[Vampire+ Release] Version 0.20.5b TECH DEMO
Hello everyone, Corintio here!
Today we have another demo for you. If you played the last one, you'll feel the level design improvements and see that we're adding new areas to Kalysakh's temple. Also, there's a new NPC with a dialogue that you can see in the video above.
This might be the last release we'll call a tech demo. The reason why is that in august, we plan to get the voice lines for several of the dialogues already written, in a milestone that we'll call Context.
I'll delve into more details for the Prologue in a later post or a video. But the basics are that we'll be splitting it into milestones: Context, Sandbox, Quest, and Conclusion.
The Context we plan to release in august will have the new intro of the game and some dialogues Kalyskah can have with her allies, helping players understand what is happening around her.
Sandbox will be where we'll start adding some modular events and the new NPC schedule system. Quest is when we'll add consequences to how she approaches the modular events, and finally, the Conclusion will be the final arc of the Prologue that will lead to the game you already know.
With that said, the current release will be called "tech demo", but it will be called Prologue next month forward!
Now for the changelog:
Fixes
Tweaked the simple spawner so enemies won’t spawn on odd places as often as before.
Fixed female Hexblades switching to a male body with broken skin when a sex scene started
FIXED ON VERSION B: Fixed Kalyskah not saving her appearance properly
Enhancements
Changed the algorithm in the abstraction data of NPCs.
Setting up level detection for all maps: This makes that when an NPC enters an area of the level that is unloaded, they are disabled until the area is reloaded. Useful since now we’re using world composition.
Improved the vegetation: Leaves and grass will now move with the wind.
Added more areas to the University part of Kalyskah’s temple
Updated materials of assets so they are lighter on the memory
Integrated data abstraction between what Henri has done and the Boost Component we use.
Improvements on Merishya’s skin (Especially on the tail) and also removed the pentagram from her armour (It had a really stretched texture). But uh.. her armour can’t be seen yet because she’ll only show up again when we’re done with the prologue story and read the former content.
Improved vampire teeth of the female Hexblades
Features
Added Galena to the prologue area with some dialogue lines
Added a placeholder of Amara. Once we’re done reviewing her face, we’ll make a post showing it here.
+Tons of other improvements on how we handle AI are too technical for us to add to the changelog.
Download
If you are not a patron, you can download the public demo by following this LINK. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
Follow these instructions if you are a patron, you can download the game following these instructions:
VAMPIRE and ROYAL BLOOD: Link your account HERE, and download the game HERE.
Comments (8)
are there any quests? If there are then i think mine is broken and there is only one romanceable person
There aren't quests on the tech demo yet
I guess I'm a little confused. In this build is there only the small prologue area?
On this build yes, there's only the small prologue area. We are adding a new chapter to the game before the part you might already know. This month's update will include some more dialogues to establish Amara and Laver and the game's new intro. New quests will start coming hopefully from the next month forward, but again, they will be filling the new area of the game. It will take us some time to wrap up the prologue and re-add the quests that we had before. But once we do it, you'll see that the open world will be 2 times bigger and running a lot smoother!
I forgot to check this and I kinda deleted the tech demo already but does the audio settings save on the next launch?
But I did notice that the male bandits don't respawn as well as the female ones.
appearance settings dont seem to stick
Yeah, we described the Known Issue. I only saw this issue after the game was packed because inside Unreal Engine, everything was working fine. Henri is investigating what happened.
