where when I turn my head, the car's interior lighting changes from dark to bright depending on the angle of the turn. Is this a bug or is there some option I can tweak? EDIT: The problem is the shadows. Disabling them eliminates the problem, and setting them to 1024 or higher also resolves it. In lower-resolution shadows, the interior of the car flickers.

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Alejandro Lopez · October 22, 2025

Hello, thank you for the update. The CPU is much much better now, close to 0.2.12, but It still needs some work, still some spikes. Thanks.

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Wes Haas · October 22, 2025

Thanks for the update, so far everything seems to be working for me, except the ghost. When I have 'multiple ghosts' checked, I don't see any ghosts, not even from same car. When I uncheck it, it shows me my fastest lap ghost (for same car). I can then exit the game again, check 'multiple ghosts', and then it does show me the same car ghost. Also i can't find any option anywhere to select which ghost (of a different car) i would like to see. Can someone who has this working describe where they can select the ghost they would like to see?

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Sion Series · October 22, 2025

Well done Ilja! Everyday you make a greater game!

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Slyko · October 22, 2025

Now correct me if I'm wrong, but the A.I. bots just increased their driving skills 10X! on the track. At the start they're worse. Thank you................. almost ;-) !

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FriscoBoater · October 22, 2025

Ok, so I am not the only one tht noticed tha too. I got my ass whipped twice today. It was an awesome race and I will take losing and having a blast lie that anyday.

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Andrei Stama · October 22, 2025

Ok, compared to 110 version, the 120 brings back the starting lights indeed, but it corrupts even more tracks, even more aggressively. The track itself is transparent, the cars don't fall through it, but the surface is simply not rendered; and this version "hides" entire portions of the background or even scales some side track elements, making them bigger or smaller, like buildings now "entering" the track, etc...). I feel like it's one of those simple solutions for this, but I can't figure them out... A rendering problem somewhere... So again, going back to 0.2.12p1 and patiently waiting... :)

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NF · October 22, 2025

"even more tracks" - do you have a list? thanks

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Tony Smithson · October 22, 2025

latest patch when i download saying virus detected

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StarDog · October 22, 2025

Dude, the fact that you have posted that statement here shows that you are quite clueless in this regard. Do you seriously think that @Ilja would upload a virus to steal your track telemetry o_0 The answer to your statement is quite elementary. You have a false positive, period. This conclusion is based upon Ilja's proven track record, previous works & a total lack of end user corroboration with direct relation to a virus warning...

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Real CCG · October 22, 2025

all is working well backfire is back but a lil messed up on some cars and also some cars with hood exit flames go straight thru the car

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Hellspec Assetto corsa · October 22, 2025

To resolve this flame issue, in the mod's extension file, set the value to 1 in this line: ANTILAG_INTENSITY This worked for me.

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Jean Gagnier · October 22, 2025

Thanks for the continued work! Is ghost mode part of the upcoming revisions? Even with it enabled, I'm unsure as to how to see the results. There doesn't seem to be a menu anywhere in CSP, and neither is there anything in-game (app, menu item, etc.), although it looks from your screenshot like there should be? Furthermore, is it possible to see results from saved .json sessions? I run a local leaderboard on my rig, and I'd love to include the times (if not the ghost, as that data probably doesn't exist).

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DDF Racer · October 22, 2025

Anyone know where the setting to enable Borderless Windowed mode may have gone? Can't seem to find it unless I'm missing something obvious. Could previously set the Window Style in the DXGI settings, can't see anything in the AC video settings either, only fullscreen enabled/disabled checkbox. Many thanks.

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e · October 22, 2025

Triple screens have not worked properly since .030

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Mesk871 · October 22, 2025

Everything is dark for me after update. 110 was fine.

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Spudz · October 23, 2025

I have the same issue on both 0.3 versions

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310 Zane · October 22, 2025

please don't forget the color changer bug in nohesi

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Jon Lovegren · October 22, 2025

Just a heads up, the ambulances are a little messed up. Instead of blinking red/blue lights on the van, the van itself is flashing completely red and blue. The entire vehicle is now a light.

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StarDog · October 22, 2025

Legend my friend, Bravo o_0 Edit... Tested & working above expectations. I would recommend to clear all CSP/Pure config settings on installation of both this & Pure if using in combination. I went from a previous 189fps avg @4K to 257fps avg @ 4k post cleaning configs. Close CM + Game Config location & method : C:\Users\**name**\Documents\Assetto Corsa/cfg... Rename 'extention' folder (name it back to restore settings if needed later)... Restart CM/game.... Profit o_0

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Yonatan Somohano Fernandez · October 22, 2025

Please explain. What exactly should be deleted? It would be a great help.

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Adriana Azocar · October 22, 2025

🔥🔥

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whtvrmnn · October 22, 2025

How can I join the discord? I'm having trouble since 3.0 110

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Adam Ortiz · October 22, 2025

Sorry didn't see the patch 110

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Sophia · October 21, 2025

What track is the picture from?

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TRAX(44) · October 21, 2025

Hi Ilja, First, thanks a lot for all your amazing work on CSP! Really appreciate all the updates and effort. I wanted to mention two issues I noticed with CSP 0.3.0-preview: Audio delay when switching cameras: on several cars, including VRC 2025, the engine sound cuts out for 1-2 seconds when changing views (especially pressing F1 for the cockpit). Texture bug on Nordschleife (Kunos) with Pyyer 2025 skin: about 10 m before the first corner after the start, when braking, the trees’ textures look wrong. Works fine on the older CSP (lights-patch-v0.2.12-preview1-full). I know a few fixes are coming soon, but I wanted to make sure you’re aware 🙏 Thanks again CSP is awesome!

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Andrew Tsousis · October 22, 2025

Re Nordschleife with PYYER Skin, i see trees floating mid air off in the distance do you? Also some roads/tracks don't render at all. EG Abulz Targa florio, and Fat Alfie tracks.

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Slick · October 21, 2025

Are you ever going to update the FSR? Or implement any other updates upscalers? Please. Lol

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Slick · October 21, 2025

Or give us the ability to just swap out dll files.