Helga Armor Retexture Latex Vanilla, CM & PBR [LM]
Every time I start a new project my workflow is to add a BASE Layer first. A fill layer with all maps on default and base color on almost black (PBR range). And every time I think, "this would look so amazing in latex". I love the contrast of day to day clothes and the latex material.
One of my biggest inspirations is Grace Jones. Since I know her in the 80s/90s I am stunned by her. She wears often those very shiny leathers/latex. Some of my favorite looks from her are in the movie Boomerang. I am super happy with the result. And it's just such a special look. Like always, I make mods for me and for publish I make myself far more work, that I wouldn't need to do if I kept it on my PC only.
In this case I made a Vanilla and Complex Material Version, and not just the PBR version I would have needed for myself.
This is of course not lore friendly.
Screenshots are made and mod is tested in Jiaye AIO (AIO-2026-05-28T17-09Z) and Rudy ENB for NAT3. CS screenshots are PBR and ENB screenshots are CM.
This is my favorite dress. I will maybe retex it again at some point. It's like replaying your favorite game.
Info:
textures are 4k
Vanilla support
Complex Material support
PBR support
Installation:
install Fuse's Helga Armor
install the mod with PBR in the title, overwrite any conflict (main mod - it's vanilla+PBR)
if you want the CM/ENB version, install the mod with CM in the title, after the PBR main mod (if you dislike the dynamic cubemap, hide or delete it in the CM addon) - DO NOT INSTALL THIS ON CS/PBR - If you run this with PG on ENB, the CM mod needs to win!
run PGPatcher for PBR or CM, if you are on CS
Will work with every body conversion that keeps the original texture system intact.
General info:
vanilla can only utilize vanilla textures
ENB can utilize vanilla and CM textures
CS can utilize vanilla, CM and PBR textures
Best practice for ENB and CS:
ENB - CM textures
CS - PBR textures
Enjoy!
Credit:
adapted normal maps used for baking in Substance Painter to substitute for the missing high poly mesh
Applications / Tools / Mods:
Blender (BadDog LE/SE/FO4 PyNiFly Blender plug-in)
Adobe Photoshop (NVIDIA Texture Tools Exporter)
Substance Painter
PGPatcher - hakasapl, Sebastian1981, RealExist
ScreenArcherMenu
