December 6, 2025

[Vampire+ Release] Kalyskah version 0.30

Hello everyone, Corintio here!

The patch notes for this one are quite long because there's A LOT we've worked on over the past 30 days since the last Release. So without further ado, here are the patch notes for you!

Fixes

  • Hide User Interface setting now behaves correctly and no longer forces tracked quests back on screen when the HUD is hidden.

  • Lumen, exposure and scalability settings now load and apply correctly when opening the game and when restoring defaults.

  • DLSS integration cleaned up and brought in line with Unreal Engine 5.4, fixing inconsistent behaviour.

  • Skill menu now correctly shows assigned skill icons and no longer leaves skills greyed out after loading from a save.

  • Streamer Mode correctly updates Kalyskah, inventory characters and paintings whenever the option is toggled. There are some inconsistencies when she starts a dialogue but we will look into that later.

  • Discarding video and keybind changes now works reliably in the options menus.

  • Control Weather skill works again and correctly applies the intended weather changes.

  • Various lighting fixes in dungeons and materials, including ambient occlusion issues that made some assets appear pitch black.

  • General combat AI updated so roaming enemies retaliate more reliably, equip weapons correctly even when stunned, and avoid getting stuck simply staring at Kalyskah at close range.

  • Numerous small level adjustments in Prologue, village and dungeon areas to fix bad geometry, cliffing and reflection issues.

Enhancements

Settings and video options

  • New DLSS and Streamline setup with better handling of modes and default sharpness, configurable between 0 and 1.

  • The Global Illumination method is now driven by a dedicated setting, with validation and improved Lumen-quality mapping. This will greatly help players with lower-end PCs, allowing them to disable Lumen for better performance.

  • Different post-process settings are now applied depending on whether or not Lumen is available.

Controls and keybinds

  • Full keybind section rebuilt with clearer buttons, improved visuals and alternate mode indicator.

  • Separate slots for keyboard and gamepad, with device aware remapping and better navigation and hover feedback.

  • New unbound states for keyboard and gamepad actions, plus the ability to clear individual bindings.

  • AZERTY keyboard detection and improved focus handling, including tooltips, scroll behaviour and automatic focus on tab switch. If you have an AZERTY keyboard, help us check if this function is actually working please.

  • Reset Keybinds button added for quick restoration of default controls.

General settings and systems

  • Under the hood settings logic improved so graphics and control options apply more consistently across the game.

  • The .ini on the appdata folder should now reliably be read so players that might be experiencing a crash, can tweak that file before opening the game again.

Visuals, lighting and world polish

  • Expanded post process preset table and updated post process logic for better control of Lumen and reflections with Lumen on or off.

  • We spent a lot of time manually tweaking the world’s post process across many locations so the main menu, gallery and dungeons now use the new system and look correct with Lumen both on and off, although many spots may still need extra polish.

  • Reflection probes added or rebuilt in goblin dungeon, temple and other dungeon areas for more accurate reflections.

  • Open world lighting updated, with new light levels across the world.

  • Second sun finally added to the sky to reflect that Kalyskah’s world is not our Earth.

  • Ocean now uses caustic effects in the open world.

  • Prologue open world, village homes and castle exterior received multiple passes on crops, rocks, wooden floors, fortress walls and other environment assets to improve detail and performance. But they aren’t looking as nearly as good as we want them to look yet.

Interface and usability

  • New side stack option widget introduced and integrated into video settings for more flexible option displays.

  • Various small improvements in settings navigation, focus and feedback across the options menus.

Features

Crime, bounty and notoriety system

  • New Crime Manager and crime report system introduced for the town of Tupelo.

  • Crimes such as attacking or killing civilians and guards, feeding in public, and overt supernatural powers are now registered when witnessed.

  • Crime reports have cooldowns to avoid spamming the same event, with repeated offences adding reduced bounty and notoriety if they happen close together. Each crime has a different cooldown.

  • Notoriety and bounty now have a dedicated user interface, showing changes clearly to the player.

Guard reaction, arrest and jail flow

  • Guards react based on bounty and notoriety thresholds, shifting between negotiation, fleeing, arrest, and attack on sight.

  • New dialogue and roll-based negotiation when guards confront Kalyskah, including a seduction route and new voiced lines for both characters.

  • Guards can now arrest Kalyskah when she is defeated, escorting her to the nearest jail. (For now it’s just a teleport, we might introduce a ‘walk of shame’ in the future)

  • Paying the fine is now implemented: gold is taken first, then experience points if needed, with partial clearance if she cannot fully pay.

