Weekly progress report
Hello guys! We just finished the "Erica remake month" in the last day, I got the last outfit that was the remake version of her dress and got it into the game. We are also closing the details on the new image for Luna, so I got a lot of things moving this week!
As always let's start with the 2D. So, I got Erica's sprite on Monday and I was prepared for tedium, since adding the sprites to the engine is slow and boring, but then I saw it! Erica was to tall compared to the other Erica, so I had to resize all images of the new Erica and make them in the same size, so instead of spending a whole morning it took me like 8 hours of pure tedium to resize all sprites and add all of them to the game. I have more news in the 2D stuff, since Erica is ready I comisioned another NPC for the main story but I'm not sure how to translate what is it. So, for now I'll leave it as enemy and I think on the translation when he is ready! And there is more!! I'm closing the details with an artist for Luna's image, since the guy is from the other side of the world we're like 1 message a day from each side but I think tomorrow (or Monday) is the day when the comision starts.
I got working on some 3D assets this week too. We got the mysterious girl I showed a couple weeks already in game and some more extra NPCs, because the main area for v0.2 is a mall so I need a lot of random people moving and I got more stuff for the stores, so I got a floor almost finished. I did work on some more assets, music to be precise. After replaying the game a couple weeks ago I felt that episode 1 felt to flat at times and that was in part due to audio stuff, so Sofia got some theme for her events as well as Erica and I got another theme for after the charcters see something paranormal. Got more music for episode 2, some more authentical traditional music for a scene on the mall.
Now for the mall, this week I added one store and lots of random NPCs. The store was mostly adding models so there isn't much to say there. On the other side the NPCs have more moving parts to them, of course there are the usual generic people talking about stuff, but I added walking NPCs. The main point there is that each one have custom routes, for now on each floor I got 4 and each even works the same, pick one of their 3 routes they walk disapear pick 1 out of 3 models, they are teleported back to their starting point and repeat. The routes change between floor, for example in the floor where the "suicide tent" is some people stay looking at it, other ignore it and other start moving faster or on the floor with more stores some are browsing stuff or some are acting lost. I think it's a big improvement compared to the cars on Rio Bravo that move on a straight line, teleport and repeat.
As a small detail I managed to fix with this version of Erica is that she has her neck scar back and this artist understood that the white clothes are underwear and not part of her dress. The other detail that got fixed is that the thing on the neck of her underwear now has two parts instead so it makes sense as clothing, because on the older one the butons on the underweard didn't make much sense. Lastly she has a disdan and annoyed face, which was lacking from her first version.
