May 7, 2023

[News] Hotfix and optimizations!

Hello everyone!

We mentioned a hotfix incoming here but so far we didn't manage to collect enough feedback about bugs to make urgent changes. So I'm waiting for Romanelli and Henri to finish working on the new skin shader so we can push an update.

To give you an idea about what we had before and what he's working on regarding shader optimization, the one on the left is old and the right is the progress on the new skin shader.

This might be a bit too technical for most people but we managed to reduce in over 500 the number of instructions on the materials. This means that when there are a lot of NPCs in the same room, the impact on the FPS should be much smaller than before.

Once he's done with this task, he'll move to work on the NPC schedule so we can add more life not just to Kalyskah's temple, but also to the town of Tupelo once it gets released. In the meantime, Sergey and I are working on finishing cutscenes to move the story forward.

Comments (2)

b
bambagera · May 8, 2023

I always like when a changelog contains the words "optimization" or "cleanup", because they point to a better software all around and more maintainable in the future. Thank you for giving us these details, they are well appreciated!

K
Kalyskah · May 9, 2023

Thank you for understanding! The need for optimizations was the main reason that led us to rework the game starting from the prologue.