[Release] Version 0.14
Hello everyone, Corintio here!
I wish you all an incredibly happy new year!
This is the last patch of 2020 and I couldn’t be happier, we accomplished most of what we were planning to accomplish this year, with the first arc that introduces the story (city of thieves’ questline), improved combat, the vegetation is looking better at each day. We have started to tackle on skill system (for now Kalyskah can only summon the bloodhounds, but what is happening on the background is a very generic way to deal with magic and that’s how enemies can cast them. If we wanted, Kalyskah could already cast pretty much any of those spells you see the enemies casting, but we won’t do it yet because we need a UI to allow the player to unlock the skill tree.
Our Patreon also grew a lot this year, and several times we were above 310 patrons and that not only made us really cheerful, but also allowed us to invest on new asset packs, better equipment and even more voice acting to the game!
We thank from the bottom of our heart to everyone who has been with us on this journey and I want you to know that we are doing our best to not let you down. We know that the game still has some bugs but the more we work on it, the more we solve them.
Next year we will focus on the main story and add more modular events to the game so you can feel that the world is alive around Kalysakh. Also, I think we now finally have enough content to allow us to make some cross-promotions with other games and we hope to have some exciting things to show you as time goes by.
We thank you all again!
Now, to the changelog, it’s not a thick one because we spent most of December polishing the game so we could release something stable enough to the public, and now our patrons will get to see some of the possible ways to solve the Heirloom lost questline. In the future, the destiny of Margaret and Harry in Milhaven will be in your hands, we just didn’t have enough time to tweak a few things. For those that are not familiar with the way we release pátches: We will keep releasing new content to this version for something around 2 months, and then we'll make another public release with whatever is inside version 0.14.x and work on more Patreon content on version 0.15 and so on. The current build is available for the Vampire+ patron tier.
Version 0.14
Fixes
Merishya’s tail has physics again.
Merishya will now stay at Kelhold’s balcony, as intended.
Saving and loading items on chests should be more reliable (but some chests at the dungeon doesn’t seen to be saving items and I couldn’t figure out why yet)
Fixed doorway on the treehouse
Some backend fixes on the way we deal with cutscene triggers
Enhancements
There’s a special blue\grey cape that the player can get on the new placeholder dungeon. On the next patches we’ll make it a different item, so now is the best time to grab it!
When you talk with the guards at Milhaven’s entrance, they will find wearing the slave collar more severe than being half-naked. Before this patch, they would react to Kalyskah lacking clothes even when she was wearing a pet collar. (Thanks Sati Starr to letting us know about this detail)
Features
Kalyskah can now bring back the Couple’s supplies at the inn (Or give up after talking with the bandits and seeing that they are selling the items).
Download
If you are not a patron, you can download the public demo by following this LINK. But we recommend you to get it through the itch app since it will auto-update the game when you have a new version to download.
Follow these instructions if you are a Vampire+ patron, you can download it through these links.
