[News] Almost there, but we have to reschedule
Hello everyone, Corintio here!
We’ve been working tirelessly to bring you a new patch, but unfortunately, we ran into a roadblock.
The short version is: while reviewing the game settings, we noticed they were deeply tied to how the controllers currently function. That, in turn, was connected to how some spells behave, and even the quest system depended on how the general UI was structured.
Once we realised this, we started working to untangle and fix these systems. The tricky part is that doing so required us to rewrite part of the game’s foundation. We are moving the entire game settings system and many of the core functionalities to C++.
We are almost done. At first, we thought we would finish everything in time for this Saturday’s patch, but we realised we need a few more days to safely merge these changes into the main branch and properly test everything.
In the meantime, we’ve been migrating the quests to the new system. This lets us implement them much faster and also ensures that the player's progress is saved more reliably. Eventually, this will allow us to create cheats that take you to a specific step of a quest and have everything still work smoothly.
As for the game settings and UI overhaul, right now, for example, when you pause the game, the controller inputs do not always work properly. There are also a few visual glitches because parts of the code are still being ported. But once this refactoring is complete, navigating the menus will feel faster and more responsive overall.
We are aiming to complete everything within a week or two at the latest.
I also took some screenshots of the new quest we are working on, trying to avoid too many spoilers:
Ah, and take a look at Amara's new hairstyle in-game, I made the hair a little brighter than it will be in the game to show more details:
Thanks again for your support!
Comments (1)
E' molto bello
