News, roadmap and futur plans!
Hi everyone!
I wanted to take a bit of time to talk about the current state of Kinky Studio, what is coming next, and share my plans for the future of Boundtight Games!
First of all, I want to thank everyone following and supporting the project. There are more and more people here, and seeing your interest is a real motivation to keep going. As a kinky enthusiast, it's really nice to see so many like minded people who share the same interests!
I haven't had time to work on the game over the last couple of weeks because I got married this month!!!
So the next update is planned for around the middle of October! Sorry for the wait. I'm still aiming for monthly updates, but this one needs a little more time to have enough new things for you to enjoy.
Kinky Studio
Most of the core systems are now in place. By that I mean things like clothing, leashes, changing restraints and the logic behind all of that. There is still work to do, but the base is there, and I can now spend more time expanding what you can do with it and adding content!
One thing I really want to develop more is the rebellion mode. I think it adds a lot of depth and fun to the game, and I'd like to take it further with better animations and more varied reactions. I'd also like to add a struggling and escape function, so getting free would be a bit more challenging than simply removing the gear.
I also want to add a system for changing the lighting and background. Making pictures is the main purpose of Kinky Studio, so I want to give you more freedom to create the atmosphere you have in mind. The same model and outfit can feel quite different with another background and lighting, and I think there is a lot to play with there!
Then there is all the content I want to add! More gags, different types of restraints, more animations and more facial expressions. I want each model to have their own mood and reactions, so they don't all feel like copies of each other. Those little differences would make spending time with each of them more interesting.
I also need to develop more restraints option because right now that part is still a bit light. I'd like to add things like hogties, bound legs, and being able to walk or crawl with those restrictions. There is also the bondage furniture that I'd love to add, like a St Andrew's cross and bondage chairs. All of that needs the right animations to look and feel good, which is a big part of the work still ahead.
Currently I work on the game one or two days a week. My initial plan was to release it in December this year, but the game has grown a bit, with more features and more complexity. That's great, but it also means I need more time to get everything right. Looking at the work left and my work schedule being quite full, I now aim to release the game around spring next year!
For me, it's important to release a game that feels finished, with enough content and variety to keep things interesting. Giving it more time would let me develop these parts properly and bring more of my ideas into the game. In the meantime, I'll keep releasing monthly updates for everyone supporting the game during development.
Boundtight Games
I also want to talk a little about what I have in mind for the future of the studio, because there is another project I'm really eager to tell you about!
Once Kinky Studio is released, my plan is to use the income from your support during development and from sales to set aside as many full weeks as I can for the next game. Being able to work on it continuously would help me give it a strong start.
It's still a bit too early to reveal everything, but what I can tell you is that I want it to be more ambitious, leaning towards an open world-ish game with the same kind of graphics. It would probably take a couple of years to complete, and hopefully I'll be able to spend more time on it than one day a week!
A lot of the systems I'm developing for Kinky Studio will also give me a good base for that project. It's exciting to think about how much further I could take those ideas in a bigger game, and I have a lot I want to share when the time comes!
I'll reveal more about it when Kinky Studio is released. For now, there is still plenty I want to bring to Kinky Studio, and I'm really looking forward to sharing the next update with you.
Thank you all for the support and interest in my game!
Stay kinky! 🔒
Comments (4)
What about a shock collar system?
That's a very nice idea, I'll add it to my todo list :D
Congrats on your marriage and wishing you all the best!!!
Thank you!
