Translator++ Ver. 3.4.15
Hello everyone,
This is a quick note about version 3.4.15
What has been changed
Translator++ ver. 3.4.15
Update : Better code escaping regexp for RPG Maker
Fix : Google Cloud unable to translate other than Japanese
Update : Google cloud translator engine to 1.4
Fix : Sometime when closing the option windows the configuration is not saved
Fix : Better performance for addon loader
Fix : Unable to resize column via context menu
Fix : RenParser can now export selected files
Fix : replaces fs with graceful-fs to avoid error when opening or writing a lot of files at once.
Fix : Renpy updated to ver 0.6, more stable file handling, parsing & writing progress now displayed on the progress window.
Fix : KAG Parser, added new alternative parser, supposed to be more accurate.
Fix : KAG Parser now able to export files partially
Update : KAGParser ver.0.6
Fix : Cleaning up SourceMaps that causes warnings on developer console
And more
More into KAGParser
I plan to create an addon for TyranoBuilder. Because the Tyranobuilder script is based on KAG, I want to make sure the current KAG parser is more stable.
So, I added a new parser based on KAG Script Tree Generator. It is a KAG script tokenizer for Script Tree Explorer.
This parser is significantly slower than the one I created. But I think It can parse accurately. So you have the options to switch between the parser on the Options menu. Please try it out. But please take note that you must use the same parser when you export/inject the project with the parser you’ve used when you created those particular projects.
Make the developer tools slightly better place
In order to make console log a more comfortable place to visit, In this version I cleared the console log from false warnings. I also got rid of the unnecessary sourceMap on all module nodes.
SourceMap tends to give a lot of false warnings in the console log. There are certain settings in the developer tools to hide these warnings.
Some nasty warnings from Google's official Cloud Translator modules
I want to fix this from the core of the problem.
So I scrubbed out all the js & css scripts in the application from this source map. The result is a slight increase in performance, especially for those of you who are using the Developer version.
You can update your Translator++ to Version 3.4.15 from auto-update.
Cheers
Comments (7)
Hi, So I'm in the process of trying to translate a renpy game but every time I load it into translator++ I get this message when I try to open the game : [code] I'm sorry, but errors were detected in your script. Please correct the errors listed below, and try again. File "game/galerie_chapitre24.rpy", line 7: Line is indented, but the preceding tag statement does not expect a block. Please check this line's indentation. add "gui/menu_chapitre2.jpg" ^ File "game/galerie_chapitre24.rpy", line 26: Line is indented, but the preceding tag statement does not expect a block. Please check this line's indentation. add "gui/menu_magazines.png" ^ File "game/galerie_chapitre24.rpy", line 48: Line is indented, but the preceding tag statement does not expect a block. Please check this line's indentation. add "fondcolinfiche.jpg" ^ File "game/galerie_chapitre24.rpy", line 62: Line is indented, but the preceding tag statement does not expect a block. Please check this line's indentation. add "fondhanielfiche.jpg" ^ File "game/galerie_chapitre25.rpy", line 7: Line is indented, but the preceding tag statement does not expect a block. Please check this line's indentation. add "gui/menu_chapitre2.jpg" ^ File "game/galerie_chapitre25.rpy", line 26: Line is indented, but the preceding tag statement does not expect a block. Please check this line's indentation. add "gui/menu_magazines.png" ^ File "game/galerie_chapitre25.rpy", line 48: Line is indented, but the preceding tag statement does not expect a block. Please check this line's indentation. add "fondcolinfiche.jpg" ^ File "game/galerie_chapitre25.rpy", line 62: Line is indented, but the preceding tag statement does not expect a block. Please check this line's indentation. add "fondhanielfiche.jpg" ^ Ren'Py Version: Ren'Py 7.3.5.606 Thu Apr 29 07:17:53 2021 [/code]
When I open the kirkiri game .exe file, the Japanese texts don't show up properly. They all show up broken (文字化け mojibake). Tried changing the Windows system locale to Japanese and opening again but it didn't work. Any clue as to how to get these Japanese texts display properly?
What language you're translating from and into?
Hello, I updated to the latest version (3.4.15), but it has a fairly large issue with the Search feature. - When having multiple windows of Translator++ open, it is not possible to open a search window in more than one of them at a time. Trying to do so will make the search feature not work at all until restarting the software. To reproduce, (1) open project A and project B in different windows of Translator++. (2) Open the search window with project A. (3) Try to open the search window with project B. The window will not open, and will not open even after closing project A's search window. Additionally, I found the ability to open more than one search window simultaneously helpful. But this behavior has been removed in 3.3.30. With both of these issues, I'm reverting back to 3.2.23 for now.
Thank you for your report. I can fix the search window for multiple instance of Translator++. But why do you need more than one search window?
Is there a way to automate clearing specific rows? I have a number or rows that start with \picn that need to be cleared and I either need to translate all but those ones or clear them from the current translation.
I usually tag them. You can search for \picn and then tag all the results (I use red) and then when you export blacklist red tags.
