How to merge and edit the same replay
Comments (13)
Hello my friend in my version the livery of the cars are not showing Is there is solution for this issue
You mean the cars don't show the livery when playing an edited replay back in AC or there's no livery in the drop down menu list?
Would it be possible to remove a car or player in the replay? I have an issue that my CM is not recognizing the modified replay; it just started a game with no cars available. Any ideas?
If you mean that, when starting a server inside of VS, the cars list is empty in the CM server window, make sure you right click selected all the cars in the players list (you can just click on the gray bar on top), but it should be automatic in the latest version. To remove a player just hover the mouse on it in the players list and click the trash bin icon, but I don't think that's what you wanna do.
Unrelated to the post but, have you check if some replays ended up having cars where their engine sounds end up low pitched/drowned out? I was having that case for some cars or tracks but i'm not sure why.
I got a report of no sound for a car but the guy then said it was a mod with a "weird sound profile", not sure what that means. The only information I send to AC is the engine RPMs so not many tests to do but if you send me a link to the replay, track and car (if publicly available) I can take a look at the data to check for errors.
Hey mate, are you using 3C? I can only find 5c or 3B. Cheers and thank you love ya work its made my videos a billion times better and I always credit VS for that.
Sorry, I don't know what 3C is...
i success for merge.but i put on online server.it doesn't work,just run 1 car for ai.any solution?
This is meant for content creation, the server plugin will always run the number of cars set in the settings and they will always be evenly distributed along the track. There is no way at the moment to make a train in a server with my plugin.
perfect...u are legend..
Will this (eventually) be opensource? I got a project that also needs to decode the AC replays and I'd love to work together on a generic way of decoding the replays, car info and track info.
Open source probably not, but there are already online resources for basically everything you mentioned, AssettoServer guys are working on a replay plugin that loads AC replay file, you can find it on their GitHub. I'm also open to collaborating on any interesting idea.
