[Release] Version 0.8.11 preview
Hello everyone!
As already said on an early post, we have changed the version of Unreal Engine that we where using to develop the game and a number of unforeseen problems appeared this time. We were forced to rework the way our animation state machines and other programming stuff are handled. This was supposed to be just a hotfix patch for the save/load system, but because of the time it took for us to finish to fix everything, we had to push other tasks forward and you might notice that the Town is looking way more colourful now.
But anyway, since we are still not 100% sure if everything is working properly on this newest engine version, we are releasing this patch only for the patrons today, and within 3 days (if everything goes right) we will open it to the public. Otherwise, we might need to go back and forth on releases a little bit more to make sure everything is stable enough to go public. That's why we are releasing it as 0.8.11 Preview.
Fixes
Consuming multiple rodents fix
Fixed the door on Merishya’s quest at the dungeon
Characters close their eyes when they sleep
Fixed inventory on new games
Fixed load problems related to level, character position, etc
The player is no longer locked on dialogue when the blacksmith or the nurse are saying dismissive lines
Fixed Kalyskah's eyes being red by default on the character customisation. In the game, her eyes only get red when she is thirsty. So the red eyes on the customisation screen are on a slider at the lower centre of the screen. For some reason, it was starting red and only turning blue or whatever colour the player chooses, if the player moved that slider. Now it's working as intended: It starts on the chosen 'human-form' colour and goes red if you change the value on the slider.
Enhancements
Updated Unreal Engine version to 4.23
Improved NPC’s locomotion and made male and female characters have a different idle animation
Improved walking animations and speed during dialogue
Level Design: Replaced roof and window pieces, new walls and foliage
Improved evasion animations
Level Design: Some houses now have different wall colour, which will make the city less dull
Rolling dice system is now easier when you are playing on easy mode
Level Design: Improvements on foliage shaders and LOD, which might improve performance
Level Design: Reduced some texture resolutions from 4k to 2k or 1k to improve performance
Features
Sex with female characters are now are supported by the “Toysystem”
New Female\Female animations (New embrace animation with kissing and two spank interactions)
New NPCs for the world
New opening cutscene, you can press ESC or P to open the pause menu and skip them in case you don’t want to see the whole thing (Skipping is now possible on the bandit’s cutscene at the open world as well)
Download
Follow these instructions if you are a patron:
First, you need to create an account on itch.io.
VAMPIRE: Link your account here, and download the game here.
NEONATE: Link your account here, and download the game here.
ROYAL BLOOD: Link your account here, and download the game here.
Comments (3)
It seems to happen whenever the save file is changed for the display, if I just run it as it is it's fine, had no other issues than that
trying to start the game i get the following error; previous versions work just fine though: LowLevelFatalError [File:Unknown] [Line 248] Result Failed at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Viewport.cpp:368 with error DXGI_ERROR_INVALID_CALL
that's odd. Can you try to delete the folder Config under "C:\Users\[Your username]\AppData\Local\Kalyskah_RPG\Saved"? Or maybe make a backup of your save game and delete the whole Kalyskah_RPG folder under the appdata? Also try to check if your videocard driver is up to date. If this doesn't work, please, go to our discord server and try to reach Astutejoe, the programmer.
