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September 12, 2026

JTA v0.6 Devlog #8

Work has been done on more of the Succubus content, with 3 scenes already having a built out framework, and another 3 easy to replicate for the Devilkin.

It's taken a little longer than I'd like with these scene sets, just because they're conceptually very simple, but I've just been a lot more distracted with stuff than normal lately.

I want to wrap up work on the Devilspawn content in a few days, then pivot to the Bandit Camp/Wizard Quest before finally getting to Contributor submissions, then we can slap a bow on this whole update, ship it for early testing for a day or two, then do the wider release along with making v0.5 public.

One note I do want to clarify on is that I've decided to axe the Succubus ending in particular, mostly because it wouldn't really make sense for a Succubus to 'lose their mind' with hunger quite so easily (especially when I don't know how exactly to approach it to begin with), and I really want to do future content with the Succubus in future regions, and having to make endings for each would be a headache. And besides, it'd be VERY cliche.

Comments (4)

p
preservinglight . · September 18, 2026

excited to play the new version when its out, looks like a BIG update, is the plan to work on Thrown to the wolves next after this update?

A
AdAstra · September 18, 2026

Still deciding, but whatever happens I'm taking a sizeable break lol

D
Djentleman · September 12, 2026

Agreed with your succubus theory! Keep the game fresh and original! Can't wait to play the next update!! (Loving the raccoon in the pic, can't wait to see what you've cooked.)

T
Tavis Danes · September 12, 2026

Racoon or bear? Doesn't look like a raccoon