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March 3, 2026

[Early Access]🎁Unboxing the Mystery v1.2.0: Glyph Puzzles, Combination Locks & Preset System

Version 1.2.0 adds more tactile ways to challenge your players with magic circles and mechanical safes. This update also focuses on portability, making it easy to save your favorite setups and move them between different worlds.

🪄 Glyph (Magic Circle) Mode

Add ancient magic to your table with the new Glyph puzzle mode. Players must trace intricate magic circles by hand to unlock hidden rewards.

  • Create complex designs using node placement, freehand drawing, or geometric presets like stars and hexagons.

  • Use multiple layers and phases to build puzzles that evolve as the player traces them.

  • Customize colors, background images, and sizing directly in the editor.

  • Completed segments glow and pulse with light-travel animations to guide the player during the trace.

🔐 Combination Lock Mode

Add a mechanical touch to your vaults and safes. This mode features a fully interactive safe face with rotating number dials.

  • Set secret codes of any length for players to discover.

  • Dials feature smooth momentum physics and satisfying snap-to-number behavior when spun.

  • Success triggers a unique animation showing the bolts retracting and the heavy door swinging open.

  • Full spectator support allows the whole party to watch the dials turn and feel the tension.

📦 Preset System & Portability

Managing your puzzles across different scenes or worlds is now much simpler. You can save any configuration and reuse it whenever you need.

  • Save entire unboxing setups as presets and load them instantly into new tiles or doors.

  • Export your configurations as ZIP packages that automatically bundle all referenced images and audio files.

  • Move individual gacha pools between worlds using the new JSON export and import buttons.

  • The editor now shows a warning badge and tooltip if a pool contains items that no longer exist in your world.

📏 Interaction Range

GMs can now set a maximum distance (in grid squares) for player interaction. Players must be within range of a tile or door to attempt a puzzle. Set to 0 for unlimited range. GMs always bypass the restriction.

⚡ Improvements

  • Gacha pool configurations load much faster now, especially when dealing with lists of 100 or more items.

  • Featured items in the gacha pool now smoothly scroll in a marquee when they overflow the window.

🐛 Bug Fixes

  • Fixed an issue where gacha results were unclaimable if no animation was set and Auto Give was disabled.

🔗 Links