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August 21, 2026

Kinky Studio - Devlog 010 // Rebellion

In this devlog, I will cover the last two updates of Kinky Studio, 0.1.11 and 0.1.12!

Starting with the update 0.1.11, this update added a new corset to the studio. It required a deep rework of the core system to make it work.

Adding a corset means changing which parts of the body are visible and how the clothes react to it. The first step was to create a generic system that would work for corsets and other accessories, allowing me to easily set mask and deformation settings. Then, once this was in place, I had to manually adjust all the clothes for each model to work with the corset. This was quite time-consuming, but I think it's quite rewarding, as it's nice to see the clothes adapting smoothly to the corset!

It's not fully over yet, I still need to adjust some clothes, as the corset sometimes goes through them, as you can see in the picture below.

Another small but really welcome change was the ability to remove the base cuffs. By default, they were always there, and it's much better to be able to remove them if we don't need them.

Now let's dive into the update 0.1.12!

Let's talk first about Rebellion Mode! I think this brings a nice touch to the studio and makes things more interesting!

For the moment, it's a base that will evolve. Putting on the gear still needs animations, and the interactions could be refined as well.

I would like to make it evolve into something a bit more interesting, like adding more gear, maybe timed locks, or some challenges. I still need to see how deep I want to go in this direction, as the main purpose of the game is to make bondage photography, but having a bit of interaction and spiciness is really nice.

There are still some bugs with this system that I will have to address in the next update. For example, sometimes they get stuck in front of a wall.

I also had to adapt the system so that when you leash someone to take a picture and bring the models in front of the camera, they are supposed to stay there. But my detection system is not 100% reliable for now, so sometimes they just go away, which is kind of funny but can also be annoying, haha. Anyway, there is still the option to completely disable the mode in the preferences as well.

What I also like about this is that you can tie up the models and let them go about their lives in the studio. I think this adds a nice, lively touch, and they feel less like robots this way. I'd like to add anchor posts and other places where you could park and leash them.

For the moment, everything is still open: you can be tied up and tie them up, but they cannot tie you up while they are bound. This might evolve in the future, it could be nice to have some more constraints.

Another new feature of this update is the ability to change the colors of the gear!

This gives a better way to customize the clothes and gear! I've also made sure that it is saved, so when you come back to the studio, everything is the same as when you left it!

By design, I've chosen to make a really simple color system, as I don't really like when there is too much choice, and I think it's often unnecessary, actually. The goal is also to have something that is kind of always in harmony as well, so nothing can look wrong. there is always some kind of harmony between the colors. The color palette will probably evolve with time, and more colors for the gear will be added as well.

In this update, I've also added a shoe-switching system, as well as a new pair of ankle stiletto heels! It was a bit tricky to implement, as it required controlling the height of the avatar while also working with body and clothing masks.

With the addition of the shoe system, I was finally able to have proper barefoot footstep sounds as well!

Talking about sound, this update added many new sounds! Gags and gear now make sounds when they are added or removed. Everything was recorded here, and what I like to do is not use just one sound. I actually record multiple takes and then create a bank of sounds, so it's not always the same sound when you put something on.

A new voice was also added for one of the avatars, which is nice because they all had the same voice until now!

The last change I made was to modify the camera behavior! Until now, the camera was always in front of obstacles, which I found quite annoying because it was not possible to place it behind something or behind an avatar. So I changed this and added a dither effect to objects, meaning you can now go through objects and avatars as well. Avatars simply hide instead of using the dither effect because, for technical reasons, it was a bit more complex to add the effect to them. The overall feeling is that the camera is smoother, there are no more bumps when you turn around, and it feels more fluid and free!

Overall, this update brings a lot of new systems and mechanics!

With this, I think most of the core systems are present now. There are still some that I will make, but I'd say that a good 80% is here! Now I will start to focus on content, as the goal of this project is to give some personality to the models by having slightly different animations, reactions, etc. I want to work more on the reactions when putting on gags, with different ones depending on whether it's a simple gag or a harness gag, and have more sets of expressions. For now, I'm still using the first mocap I did a while ago everywhere. So that will be my focus for this fall!

Thank you for following the project!

And thanks a lot to those who support it, it helps a lot!

If you want to be the first to know when the game is available, you can add it to your wishlist on Steam or follow it on itch.io.

If you cannot wait for release, I distribute an alpha version monthly on Patreon , SubscribeStar and here on DeviantArt.

You can also join my Discord, where I publish work-in-progress pictures and info.

Thank you all for the support and interest in my game!

Stay kinky! 🔒

Comments (2)

S
Solid · September 4, 2026

Are u thinking about adding some bondage devices? It would also be a cool option to bound them to a cross or bed. Some more body movement options and new gadgets, such like diffrent blind folds or a latex hood could make the photoshooting aspect more interesting. I really have to appreciate the fact that body ,,proportions" of girls are not exaggerated making it feel like cool sandbox game and not some primitive porn game. Finger crossed King

B
Boundtight Games · September 4, 2026

Thanks! Yes I'm planning to add some bondage devices. And yes I will add more option for gears as well. A latex hood would be nice! I need to explore a bit how I could do it in a nice way!