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January 18, 2026

Kinky Studio - Devlog 005

Lots of new things in this devlog!

You can find the video of devlog here: https://www.youtube.com/watch?v=2ra17L9kN4E

The biggest change is the addition of two new avatars.

Having the same avatar four times was getting a bit repetitive, so adding two new ones brings some welcome variety. From a development perspective, this also helps a lot, as it allows me to properly test that my systems work well and are fully reusable.

For example, the bondage system allows me to adjust specific bone settings per avatar. This means I can fine-tune binding positions individually for each character. I can also assign different animations per avatar, which is something I’m really aiming for in the future. The idea is to give each character its own personality, which will require unique animation sets so they truly feel different from one another.

For facial expressions, thanks to Unreal MetaHuman, I can do motion capture using a simple webcam. It’s an amazing tool that allows me to create and experiment with a wide range of expressions. For now, I’m still using the same expressions across characters, as I’m focusing on developing the core mechanics of the game, but I’m really looking forward to diving deeper into content creation later on.

For fingers and hands, I found a way to do motion capture using a VR headset and it’s really, really cool. I think hands are extremely important for conveying emotional feedback, and having natural finger and hand movement adds a lot of life to the characters. It also provides visual feedback about the tightness of a binding, which is something I plan to explore and develop further in the future.

There’s also a new elbow cuffs option, which finally adds a stronger sense of bondage to the game. This is a very welcome addition. I like to give as much freedom as possible — binding just the hands, just the elbows, or both — and getting interesting results from each setup.

One major update in this build is the addition of sound. It was really missing before, and now that it’s in, I can clearly see how much value sound adds to the experience. Hearing heels on the floor and the padlock clicking makes everything feel more believable and grounded. I recorded the padlock sound myself and intentionally chose a heavy padlock with solid cuffs, which gives them much more presence and weight.

I’ve also added music to the game. It’s an original track that I composed specifically for the project, and I plan to create more over time. To integrate it into the environment, I added a small radio in the room, and I had some fun implementing a subtle radio glitch effect when switching!

I’ve also added an autosave system. All bondage setups are now saved automatically (technically, the save happens when you open the menu, so if the game crashes or you quit without opening it, it won’t save). I really like being able to come back to the game and find everything exactly as I left it.

Finally, there’s now a settings menu, allowing you to change resolution and other options.

I hope you’re enjoying the development of the project so far!

If you’d like to try it yourself, this version is currently available to patreon supporters. Or you can download a previous version through the public alpha!

If you have any feedback, comments, or suggestions, feel free to reach out on Discord, Patreon, or DeviantArt.

Have a good one!
Kinky Dev

Comments (2)

F
Filip · February 3, 2026

Hello. I have a request. Will you add all quality settings to the free public version of the game? Just this feature for all graphics settings. Very please.

B
Boundtight Games · February 4, 2026

Hi, yes the settings are already implemented in the paid version. I plan to release a free demo version that will include them as well.