Mod Updates (Oct 19th-20th)
Oct 20th (edit):
Per request, Less Idle Chat is now an optional add-on rather than being baked into the Friendly module.
Fix updates for players with none or few packs
Had to apply the learnings from yesterday's Deeper Social Autonomy update to the Social Variety modules to prevent unintended autonomy.
✨ New module added: Sensible Autonomy (learn about it here)
This module will be heavily expanded upon in future updates.
Sims will no longer autonomously ask others to be their best friends if they already have one (this does not impact NPCs asking via the HSY interactions).
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Oct 19th (original post):
Hello again,
After Friday’s update, a member shared their save file, which helped me replicate an issue where Sims were excessively performing Mischief and Mean interactions with Deeper Social Autonomy installed.
After digging in, I discovered a quirk involving the number of packs a player owns and some Core Library injections I was making. Essentially, the fewer packs installed, the more likely Sims were to behave in unintended ways. I spent yesterday retooling the code, and the mod now functions as intended for everyone, regardless of how many packs you own!
Perfectly balanced, as all things should be
Mod page updated
Small tuning fix
✨ New temporary add-on: tyjokr_DSA_BugFix_FightAvailability
I don't want players associating my mod with the EA bug that increases fights, so I'm just including my own fix for that until EA remedies it.
✨ New Mischief cooldown system (read about it on the mod's page under "Mischief Autonomy Overview")
Small tuning fix
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Now that Deeper Social Autonomy is finally where I want it to be, I will be focusing more of my efforts on my other mods again. Thank you everyone for your patience and continued support!
👨💻 Still working on:
An update to TS3 Social Context to make it less punishing when social contexts change
Comments (11)
im also unfortunately experiencing excessive flirting after the most recent updates.
All sims? What moods/traits? Do you own Lovestruck or do you have WW?
Hey, back again, I am having a couple issues after playing with it longer. One, I think if sims are in a 'fine' mood, the mod seems to stop working fully, leading to some odd behaviour like the rampant flirting resurfacing, or being mean out of nowhere until they enter a different emotion. This can be a problem with things like mindfulness. and secondly, non-committal sims seem a bit too open to flirting with anything that moves, regardless of emotion, even if their current partner is standing inches away, or is even in the same conversation with them. Just because they are afraid of long term commitment doesn't necessarily mean they want to cheat, especially in front of their current partner. At least i think it was non-committal doing it, they have both Non-Committal and Romantic, but i played another romantic sim before, without him flirting with everyone despite being in a committed relationship
Thank you for the feedback. I'll adjust Commitment Issues in the next update like I did for the Hungry For Love lifestyle, making it dependent on specific trait-related moodlets, rather than the trait itself. And good point on the fine moods. I'll throw that in there as well.
All your mods mean so much to me 🥹 Thank you for creating them, u really make The Sims 4 feel alive! I wanted to ask if you could maybe add some special improvements for the Adventure Awaits DLC gameplay, especially when Sims plan a getaway. Sometimes Sims don’t behave logically during group activities — for example, when one Sim is supposed to serve a meal, everyone starts cooking and eating nonstop, or during the “cook together” activity they all just spam actions and things get chaotic. Also, when there’s an activity like swimming with kayaks, some Sims don’t swim at all. 🥹 And if possible, could you add a small feature in Social Variety that lets Sims autonomously play pretend or interact with the Imaginary Friend Doll when the player buys it — without having to direct them manually? I think it would make the game feel even more realistic and alive! ♥️ Thank you so much again, tyjokr! Your work really brings magic to the game 🥹
Appreciate the kind words 🫶 . I haven’t had time to play with the imaginary friends yet, but that’s something I can definitely look into. The autonomy around getaway gameplay (and just object-oriented gameplay in general) is something I’d very much like to look into, but it’s a much larger lift and would require a lot of time to iron out. If my Patreon grows big enough to where I can dedicate more hours to modding, it’s something I’d be very interested in prioritizing!
Hi tyjokr, Your mods mean so much to me I honestly can’t play The Sims 4 without them, especially Deeper Social Interaction and Social Variety. Since the latest update, I’ve noticed my Sims interact less often and seem less active during idle moments that used to trigger faster before. Also, when I select the Story Conversation interaction, the Sims just stand there and don’t talk anymore. I also tried using the Tribes mod, but when it’s installed, I can’t enter CAS it just keeps loading forever. Thank you so much, tyjokr! I really hope you can fix these issues soon ✨🙏💌
For the tribes mod, you need Zerbu’s the custom preferences mod installed. As for the other issue. What’s “story conversation?” I’ve not seen that interaction before. Could be that the extratests modules are too strict for your game. Do you have discord? Would you be willing to share your save file so I can see?
hi! I was wondering if there’s a chance to make the no idle chat an add on ? I love the mod so much but i really prefer to have some time to react to what the sims are saying and have some control over it instead of having to pause 🥹
Sure thing. Updated it for ya!
I need sensible autonomy, but for me.
