[Release] Version 0.8.7
Hello everyone, Corintio here!
The first AWERSOME news that I have to give you is that an old friend of mine back from Game Designer College will be joining the team to work on animations! So you can expect plenty of updates on the erotic animations, combat and cutscenes on the next months!
The second news is that we are releasing a new patch with some of the content that was pretty much done last month but that we didn’t had time to add to the game, the new armours, and also releasing fixes and enhancements.
Download
Follow this instructions if you have a Vampire or Royal Blood Tier:First, you need to create an account on itch.io.
VAMPIRE (Version 0.8): Link your account here, and download the game here.
ROYAL BLOOD (Testing 0.8) : Link your account here, and download the game here.
Notice that you need to follow the steps in order, or the page to download the game will not be found (You will get an error 404). And we highly recommend the download of itch app, because this way you will be able to update the game by getting just the files that have changed instead of the whole 4gb at once.
Follow this link to join our discord channel!
Changelog 0.8.7
Highlights
2 new sets of armour: Leather and Seekers!
With this update, the NPCs are looking less generic and starting to get some personality and uniqueness. On the next patch we will add the leather armour for the male NPCs as well, which will make them even more unique and fix the male ones that are walking around barefoot.
Save Game button added to the main menu so you can save whenever you are! Just beware because if you die, you will respawn where you saved the game since it is overwriting the checkpoint position. So, try not to save next to enemies. The button gets disabled if you are in combat, cutscenes or in movement.
Made a quest to guide the player out of the dungeon. Next update on the dungeon will be probably reworking that puzzle that uses physics with barrels, Many people complain that it is too hard to understand how to proceed and we will come up with something better =)
Fixes
Landscape: Hole on the graveyard
Landscape: Collision on the dead trees
Fixed checkpoint on the dungeon that was making the player load inside of a pillar
Fixed interacting with un-interactable NPC causing the game to freeze in dialogue
Character can no longer interact with NPCs in case Kalyskah's state is different than Playable. This fixes the UI showing up during the sex animations.
Increased the damage when biting enemies and scaling this damage with the sorcery attribute, as intended.
Enhancements
Multi step quests are now being displayed properly.
Landscape: New environment assets and textures. Ground looks better now!
Started to work on what will be the tutorial of the game. For now, the game pauses and explains how the combat works before you fight Michael. To open his door, you know need to defeat him.
"Press E to Consume" is now displayed when Kalyskah is sneaking behind humanoid enemies. This will help people to know how the biting mechanics work.
Reworked sunlight damage in a way that it takes around 1:20 and 1:40 minutes for Kalyskah to die. But if you activate the blood buff you can delay this a bit since you will recover some of your health. So find shelter and keeps Kaly belly full if you want to avoid burning to death!
Added a voiceline after Kalyskah kills Michael
Features
Added Seeker armour and variations. Kalyskah can only get it from random drops on the temporary bandit camp. But in the future, this armour will be harder to get
New armour: Leather Furs. You can buy it from Fara after making the Wolf Hunt quest
Fara now sells a cotton shirt and plate mail chest piece
The steps to leave the dungeon are now described as “Quests”. Which can also help the player to get some context of the lore (We haven’t tested the last part of it yet, tell us if the step advancement is working properly haha!)
New Hairstyle for some of the male character (Thanks Mélanie Laurain!)
Added a manual "Save Game" option on the pause menu. It's only available if you are standing on the ground and out of combat.
Known issues:
Kylira is not siting properly at the brothel. She slides a bit backwards
The “New Game” button is not actually bringing you back to the dungeon and resetting your quests. It is just putting you back to level 1 on the open world and resetting your equipment.
You should delete the folder “Saved” inside:
C:\Users\[YOUR_USERNAME]\AppData\Local\Kalyskah_RPG
In case you are having troubles with anything related to the quest system or if you want to play the dungeon again.
Comments (11)
Looks nice!
There is an error in the missionary option. Characters are just standing there in the scene. I noticed that the missionary pose is loaded in the doggy option, maybe you can just delete the missionary option?
It's fixed for the pre-release we will make on the weekend expanding the complexity of the sex scenes =)
Love everything you guys have done so far. Project is fantastic. I have run into a few issues with the anything related to 8.7 whether its the vamp or blood tier download. 1:) The adult scene for the MIsion cementary is not working. When you start it both you and the male NPC are standing stacked on top of each other with there arms out and you cannot do anything switch pose or other wise. Also I am not able to talk to the guy in the bandit camp at all the option is not even available to me.
He is there as a palceholder, we will have a cutscene happening on that camp. We just didn't had time to finish it yet
Could you also extend the breast size slider? Now I set it to maximum size and it too small for me...
Hello Zyratuz! Unfortunately, increasing the breast slider would cause complications on the clothes and animations =(
What in the heck you guys!!! This is really impressive progress from the demo I last played (which ended as you come out of the dungeon). Seriously, wow! Can't wait til I get to play this :) Best of luck to the new team member also!
Thank you very much Jeno! We are happy as well, seeing how all the hard work and sweat is shaping it game =D
Hello. Could you do something with camera in combat? When I fighting with wolf for example and my companion Merishia stands beside me the camera "zooms" just near or even inside Kalyskah. This looks bad and I am unable to control the battle when I don't see half of the area I used to....
The combat camera can get very bad when fighting next to walls as well. It's on our todo list, we just need to figure out a good way to fix it, maybe making it get a little from the top on this situations would help.
