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February 25, 2026

📱Smartphone Widget v1.9.0: Battery System, Charging Stations & Boot Animations

v1.9.0 introduces a complete battery lifecycle for your in-game smartphones. Phones now drain over time, shut down when dead, and must be recharged — adding a whole new layer of resource management and immersion to your sessions. Every aspect is fully optional and configurable.

✨New Features

🔋 Battery System

A full battery drain and recharge cycle for every smartphone.

  • Battery Drain: Batteries deplete over in-game time at a configurable rate (% per hour). When a phone hits 0%, it shuts down with a dead screen overlay.

  • Low Battery Warnings: Toast notifications alert the player at configurable thresholds (default 20%, 10%, 5%).

  • Status Bar Icon: The battery icon in the status bar dynamically updates with color-coded states — green, yellow, orange, and red.

  • Per-Phone Control: GMs can apply the battery system to all phones, or only to specific phones. A dedicated phone list with PC/NPC tabs, search, and select all/deselect all makes management effortless.

  • GM Battery Panel: Click the battery icon (GM only) to directly set any phone's battery level or stop active charging with a quick slider.

⚡ Charging Stations (Tile)

Turn any tile into a charging station via the Tile HUD ⚡ button.

  • Configurable: Set charge rate (% per hour), charge target (max level), and proximity range (default 2 squares, or 0 for unlimited).

  • Fast Charge: Optional instant charge mode — fills the battery to the target immediately on click.

  • Visual Indicator: Charging station tiles glow green on the canvas so players can spot them easily.

📡 Charging Zones (Region, V13)

A new Region Behavior type for seamless, automatic charging.

  • Tokens entering the region receive a "Charging station detected!" notification.

  • Configurable charge rate, charge target, and fast charge toggle — same options as tile stations.

  • Works alongside tile-based stations placed inside the region.

🔌 Charge Items

Register any item as a portable charger in GM settings.

  • Drag & Drop: Players drag the item onto the phone to start charging.

  • Per-Item Config: Set charge amount (%), charge rate, and whether it charges gradually or instantly.

  • Consumable Toggle: Items can be single-use (quantity decreases) or reusable.

💀 Dead Screen Experience

When a phone dies, the experience doesn't just stop — it evolves.

  • Dead Screen Overlay: A black screen with a battery-empty icon replaces the phone UI at 0%.

  • Charge from Dead: If the token is in a charging zone, a "Start Charging" button appears right on the dead screen.

  • Charging Indicator: While charging at 0%, the icon changes to a green ⚡ bolt with a pulse animation.

  • Long-Press Boot: Hold the power button for 1.2 seconds to force-boot the phone while charging — a circular progress ring animates around the button as you hold.

  • GM Peek: A GM-only 👁 button lets the GM view the phone's contents without booting it.

✨ Boot & Shutdown Animations

power on/off transitions for maximum immersion.

  • Boot Screen: Black screen with a logo fade-in, hold, then fade-out to the home screen.

  • Shutdown: Screen dims and fades to black when powering off.

  • Custom Boot Logo: GMs can set a per-phone boot logo via the in-phone Settings app, or configure a default boot logo for all phones in module settings.

🔴 Power Off Button A new power off button in the Control Center for manually shutting down the phone.

🛠️Improvements & Fixes

  • Disable Update Notifications: Added an option to disable update notification popups. Toggle in module settings, or click "Don't show again" from the update dialog.

  • V12 Compatibility: Fixed a crash related to DialogV2 callback differences between V12 and V13.

  • Update Dialog Scroll: Long patch notes no longer overflow the update notification dialog.