JTA v0.6 Devlog #7
With the release of Playtest #2, I'm happy to see that it's mostly gone off without a hitch, save for a few small oopsies:
3rd Banshee doesn't have the variable that triggers you actually being able to put the notes together, locking you from lore, an idol, and the pacifist route
beating the Boss should have given you 3 levels of experience
Manor Library has no actual lore entries, like there is in the HTML version
Eggnancies are extremely fast, with little to no time between phases
Next playtest content will focus on fixing these issues, and adding what was laid out in the Playtest post itself:
More Unique Ghost Interactions
Way to TF Back From Manor Forms
New Werewolf Scenes/Ending
Along with the other long-term goals laid out when work began:
Magic Quest/Arcane Spell Learning
More Bimbofiable Enemies
Succubus Feeding Scenes/Ending
Starting Forest Mine Puzzle/Reward
Goblin Camp Teaser
Contributor Characters
I'm still deciding on the ratio of Contributor/Executive submissions I want to tackle at once, but for now priority rests in the ones that got delayed from v0.5.
