Devlog: Plants, Knights, and Village Architecture
Hello everyone! Here is the latest update on our game's development progress!
■ New Enemy Reveals
First up, let's take a look at the monsters lurking deep within the forest.
These creatures are plant life mutated by the influence of magical energy. These plant-type enemies are highly aggressive and excellent at camouflaging themselves.
Players will need to stay sharp and be extremely cautious when venturing through the forest.
It also seems like these monsters are guarding something...
Next, we have a brand new enemy series to reveal: the Order's Guard Knights.
Devoted to the in-game Order, these knights are tasked with protecting the cult's high-ranking officials while relentlessly hunting down our protagonist.
Interestingly, a faction of these knights seems loyal only to their Commander, Amara. This setup is bound to trigger some intense dramatic conflict down the line if Amara ever issues orders that clash with the Order's leadership!
■ In-Game Architecture
We have crafted a massive variety of buildings. Even though this is a side-scrolling 2D game, we've developed these structures using quality assets close to the standards of PS4 console titles. The final visual effect in-game looks absolutely stunning.
We are currently working on the actual in-game villages, and we are confident that you'll be able to see the final presentation very soon.
So far, we have revealed the designs for roughly half of the enemies in the game.
With the current roster locked in at over 20 BOSSes and more than 50 regular enemy types, this is shaping up to be a massive action game.
Please look forward to the day the game is fully complete!
Comments (21)
So far a pretty solid game, then again i love side scrollers and metroidvania type games. Character designs are pretty solid and from what I read so far, the current demo is but a scratch of what the real game will be on release. I cannot wait for the next big demo and i definitely excited for the game fully releases. I do also have some feedback. The characters and enemies designs look really good as well as the animation. While the controls are a little weird to get used too on my end, it's still simple and good controls. I don't know what's on the full roadmap but having a variety of enemies like that plus 20 bosses is honestly pretty awesome! Not many games under this genre expands that far and I'm fully looking forward to it!
针不戳啊,啥时候能玩到正式版
you guys doing great job but I need futa content here...
We have it. it was in our plan.
im enjoying your game so far, but i have some cons about it tho. would be nice if you can add a jump attack and the action of run, ye i know u can move fast by pressing dodge, but is easier if i press a button once instead of many time by dodging. also if you can add torn clothes to her when she receives damage would be awesome for everything else you´re doing great. I rly liked the design of the protagonist. also i dont think the first boss needed to be nerfed, but is the 1rst boss so thats ok. looking forward for the full game release and keep it up with the good work . Cant wait to see your next update
Thank you! sprint ,torn clothes and jump attack features were in our plan. you should see it in our next update ! also more weapones and npc events are coming!
How can I find you on Discord?
It's amazing how development is progressing and the quality of the updates is improving. I honestly think my PoeTitil will suffer a little, but it's very exciting. And excuse me, I have a question: when will the next update be released?
Thank you! we got too much content want to add in the next update,including NPC events,villages,new areas,new bosses,new bad endings.at least two months later.
請問新版本什麼時候會出 預計
這很難說,至少2個月以後了。
It looks very good guys. Keep up the good work and you will end up with a very nice H game. Continue to listen to the community on feedback and it will be perfect.
Thank you !
this looks beyond beautiful, i cant wait for the next demo or it being released, genuinely the most excited ive been in a while please continue doing brilliantly
Thank you !
reminds me of another game with the same background style, i love it
Thank you!
That's starting to look very nice. I really like the lighting and the foreground vegitation. It creates a very strong atmosphere. The houses do look a bit too big compared to the characters, but that's a vey trivial gripe on my end if the exchange is a strong atmosphere. A job well done I say.
Thank you, we will try adjusting the buildings size a bit.
The ammount of new assets you always show off each month without sacrificing the quality of said assets really shows how passionate and commited you are in creating an exceptional game. Seing how much work you all do on the game and knowing your team is relatively small i do hope that you all are not overworking yourselves. Even tho i and many others can't wait for the release of the game i sincerely hope you don't feel too pressured, take your time so it meets the quality standards you are hoping for.
Thank you so much!
