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September 6, 2026

JTA v0.6 Devlog #7

With the release of Playtest #2, I'm happy to see that it's mostly gone off without a hitch, save for a few small oopsies:

  • 3rd Banshee doesn't have the variable that triggers you actually being able to put the notes together, locking you from lore, an idol, and the pacifist route

  • beating the Boss should have given you 3 levels of experience

  • Manor Library has no actual lore entries, like there is in the HTML version

  • Eggnancies are extremely fast, with little to no time between phases

Next playtest content will focus on fixing these issues, and adding what was laid out in the Playtest post itself:

  • More Unique Ghost Interactions

  • Way to TF Back From Manor Forms

  • New Werewolf Scenes/Ending

Along with the other long-term goals laid out when work began:

  • Magic Quest/Arcane Spell Learning

    • More Bimbofiable Enemies

  • Succubus Feeding Scenes/Ending

  • Starting Forest Mine Puzzle/Reward

  • Goblin Camp Teaser

  • Contributor Characters

I'm still deciding on the ratio of Contributor/Executive submissions I want to tackle at once, but for now priority rests in the ones that got delayed from v0.5.