[Release] Version 0.9.0b Hotfix!
Hello everyone, Corintio here!
This patch was actually released two days ago, but since I didn't compress the playthrough that you see attached on this post, I didn't post about it. Basically we had to fix a lot of issues that were damaging the player experience at the open world, and we hope to fix the remaining ones on the next patch.
The video that I attached here is sort of a definitive playthrough of the dungeon and it also shows the current quests that we have on the open world, I hope you enjoy it and that it helps you to finally get out of the dungeon level in case you have been stuck!
The next update will probably be released for the neonate-tier patrons as well since it will be more to the end of the month. Version 0.9 will go public in the middle of February, when we will make the release of version 0.11
Ha! You thought we would go straight to version 1.0, didn't you? No, version 1.0 will only be released when we finish the main story of the first chapter of the game =)
Changelog - 14/01/2020
Enhancements
Removed the first grunt Michael makes on the dialogue
Fixes
Fixed camera focus on the opening cutscene
Added the collision of the chandeliers back, which enables the player to get the secret armour again
Fixed undead dissolve material so it will work on their skin
Fixed bloodbuff health generation and bloodpoints consuming
Fixed the amount of blood Kalyskah drains from her enemies
Fixed weapon trails
Fixed female undead breast shapes
Removed weird sounds on open world opening cutscene and possibly fixed a loading problem there
Fixed bad camera behaviour while talking with NPCs
Known Issues
You will have to save the game and reload after killing the bandits at the open world to avoid all the later dialogues having a problem. Do this before talking with James.
Download
Follow these instructions if you are a patron:
Comments (5)
Well, yes, we agree that version 1.0 should be released only after the completion of the main story)) So good luck!
is the "dialogues having a problem" the issue with sword swinging during conversation?
Exactly this one. I managed to fix it today though! I'm just running a few more tests and then I'll patch 0.9.0C with this problem solved =D
What is the difference between "Vampire" and "royal blood" version plz ?
On the current stage, none. But when we have features that are not stable yet, we release it for the Royal-blood tier to test until we manage to polish and make it stable enough to release to the vampire-tier. So the vampire-tier is the latest stable version of the game and the royal-blood is the "test branch" of the game
