UBE CM Outer Eye, Wetness and AO [LM]
Back when I published my UBE Eye Stuff in 2024 I published this due to someone asking about my eyes. I didn't had much energy at that time because my cat Morris was in the stages of dying of a severe cancer on his neck.
I am actually kinda upset how bad I made the AO, because if I would have had more headspace back then, I would have seen it has vertex painting and doesn't need a new UV. I am glad I can finally fix my mistakes.
I didn't feel like redoing it, because I worried people who might use it, get issues due to me changing the UV on the AO. But I was never happy with the original Eye Stuff mod.
Now I finally sat down and redid it. I need a distraction because my old dog Teddy is getting worse health wise. Ironically this mod seems to be connected to my pet's bad health in some way.
I always thought Dynamic Cubemaps are the issue why the original UBE eye looks so dull and lifeless. It isn't. It's actually the gloss values in the meshes combined with Complex Material. The meshes need abysmal values to actually behave like real eyes. So I tinkered until it came close to an actual eye.
Screenshots are made in Rudy ENB for NAT3.
I btw. do not need this, I made this purely for others.
Info:
reverted back to a grey diffuse - will work with every inner eye, be it dark or bright colored
outer eye and wetness mesh is Complex Material
changes the wetness mesh to a transparent tearline
edited the mesh values so the eye won't look dull and dead anymore
inner eye is untouched
NPCs using the default assets won't have any issues, because the AO is the same and the wetness eye has new dedicated textures.
the AO is reverted back to it's original mesh, unlike in the old Eye Stuff
AO has an adapted texture that is more gentle
painted the vertex color of the AO to have a better gradient
doesn't include anymore the 3 eye colors, nor the lash
before image shows the dull eyes and the far too strong AO (Lash shadow illusion)
Installation:
install UBE.
requires either ENB or CS, this is Complex Material, so no vanilla support
my mod needs to overwrite and load after UBE files
if you use any PBR mod for the Outer Eye and Wetness mesh, please install only the optional "LM's UBE Eye Stuff 2026 - Only AO" file.
if you prefer static Cubemap, install the main file, and then the optional static Cubemap file
If you use PG Patcher for CM you probably need a rerun.
Ofc incompatible with any other mod containing the outer eye, wetness mesh or the AO. Overwrite any conflicts with my mod.
Just as info, ofc this works as well with the original outer eye UBE textures. If you prefer those, please hide in your Mod Manager those textures in my mod:
eye01_outer.dds
eye01_outer_m.dds
eye01_outer_n.dds
I have as well a PBR mod that covers the Outer Eye and the Wetness!
If something isn't working or you spot some issues in the meshes itself, don't hesitate to let me know. I prefer my mods to be correct.
Credit:
Applications / Tools / Mods:
Blender (BadDog LE/SE/FO4 PyNiFly Blender plug-in)
Adobe Photoshop (NVIDIA Texture Tools Exporter)
ScreenArcherMenu