  • Guards (And Bandits) will reliably draw their weapons after failed negotiations and will forget Kalyskah if she escapes and stays out of sight.

  • If Kalyskah’s notoriety reaches high states, villagers flee and guards are more likely to attack on sight. But if the notoriety is way too high, Guards will flee as well (They not paid enough to fight a fucking monster!)

  • Killing seeker enemies can reduce notoriety, giving players a way to work off their infamy. But for now we are not spawning seekers when the bounty is high, in the future, it will be done.

Handcuffs, states and escape options

  • New handcuffed state for Kalyskah, with visual cuffs and updated animation blueprint overlay.

  • When handcuffed, Kalyskah has limited movement options, including reduced vaulting capability.

  • She can still escape restraints by using mist form or swarm form, slipping out of handcuffs as part of her supernatural abilities.

  • Known issue: When Kalyskah is handcuffed and receives damage, she moves her hands as if she’s not cuffed for a brief moment. This will be fixed later.

Toysystem and interaction animations

This update adds three new animation loops and thirteen new interaction variants in total, with straight and lesbian versions for every new interaction.

New animation loop: Carrying

  • Kissing on the cheek

  • Pointing

  • Spinning

  • Whispering

New animation loop: Holding hands

  • Kalyskah looking tenderly at her partner

  • Kalyskah caressing her partner’s chest

New animation loop: Hugging

  • Caressing partner’s body

  • Smooch while hugging

  • Caressing partner’s hair

  • Having hair caressed

  • Kissing the top of partner’s head

  • Having the head kissed

  • Biting while hugging

World and level content

  • Tupelo area brought into the playable world, with the playable region shifted to include the town.

  • Two new checkpoints added around Tupelo for easier travel.

  • New peasants and guards populate the area, including a new jail setup connected to the crime system.

  • Prologue open world expanded with more homes, crops, fortress structures and points of interest, including healthy and unhealthy crop states in village fields. I believe both are visible at the same time now, but later their visibility will be tied to the progress on the main story.

Systems and tools

  • New cheat manager added to assist with testing gameplay systems, including crime and negotiation. For now it is not available to players but we are preparing the groundwork for you!

  • Skill loading from saves improved, including correct icons and activation state after load, as mentioned before.

Known issues

  • The visuals on Tupelo are still not at the quality level we want. This is just the first release of the area and it will be improved in future updates.

  • You will need to change the button to Crouch to something like “C” instead of “Ctrl” because right now the command is overlapping with the mist form, since we enabled Kalyskah’s ability to use the mist form outside of combat mode due to the handcuffs mechanics.

VAMPIRE+ DOWNLOAD

If you are a VAMPIRE, ROYAL BLOOD or NIGHTSTALKER patron, follow these instructions:

  • Itch - Version 0.30: Link your account HERE, and download the game HERE. If you have Itch's launcher, the game will auto-update itself.

  • If you have any issues linking your account to itch, feel free to message us to we can send you a mirror to download the patch. But I would recommend downloading it through itch because we are already gathering a list of improvements and there will be a new patch next week to fix some issues that were left and also to add new content. But also, take a look at this post HERE because it might help you.

Comments (8)

E
Errelh · December 7, 2025

Sooo I couldn't really find bandits. Were is the new cuffing system coming into play? In the town Tupeol?

K
Kalyskah · December 7, 2025

The guards are on the far other side of the map, if you go all the way down the road where the meteor falls

A
Azra79 · December 6, 2025

How do I access Tupelo? I've reached the end of the Prologue and Garden of Tranquility in the temple.

A
Azra79 · December 6, 2025

Never mind, figured it out, The whole negotiation thing isnt working thou, its always attack on site + she accepts to go to jail. In other news, Just figured out switching to DX 11 completely got rid of all the crashes I was having before.

D
Dahlia Rose · December 6, 2025

is there a reason the file name says 29 instead of 30?

K
Kalyskah · December 6, 2025

I had updated the 0.29 file and forgot to rename it. It's fixed now!

L
LuvHarp · December 6, 2025

the link on this connect accounts links to 0.29, I was having issues trying to connect my Patreon and Itch, Changed the URL to -030 instead of -029 and it worked, quick fix for anyone trying to connect and fail until the link is fixed

K
Kalyskah · December 6, 2025

Sorry about that, it's fixed now!