Random Events 2.4 is out - 25 new events and spawn at a marker
Random Events 2.4 is out, and it’s still one free mod. 25 new events bring it up to 100, and the new Marker tab lets you place any event exactly where you want it. Everything new was tested in game on BeamNG.drive 0.40.x.
25 new events
Racing
Rally stage - a stage start on a country road with marshal cars, flags and rally cars that launch one by one when you get close
Drift tandem - two or three drift cars wait in their lane, then slide down the road nose to tail
Police
Ride along test - a patrol car asks you to follow it for 90 seconds: stay within 80 m, keep to the speed limit, don’t overtake it and don’t hit anything. It waits for you if you fall behind
Cordon - a street closed off by police, with barrier lines, cruisers parked across the road and an ambulance or a wreck inside. Traffic goes around it
Spike strip - a police chase runs over a spike strip. The runner limps to a stop and gets boxed in
Drunk driver - a car weaving across its lane. After a while a cruiser comes up behind it with lights and siren, and both pull over
Accidents and hazards
Tire blowout ahead - a car in front of you blows a front tyre, swerves and limps onto the shoulder
Runaway car - an empty car parked on a hill loses its handbrake as you get close and rolls down the road
Overheated car - a car at the side of the road with steam pouring out from under the bonnet
Tanker spill - a leaking fuel tanker stopped in its lane with cones, barriers, a police car and a fire engine on the way
Traffic
Tow transport - a tow truck carrying a broken-down car on its bed
Narrow pass yield - a work van and cones block your lane, wait for the oncoming car and then go through the gap
Armored transport - a cash transport: an armoured truck between two black SUVs
Classic cruise - a daytime drive of classic cars
Wedding limo - a white limo leading white and silver cars with hazards on and horns honking
Taxi rank - three taxis at the side of a city street pull out one by one
Bus breakdown - a broken bus at the side of the road. A replacement bus stops behind it, then drives around it
Student driver - a driving school car going really slow and stalling all the time
Parking lot scenes
Driving school lot - a learner driving slow circles around cones, with the instructor’s car parked nearby
Car show - two rows of classics, muscle cars, rally cars and supercars facing each other on a lot, with flags
You take part
Fuel run - a car ran out of fuel. Go get the service van up the road and lead it back
Courtesy merge - a car is waiting on the shoulder to merge. Slow down and let it in
Jump start - a car with a dead battery on the shoulder. Park nose to nose with it for a few seconds
Oversize hold - a pilot car stops you while an oversize load comes from the other direction. Wait until it passes
Lot slalom dare - cones on a parking lot and a challenge: weave through them and back through the gate against the clock
New: spawn at a marker
There’s a new Marker tab. Turn on “Spawn now uses the marker” and the Spawn now buttons will put the event where you choose instead of somewhere around you:
where the camera is looking (the ground in front, up to a set distance)
the map waypoint (the end of the route you set on the big map)
a saved spot: save where the camera is looking under a name, per map
More things you can do:
Moving scenes can come towards the camera or drive away from it
An orange ring on the ground shows where the next event will appear. You can turn it off before recording
Place the last one again, Remove placed scenes, Hold random events (only what you place shows up) and Keep placed scenes (no matter how far you drive). Really handy for videos and screenshots
Events that are about you, like police behind you or a wrong-way driver, still come to you on your road, and the mod tells you that
Fixes
You can start a new career with Random Events installed on 0.40 again. The mod no longer has an info.json file in its root folder, which 0.40 reads when it creates a career
Hazard lights that a scene turns off now actually turn off (hitchhiker, race challenge, bus stop, escort and others kept blinking)
Parked trucks and buses stay where they are. A car from the pool could miss its parking brake and roll away down a hill
A car that pulled over in one scene doesn’t pull over again in the next one
Steam from a broken engine is now a column from the engine bay, using the game’s own coolant steam. Before it filled the whole street up to the rooftops
Requirements
BeamNG.drive 0.40
Required: Modslab Hub v1.1 (free) for the menu.
