DevLog: New Bosses and Combat Video
Hello everyone, long time no see! It has been a while since our last update, but please don't worry—development is still actively underway.
We originally planned to post our next update after finishing the in-game village. However, progress on the village has been a bit slower than expected, which caused a slight delay.
So today, we’d like to share some of the newly completed enemy designs, along with animated gameplay clips of some highly anticipated new foes!
First up are enemies tied to the world of the dead. They are usually composed of biological remains, and their true origins remain a total mystery. With no emotions and no actual flesh, they will literally be the most ruthless opponents you’ll face in the game. It seems some of them are solely dedicated to guarding their treasures?
Next, we have large monster enemies. These massive beasts pack a serious punch, and you’ll encounter them in some unexpected places. When fighting these giants, be sure to watch their movements closely—otherwise, you’ll take a massive amount of damage.
A herd of diseased pigs infested by parasites. Driven madly aggressive by terrifying parasitic monsters, you’ll need to approach them with extreme caution, or things could turn grim very quickly. Interestingly, it seems these pigs were once raised by a certain villager?
Finally, here’s a preview video of some in-development boss battles. Although visual effects and audio are still missing, we hope you can already get a sense of how brutal these enemies will be.
That’s all for this update! We can’t wait for the day the game is fully finished. Since our planned content is quite massive, we still need a good amount of time. We truly appreciate your patience as we work hard to bring the game to completion as soon as possible!
Thank you all so much for your support!
Comments (9)
I was thinking about making the combat feel smoother, I remember that the enemies and even your character feel pretty stiff, the combat has great potential for what you can do in this format. But a few things I'll rant about are... The enemy density is too much for how little tools you have to dealing with them. The combat shines more in one on one duels (taking full advantage on the mechanics of blocking and dodging) or against MAX two three enemies, elseway it becomes too clustered. The boss was great, pretty challenging, kinda sad to see you had to nerf it. I'd love a difficulty selector that instead of making the numbers go up or down made the enemies harder, (more movements, more agro, stuff like that) Your art department has me completely in love. Thank you for this project and I hope you can continue. I'll keep supporting the vision.
are we getting any playable demo/update any time soon?
I was wondering when we were going to see the next update. By now you have posted a fair amount of NPC models, both ally and enemy. How far are you with designing the NPCs? (not modeling them in-game, just concept designing)
Thank you, we are still working hard to push the next update. we will show some NPCs play an important part of the story in next devlog.
Some enemies being that big was really unexpected, they look super imposing and terrifying. Personally am super excited for the pigs, and i'm glad you decided not to remove animal enemies❤️ Every devlog looks more impressive than the last, To be completely honest when i first saw this game at the start of this year i thought this would be like any other h-game out there, i didn't believe all those ambitious claims you were making, but after seeing devlog after devlog it just reaffirms my belief that this game won't just be a success for h-game standards, it will be one best games in todays gaming market. This is legitimately my most anticipated game release, well unless elden ring 2 is announced lol
Thank you!
Is there a set release date?
Sorry, not yet.
Oh I cannot wait to see what the bosses and the pigs are gonna do to our poor Verity.
