Early access version
I'm aligning with the current trend in the software industry of releasing unfinished products and take advantage of users for the testing part, by publishing an early access version.
Just kidding but testing really is the most time consuming part so, if anybody is willing to help, here's a first version of the refactoring. Basically the only feature available is the server one but being probably the most used in VS, any feedback is welcome.
It needs testing with different cars/tracks, different replay frequency, connection/disconnection behavior (should be improved). Please check cars front wheels too, I removed the steering ratio slider and I now use the data from the replay file.
I also rewrote the additional cars list management from scratch (royal PITA) so that part needs testing too. Weather is still WIP.
Comments (14)
Any chance that you might have time to continue on the project? no rush if you can't
Still working on it but very, very slowly. I moved to Linux and now booting up Windows is painful, tried porting VS but it's just too much work. I also kinda moved to Automobilista 2 because VR runs better on my weak GPU and I started two new projects which are obviously more interesting just because are new. I plan on open sourcing VS but I wanted to complete a few features before doing that, hopefully some one will help with the project after that.
Hello! Sometimes the Ghost car does not emit smoke from the tyres on a replay. (It does while in-game/server side and on the original replay of the ghost car though) This only started happening recently, it was fine before on a previous VS version and the newest VS version. I am on the latest CSP and haven't changed in a while. Is there any fix for this? Thanks!
Smoke is from the physics engine, not much I can do about it. Try changing the settings in CM - Assetto Corsa - Video, and Particles FX.
Current experiences are as follows: 1. Time of day doesn't seem to work properly, in previous versions they do, but I wonder if there's something in the new beta that causes time of day not to work properly. 2. No rain/weather/clouds - first one is understandable considering how you were posting about them, second and third I don't get why they're not working. 3. The ghost car no longer disappears into the void, they stay at where they stopped. It's way better for immersion honestly, something that should've been there in the previous versions, props. 4. I just realized Traffic options,etc. still absent, though that's understandable if you're still refactoring everything.
1. What you mean by not working properly? It doesn't set the right replay time, it doesn't set the one in VS or both? Keep in mind that you can check the "Set time of day" check only after having started the server. 2. Weather type too can only be set after the server start, if it's not working even after you started the server, please let me know what CSP version are you using and I'll test in that too. 4. I'm completely rewriting traffic from scratch, it's taking forever but now I manage any number of lanes and has better support for .aip files.
I found an issue that exists in all versions — the front wheel camber can’t display beyond -3°. I didn’t notice it before when it was set to -4°, but now that I’ve set it to -8°, I noticed it.
As far as I know there no data about camber in the server protocol packets, I might have missed something but wouldn't make much sense since it's basically a static information. Maybe there's a setup related message for that, I'll see if I can find something.
The front wheels appear incorrect during the drift replay for VirtualStewardBeta1
With every car or just some of them?
So far it has solved some things I disliked about older versions which is great! 1. All cars now produce smoke in the final replay (I do a lap with one car, then chase that with another usually 4 times (cars/replays) I like to call it "Driftception" lol) Only the last car in the secessions of replays would produce smoke in older versions. 2.Sound! Now you can clearly hear all the cars not just the last car. I used to have to choose the coolest sounding car last for videos not anymore!
Apparently the sound problems were caused by the "Batched update" option, which I just removed for good, the smoke problem might have been related to that too.
I can test this starting next week as I just had a baby and m not home... looking forward to test things out... 🙂
Congratulations! No worries, since I'm rewriting a lot of code I rather not have to deal with all the new bugs at once, if you find the time to do some testing any feedback is welcome but bugs will surface anyway, sooner or later.
