💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
November 2, 2026

Wave Physics 1.1 - a much bigger update than it sounds [Changelog]

Wave Physics 1.1 is out, and it’s a big one. The sea got a lot richer, cars can float now, there’s surf, foam, splashes, sunlight under water and a lot more. Made for BeamNG.drive 0.40.

The sea

  • Richer waves - Calm, Swell and Rough now have 12 waves each instead of 3, from long swell to short chop, coming from slightly different directions, with sharper crests and flatter troughs. Boats feel exactly the waves you see

  • Rogue waves - in Rough, every few minutes a wave about twice the size of the others rolls past near you. “Rogue wave now” in the menu sends one right away

  • Waves to the horizon - the waves now go much farther out, so you can watch a rogue wave coming from the beach

  • The water moves with the waves - before, the game held everything in the water back like the water was standing still, so boats lagged behind the waves and slowly drifted away. Now the water around a hull moves with the waves, so boats follow them closely and ships barely drift anymore

Floating cars (off by default)

  • Cars float - cars, trucks and anything else without a boat hull now float like their body is sealed and ride the waves like a boat

  • Water gets into cars (on) - water slowly gets inside and the car sinks after a minute or two. On land it drains out again. Turn it off if you want cars to stay afloat forever

  • Water pressure crushes cars (on) - deep under water a sinking car’s body caves in and the windows burst

Water effects (on by default, each one can be turned off)

  • Surf on beaches - waves get steeper and break on the beach, and the water runs up the sand and back

  • Foam - whitecaps in Rough, surf foam, foam where something hits the water and along wakes. It’s thin and soft, fades within a few seconds and never stays on dry sand

  • Splashes - anything that hits the water throws up white water, a car dropped from high up makes a full crown splash, and a car driving in from the beach sends spray low over the surface

  • Hitting the water hurts - water now pushes back like a hard landing. A car dropped from high up gets a dented body and the suspension takes the hit. A car that hits the water fast at a low angle can skip once before it digs in

  • Waves from vehicles - impact rings and wakes spread across the sea, rock every boat they reach and bounce back off the shore and rocks

  • Ripples and foam around vehicles - a detailed water simulation near the camera shapes the surface around boats and cars: bow waves, ripples and foam that move with them

  • Camera stays above a big splash - after a hard splash the outside camera stays above the water for a moment, so you see the splash instead of murky water

Under water

  • Clearer sea water - you can see farther into the sea, and in shallow water you can see the sea floor from above

  • Sunlight patterns - rippling sunlight plays over the sand and anything that sank

  • Smoother view under water - the distance fades evenly, and the surface above reflects the sea floor near the horizon like real water does

  • Smaller ripples in Calm - in Calm the shallows look clear from above. Turn it off if you want the map’s own ripples

  • Cars under water now drag against moving water, not still water

Fixes

  • Open boats (like a kayak with an open cockpit) got pushed up in every trough, so they only rode the waves at about two thirds of their height. Now they go all the way down and up again

  • Logs, barrels and other objects that end up deep under water now rise to the surface at a normal speed instead of crawling up. (The game spawns objects on the sea floor when it’s close enough)

  • Switching the sea state doesn’t reload the water shader anymore

New in the Modslab Hub tab

  • Sea: Rogue waves in Rough, Rogue wave now

  • Water: Surf on beaches, Foam, Splashes, Waves from vehicles, Camera stays above a big splash, Sunlight patterns under water, Ripples and foam around vehicles, Clearer sea water, Calm sea: smaller ripples

  • Physics: Cars float, Water gets into cars, Water pressure crushes cars

Good to know

  • Very light open boats can still flip over in Rough. That’s the storm

  • On a weaker graphics card you can turn off the water effects one by one in the Water tab

Requirements

  • BeamNG.drive 0.40

  • Modslab Hub (free) for the settings menu:

  • Works great with: Water Ride, so any car can drive on top of the waves

As promised, with the release of 1.1, version 1.0.1.0 is now open for everyone on T3. You can already download it on my Discord in the files-tier-3 channel: https://discord.gg/VAqk939j2

https://www.patreon.com/ML2000/posts/wave-physics-v1-172789701 (embed)