Devlog: Protagonist・Mushrooms・Bandits・NPC
Hi everyone, here are the latest updates on our game's development.
■ Regarding the Protagonist's Design
We have experimented with several redesigns for the protagonist’s look, but none of them quite captured the reception we were aiming for. As a result, we have decided to stick with the original character design.
As for the design we revealed in the previous update, while it will no longer be an optional appearance for the protagonist, we will be implementing her as a hidden boss. We hope you look forward to that encounter!
■ New Enemy Reveals
This update highlights the monsters inhabiting the Mushroom Forest.
When dealing with mushroom-type creatures, you must be extremely wary of the spores they spray; inhaling them can lead to truly horrific consequences. It appears that some of these monsters weren't originally mushrooms at all, but were actually transformed from humans.
And of course, we have a Mushroom Boss ready for you. We can't wait to see the creative strategies players will use to take it down!
The second group of enemies we are introducing are Human Bandits.
Living in the "Dark Middle Ages," these bandits are incredibly cunning and vicious. However, our protagonist has a compelling reason to face them head-on! You might even have some unexpected encounters while exploring the areas where these thieves dwell.
■ Village NPC Artwork Completed
We have finished the illustrations for all NPCs in the game’s largest village. With this milestone reached, we are now moving on to the production of the village's architectural assets.
That concludes this update. Thank you all for your continued support and for following our journey!
Comments (9)
Good choice keeping the original one. She is much more iconic.
I love Verity’s design as is and I’m glad it’s not changing! The mushroom enemies, thieves, and villages all look great too.
Thank you!
why not make it a customise option since you already have made some redesignes since tbh the white/newer one for me personaly looks way better
If we add the new design as an option, people will ask us to make all H scenes and event animations use the right design, it's too much work for us. we are sorry for that.
A shame you couldn't land on a satisfying design for the main character. The villagers looks great. I'm looking forward to the eventual village demo.
Thank you!
The original look of the heroine contrasts quite nicely against the dark and gritty atmosphere of the world so it's nice to see that you are sticking with it. The mushroom enemies look amazing, really creepy such a big step up in enemy design, i do wonder what you mean by unexpected encounters in regards to the bandits. Great work as always, keep it up ❤️
Thank you so much!
