[Patron Release] Kalyskah 0.28.0 – Prologue Begins
Hello everyone, Corintio here!
We’re excited to bring you version 0.28.0, the first part of Kalyskah’s Prologue, now fully integrated with Unreal Engine 5! It’s been months of hard work, and while some areas still need fine-tuning, seeing the new cutscenes and environments come together in this engine has been incredibly rewarding.
What’s New
You’ll now have the option to start a new game either in the Fallen Temple or from the Prologue.
A new quest will trigger when you take the road outside Kalyskah’s temple.
All cutscenes and lighting setups have been reviewed and improved.
In the Fallen Temple path, the goblin companion now behaves more consistently after unlocking the hovering ability, helping Kalyskah travel between the mines and the upper levels.
We fixed the issue that was preventing you from customising Kalyskah.
Important: There are no enemy and animal spawns in the map yet because the NPC manager is under development. We only added the quest enemies so far.
EDIT: If you run into any issues, please report them here so we can fix things as fast we can!
Settings Overhaul (Partial)
We’ve begun migrating game settings from the old system-save structure to proper .ini files. While Audio Settings and a few UI elements are still under construction, this transition means:
No more persistent bugs with settings not saving.
A more reliable and scalable configuration system moving forward.
Important:
To avoid compatibility issues with old settings, we recommend doing the following:
➤ Press Windows + R, paste %localappdata%\Kalyskah, and clear that folder before launching the game.
Technical Notes
The changes to our base code are extensive—so much so that listing them all here would be too much. Instead, our programmer has prepared a document summarising the technical overhaul. I’ll format it properly and share it with you later this week, so you can see what’s been rebuilt behind the scenes.
Next Steps
Some quests—like “By the Bushes” and “Pesky Pirates”—aren’t available in this patch yet. They’ll be added soon, fully voiced, once our actors wrap up their recordings.
We plan to release smaller patches based on your feedback, and we’re aiming to push version 0.28 to a more polished state by the 25th~28th.
After this, next month forward we'll be back on schedule of introducing new quests monthly!
I've added a few preview images of Kalyskah in Unreal 5... But then realised I was recording my game in a lower resolution. So one more reason for you to download the demo and check it out for yourself!
Thank you for your continued support, it means the world to us!
DOWNLOAD
If you are a VAMPIRE, ROYAL BLOOD or NIGHTSTALKER patron, follow these instructions:
Itch - Version 0.28: Link your account HERE, and download the game HERE. If you have Itch's launcher, the game will auto-update itself.
If you have any issues linking your account to itch, feel free to message us to we can send you a mirror to download the patch. But I would recommend downloading it through itch because we are already gathering a list of improvements and there will be a new patch next week to fix some issues that were left and also to add new content.
Possible Issues:
We haven't tested the demo with videocards that are incompatible with DirectX 12 or that doesn't have RTX support. If you face issues, let us know!
Comments (14)
You guys need to export the code and test it compiled, testing games in the unreal engine will always give you a false sense of security. Great design and beautiful but You'd almost be better off just redesigning the game rather than trying to cram the old format into the new engine.
I really like your Game but must say this Version is worst then previous the Prolog is unplayable for example could not finish the new quest after the wait when you should go to the library always crash. No Genitalia on the Male Chars and Massage Scene does not work. I gave up and will wait for the next release hopefully more stable :)
Thank you! I personally tested this quest by waiting the day to pass in the coffin and it was working inside Unreal. But seems like something is coming up when we package the game and we'll have to investigate it closer.
Breasts clipping through armor if they are larger than the minimum size. Appearance is not changing when going back to the menu and re-loading a game.
Thanks! Did you notice if the appearance stays when you close the game and reopen in your end? Or is breaking only when you come from another level?
I'm sorry but this is just completely unplayable. The amount of bugs is crazy. The letter quest sometimes doesn't spawn, the ship container quest wont let you use telekinesis on the crates until you save the game and reload it. The massage in the bathhouse doesnt work. Even if you start the from the temple, even that has issues, if you die, pressing any key wont respawn you, you have to restart the game.
Welp, keys dont open the doors either...
Too many bugs guys and game keeps crashing...like from the 1st duel, she couldnt even hurt me and i couldn't hurt her. Then when it came to choosing sexy speech, the male gentials was hidden and also i got teleported to the other side of the map when speaking to the commander. then when helping the captain the boxes was invisible so i tried just pushing them with q cause i thought it may appear but it did not. When I saved the game and reloaded it i found the crates in the bottom of the ocean. When also doing the quest for footsteps the re was a massive bug there too as for me the footsteps led up a tree lol and it was preventing me to bypass that point. Those were my bugs
Thanks for reporting, I notice now that the new trees we added last week don't have their colliders properly set and this is causing Kalyskah to get stuck in the woods sometimes. I'll make sure to test the other quests as well and fix the bug that causes Kalyskah's position to change during the cutscenes. Did you experience any crashes? Did you manage to test the former dungeon? Are the bugs happening there too?
Can we have the option to make those subtitles bigger?
That's a good idea! We'll add it to the list!
The game too many bugs. the key always disppear
Are you talking about the keys in the dungeon level or something in the prologue? We changed a lot of the basecode and noticed some inconsistencies between what we were testing in Unreal and what was showing up in the packaged project. Let me know what you could find so we can work through the week on fixing
Here I was about to play V rising. Gotta change my plans now XD
