May 19, 2025

Bug report collected, now we work to fix them

Hello everyone!

Thank you very much for reporting the issues. We’ve put together this document with everything you reported here and on Discord. If you find anything else, please let us know.

We'll be working this week to fix things and release a new patch as soon as possible. There might be multiple patches, since some issues seem to be simple (just variables not being properly set) while others are more complex and will require us to tweak our save/load system.

I’ve mentioned before that the changes in the base code would bring some bugs, and now, thanks to your help, we know exactly what to look into to get them sorted.

We took a while to release the last patch due to a mix of transferring old code to C++ and Unreal Engine missing some redirectors that were crucial for the game's packaging. But now that this step is done, what’s left is fine-tuning variables and making sure the right triggers are hooked into the right steps of each quest.

It’s a repetitive job where we have to test the game over and over to watch closely how each change affects behaviour, but it shouldn’t take more than a week or two at most.

Thanks again for all the detailed feedback. It’s going to save us a lot of time, and now we’ve got a clear checklist to work through!

I’ll be back in the next few days with a progress update.

KALYSKAH v0.28 PLAYER-REPORTED BUG CATALOGUE (Google Docs)