December 10, 2025

[Vampire+ Release] Kalyskah version 0.30.1

Hello everyone!

This patch took a little longer than expected because we ended up solving more of the issues you reported along the way. There will be another patch shortly since as you can see on the known issues, some problems will require me to make further investigations and testing in the game code.

Patch Notes:

Fixes

  • Fixed NPC morph targets not being correctly applied, so faces and bodies now match their intended shapes. This also solved the issue where female peasant clothes were clipping through the mesh

  • Fixed male peasant clothes by re-sculpting it into their bodies so it no longer clips through.

  • Corrected base health values for humanoid characters so difficulty and damage feel as intended.

  • Fixed the UI not updating input icons after switching to gamepad.

  • Fixed errors to improve support for AZERTY keyboard layouts.

  • Fixed Tupelo peasants getting stuck in an infinite dialogue loop (Also removed their dance!)

  • Fixed Ilreth offering Prologue dialogue when you meet her at the Garden of Earthly Delights.

  • Fixed saving of the crime manager and adjusted crime system save and load so crime data and hands tied state persist correctly.

Enhancements

Gameplay and combat

  • In the controller, Predator Vision is now set to use the alternate mode input, with an updated default gamepad binding.

  • Removed slow motion when biting a victim’s neck and added a new bite where Kalyskah jumps onto the enemy’s back.

  • Tweaked biting and NPC logic so peasants and guards can now die properly and play their usual death animations. (But life happened and for some reason this isn’t working on the actual patched version. Peasants are dying but not the guards. I’ll investigate it later)
    The NPC targeting had an issue where the functions that were supposed to be called whenever they targeted or untargeted Kalyskah were not being properly executed. Once this was fixed, it solved the problem where guards would always attack Kalyskah on sight after witnessing her committing a crime, because now her state of “not being targeted by anyone” is properly recognised when they lose track of her. This also fixed the combat music, and we took the opportunity to add the combat track for the Automaton boss and the new Prologue combat music that was not being used yet. Now these will be the songs that play when Kalyskah fights a guard.

World, levels and performance

  • Updated Prologue Open World and Village Castle Exterior assets and sublevels with new modular wall materials, fortress meshes and external actor assets to improve layout, variety and structure.

  • Added new Far East Farm sublevels to the Prologue village homes and updated the Prologue landscape material, not 100% done yet.

  • Increased NPC render distance so villagers and guards remain visible and active at longer ranges.

Known Issues:

  • During a parry, the new animation where Kalyskah jumps onto the back of her victim is not blending correctly. I already know how to fix it and will include this fix in the next update.

  • When you fail to seduce, bribe or mind control a guard, the dialogue can sometimes follow the success branch in packaged builds. This prevents Kalyskah from properly entering the hands-tied state after a failed negotiation. The feature works correctly in the editor and the packaging issue is under investigation.

VAMPIRE+ DOWNLOAD

If you are a VAMPIRE, ROYAL BLOOD or NIGHTSTALKER patron, follow these instructions:

  • Itch - Version 0.30: Link your account HERE, and download the game HERE. If you have Itch's launcher, the game will auto-update itself.

  • If you have any issues linking your account to itch, feel free to message us to we can send you a mirror to download the patch. But I would recommend downloading it through itch because we are already gathering a list of improvements and there will be a new patch next week to fix some issues that were left and also to add new content. But also, take a look at this post HERE because it might help you.

Comments (4)

A
Arkham · December 12, 2025

Hello, I was interested in this game for a long time and would love to support (i'm one of the few Bloodrayne enjoyers) but I'm not sure about something: how does subscribing to your patreon work? Will I get a Steam key once you publish it or not? Should I pay a determined price to get the Steam key?

K
Kalyskah · December 12, 2025

Hello! By subscribing here, you will receive access to our monthly updates and download links for the game. As for the steam keys, we do have a plan for the Patrons to get a key when they reach a certain threshold. We just don't know yet what the actual amount is!

I
IsmarkShad · December 11, 2025

Hi Guys, sorry dont have discord but...Game is very buggy still- Most of the cutscenes are blank or Kalyskah is frozen. Fighting mechanics and lockon has tended to be either very laggy and lock on to enemies is difficult cause if faced with 2 eneimies it becomes irratating to attack one when the other is behind

K
Kalyskah · December 12, 2025

Someone in our discord reported and sent us some videos of the issues. We'll tackle them next week. Now that we have a new programmer I can more safely focus on solving these issues and ironing out the game while they concearn more about implementing new features!