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March 20, 2026

Sadie Gets a Life 0.3.0 Dev Log, 2026-03-19

Welcome to this week's dev log. I've made some progress but still have a long backlog staring me in the face. That said, let's talk about what I do have in place.

Quality of Life Improvements

The first thing I want to cover is a set of quality of life improvements. One of these improvements is the options menu.

You now have finer-grained control over volumes over the default RPG Maker volume setup. Also, in the System tab, there is an option to provide a hint when a battle is unwinnable. There are a few of these in the game, and the goal in these battles is to survive as long as possible. Canonically, Sadie and company don't know when a battle is unwinnable, so by default, neither do you. But if you want to turn that option on, you can do so.

I've also cleaned up some movement issues where Sadie can get stuck in corners or blocked by NPCs. She also does a better job dealing with stairs.

Another quality of life improvement is that you can press Ctrl to skip ahead in dialogue. It will stop whenever user input is required, but now you can skip past some of my exposition dumps. If you need to review the dump, press the "m" key to view the message log.

The final quality of life thing I'll mention is a remap of the keyboard shortcuts. You can see the full set of keyboard shortcuts in the User Guide ("g"). It includes a few new shortcuts and remaps things to more appropriate keys.

Armor Stones

Another thing I've added to the game is Armor Stones. The idea here is that these affix to a character's armor and apply a modifier. Agility stones increase agility and evasion rate but decrease physical defense. Power stones increase physical defense but decrease agility and moderately decrease evasion rate. Health stones increase HP and have no negative side effects. These stones are for sale starting in Svetlanda, and my goal with them is to accentuate certain builds around speed & evasion versus defense.

Anime Mode

Another thing in the System menu is Anime Mode, which you can enable or disable in the System tab on the Options menu. This is an idea that I've had for a while and finally was able to implement. Whenever you choose an action (other than Guard), you'll see a cut-up of each action in image form. I have several images for each skill (including Attack, Skill, and Magic entries) and tried to distinguish each skill as well as I could.

My thought is that this gives a bit of added flair to combat, but if you don't like the way these images cover up enemies, you can turn the mode off in the Options menu and combat will visually be the same as before. Still, I enjoy them and hopefully you will as well.

Recollection Room

This is the single biggest and most time-consuming scene I've created so far: a recollection room for every one of the sex scenes in the game so far.

Each square with a star in it represents one scene. And I had to cut off the image--there are several more scenes below the cutoff point in the image. I've broken these out into two main sections: character-specific scenes horizontally along the top, and per-act "miscellaneous" scenes going vertically. As you complete a sex scene, it will show up in the recollection room and you can re-watch it later, either by entering the scene from the menu or by selecting "r" on your keyboard.

This was a huge undertaking, but it was worth it for two reasons. The first reason is that it's the norm for games like this. The second reason is, I wanted to show that there's a lot of naughty content in the game and how to get to it if you're missing out. Each scene has a hint if you haven't unlocked it, and there's a lectern at the top of the screen that tells Sadie how many naughty acts she has performed, so you can keep track of that more easily.

Comments (2)

M
Mr.A · March 25, 2026

Honestly it's a great game do you know if you'll ever give it full android support. It works pretty well so far but certain quests are completely undoable

M
Middle Tier Games · March 25, 2026

I'm not opposed to an Android build, as it's something I could potentially test. Could you let me know which quests you've found undoable? That way, I could make sure to test those out