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Game Maker's Toolkit (GMTK)

@GameMakersToolkit
1 bookmarkindexed Sep 3, 2026updatedlast updated Oct 31, 2026importedlast imported Nov 3, 2026
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Mark's Month (October 2026)
Oct 31, 2026 0
GMTK Digest (October 2026)
Oct 30, 2026 0
The History of Every Video Game Genre
Hey everyone. Here's the new episode of GMTK. You can watch it on YouTube or Nebula, or read it as an article on Substack. This accidentally turned into my longest and most ambitious video ever. It started with a cool idea (hey! If I made a list of games and their genres from the last 50 years I cou
Oct 29, 2026 0 1
Early / Ad Free - The History of Every Video Game Genre
Oct 28, 2026 0
Mark's Month (September 2026)
Oct 6, 2026 0
GMTK Digest (September 2026)
Oct 2, 2026 0
Mark's Month (August 2026)
Aug 31, 2026 0
GMTK Digest (August 2026)
Aug 28, 2026 0
What I'm Working On
Aug 25, 2026 0
My Favourite Games From GMTK Game Jam 2026
For GMTK Game Jam 2026, more than 10,500 games were developed using the theme "Count Down". These were my 20 favourites from the ones I played. See the results: https://itch.io/jam/gmtk-jam-2026/results/creativity See all the submissions: https://itch.io/jam/gmtk-jam-2026/entries Sign up to GMTK Gam
Aug 7, 2026 0 1
Mark's Month - July 2026
Aug 4, 2026 0
GMTK Digest (July 2026)
Jul 31, 2026 0
Word Play is now available on iOS!
Hey everyone - just wanted to let you know that my spelling roguelike Word Play is finally available on iPhone and iPad, via the App Store. It's a free trial, and then you can unlock the full game with a single $5 in-app purchase. I've been meaning to make a mobile version of the game, so this felt
Jul 14, 2026 0 1
A quick apology
Jul 7, 2026 0
100 Steam Games that started life during GMTK Game Jam
Hello everyone! There are more than 100 games on Steam that started life during one of our GMTK Game Jam events. To celebrate these amazing developers, let's look at 100 games that made the jump from jam to Steam. Watch this on YouTube or Nebula, or read it on Substack Join the 2026 jam See all GMTK
Jul 6, 2026 0 1
Early / Ad Free - 100 Steam Games that were born in the GMTK Game Jam
Jul 3, 2026 0
Do I make more money as a game developer or a YouTuber?
Jul 1, 2026 0
GMTK Digest (June 2026)
Jun 29, 2026 0
How I Coded the Perks in my Roguelike
Jun 25, 2026 0
(Ad Free / Early) How I Coded the Perks in my Roguelike
Jun 17, 2026 0
Mark's Month (May 2026)
Jun 1, 2026 0
GMTK Digest (May 2026)
May 29, 2026 0
GMTK Game Jam returns for 2026
Hi, me again! Sorry for the double post. Just wanted to let everyone know that GMTK Game Jam now has a date - it's happening July 22nd at 18:00 BST, and ends July 26th at 18:00 BST. All the details at the jam page, here. This is the 10th game jam, which is pretty crazy! It'll probably be my most han
May 21, 2026 0 1
Bonus Video - Making the GTA 3 Episode
May 21, 2026 0
Extra Video: The Secrets Behind THAT Cyberpunk 2077 Montage
Hello peeps! I've got a quick bonus episode for you today. Basically: while I was working on the GTA video I remembered the technically impressive montage from the start of Cyberpunk 2077 and started to get distracted thinking about how they pulled it off. And so I made a deal with myself that I'd p
May 15, 2026 0 1
New GMTK - How Rockstar fit an entire city into PlayStation 2 memory
Hi everyone! I've finally finished the next video for GMTK. It was supposed to be a quick one... but ended up being one of my more ambitious projects! It's about Grand Theft Auto 3, and the technical innovations that let Rockstar fit an entire open world city in the tiny memory pool of the PS2. An i
May 11, 2026 0 1
(Early / Ad Free) How Rockstar fit an entire city into the PlayStation 2's memory
May 8, 2026 0
GMTK Digest (April 2026)
May 2, 2026 0
Mark's Month - April 2026
Apr 29, 2026 0
Mark's Month - March 2026
Apr 1, 2026 0
GMTK Digest (March 2026)
Mar 31, 2026 0
Has Zelda Changed Forever?
Hey, it's Mark. New video is here - watch it on YouTube or Nebula, or read the script as an article below: So, back in 2013, longtime Zelda producer Eiji Aonuma promised that the next big Zelda entry - coming soon to the Wii U - would completely reinvent the Zelda franchise. He said... "Our mission
Mar 30, 2026 0 11
Early / Ad Free - Has Zelda Changed Forever?
Mar 27, 2026 0
GMTK Digest (February 2026)
Feb 27, 2026 0
A quick update
Feb 11, 2026 0
GMTK Digest (December 2025)
Dec 31, 2025 0
2025 Year in Review
Dec 29, 2025 0
The World Design of Hollow Knight: Silksong
Hello Patrons! Here it is - my massive deep dive into the Metroidvania design of Silksong. It's an hour-long episode with lots of analysis, more than 50 custom motion graphics, and lots to learn for anyone making their own Metroidvania. You can watch it on YouTube or Nebula, or read it on Substack.
Dec 15, 2025 0 1
(Early / Ad Free) The World Design of Hollow Knight: Silksong
Dec 12, 2025 0
Mark's Month - November 2025
Dec 2, 2025 0
GMTK Digest (November 2025)
Nov 28, 2025 0
What's the point of prototyping?
Hello Patrons! I'm returning to my "Game Dev 101" series for this video, with episode two looking at prototyping games. With special guest Luke Muscat, of Fruit Ninja and Jetpack Joyride fame. You can watch it on YouTube or Nebula, or read it on Substack. Sorry for the delay between episodes on this
Nov 5, 2025 0
Early / Ad Free - What's the Point of Prototyping?
Nov 4, 2025 0
Mark's Month (October 2025)
Nov 3, 2025 0
GMTK Digest (October 2025)
Oct 29, 2025 0
GMTK - A big update
Oct 3, 2025 0
How Games Do Destruction
Hello Patrons! Here's my new episode of Game Maker's Toolkit - looking at how games do smashing, crashing, and bashing. From Control to Teardown to Red Faction - it's the secret of how to do dynamic, real-time destruction. Watch on YouTube or Nebula, or read on Substack. Chat soon! Mark
Oct 2, 2025 0 1
Early / Ad Free - How Games Do Destruction
Oct 1, 2025 0
GMTK Digest (September 2025)
Sep 29, 2025 0
GMTK Mini - What's The Point Of Hard Games, Anyway?
Hey all! I'm hard at work on the first new episode of GMTK since my break. But I took a day to make this Mini video so I could join the game design discourse on Hollow Knight: Silksong. I wanted to look at why the game uses a higher level of difficulty, and the different ways its implemented. Hopefu
Sep 16, 2025 0 1
Showing 1 - 50 of 913