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Kinky Studio - Free DEMO | Alpha 0.1.7
Here is the public DEMO of Kinky Studio! This version includes all the features of version 0.1.7 but is limited to one avatar only. The project is slowly taking shape! There is still a lot to do, but the general orientation is looking good! The game has now its own STEAM PAGE! A wishlist is always w
Mar 7, 2026 0 1
Kinky Studio - Devlog 006
Here it is, brand new update for Kinky Studio! In this log I cover the Pre-Release of kinky studio 0.1.7. For this update, I've added two new collars! My current focus is creating the foundation of the project, and collars are essential. I want to be able to leash characters to move them around, as
Feb 12, 2026 0 23
Kinky Studio - PreRelease 0.1.7
With this update, I'm finally living up to my studio name, things are getting tighter! What's New: This update introduces new gear including two collars: a posture collar and a smaller leather collar. I've also added gagged muffle voice from real recordings I made. Currently all characters share the
Feb 12, 2026 0 3
Kinky Studio - Devlog 005
Lots of new things in this devlog! You can find the video of devlog here: https://www.youtube.com/watch?v=2ra17L9kN4E The biggest change is the addition of two new avatars. Having the same avatar four times was getting a bit repetitive, so adding two new ones brings some welcome variety. From a deve
Jan 18, 2026 0 15
Kinky Studio - Devlog 004
After being barefoot for quite some time, boots have finally arrived! I also added a padlock to the cuffs, making the bindings feel more complete and visually satisfying. On the technical side, I fixed the looping animation glitch. Animations are now much smoother and loop seamlessly, which makes in
Jan 6, 2026 0 5
Kinky Studio - Devlog 003
Hi! Here’s the third devlog for Kinky Studio. Lately, I’ve been working on creating a brand-new UI. I experimented with a bubble-based interface that is modular and dynamic. The goal was to keep something very simple, intuitive, and flexible. This approach is quite future-proof, as I can easily adap
Dec 31, 2025 0 13

