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First Avalonia UI port beta (1 of 2)
VirtualSteward BETA1.zip 12.0 MB
March 24, 2026

First Avalonia UI port beta

I've been working on the new version for three straight weeks and I'm kinda burnt out so I'll now slow down a bit while waiting for feedback and bug reports.

I tried improving UI, UX and QoL like with the "one-click-to-play" feature: when you start a server I store almost every setting in a file (Settings/Servers folder) so that, if you click the server button on the same file in the home page, it'll start the server straight away (and CM too if you enabled the option the last time).

I streamlined laps merging and replay exporting where you can now select what players to save depending on their state (left-click: selected, right-click: active, click on the coloured disc: visible/not visible), visible/not visible is also the way to hide cars in the server feature, instead of the old selected/not selected.

I added the green markers to the map, relative to the last selected player, for fine placement when exporting. You can drag the player's car on the map too.

File sized increased a lot because of Avalonia UI libraries and you'll need .NET Framework 10 if not already installed on your PC.

PS: I usually test in dark mode, light mode colors might be a tad off.

Comments (3)

A
Art of PrinceAbid · April 8, 2026

works perfectly, simple easy to understand, the replay flickers sometimes. doing more testing...

V
Virtual Steward · April 9, 2026

Thanks for testing it! When you say "replay flickers" you mean when using the server feature?

C
Christopher Farinella · March 26, 2026

I will download this and check it out soon!