Deeper Social Autonomy
Makes Sims interact more intelligently in accordance with their moods, traits, preferences, and relationships.
🔽 Download: CurseForge / SFS
Requires: Lot 51 Core Library
Supported Languages: All 🌍
Patch Resilience: High ℹ️
Deeper Social Autonomy rewrites how Sims decide to interact. In an unmodded game, Sims often behave in ways that feel disconnected from their mood, traits, preferences, sentiments, and relationships. This mod overhauls the autonomy tests for Friendly, Funny, Mean, Mischief and Romance/WooHoo interactions so that these things actually matter. The result is more thoughtful, context-aware behavior for all your Sims.
For more varied conversations, consider downloading my Social Variety mod in addition to this mod!
If you have specific questions about functionality or compatibility, don't hesitate to drop a comment below.
Mod & Pack Integration
This mod draws from all packs to enhance Sim autonomy, including traits, moods, wants, fears, preferences, lifestyles, and relationship bits. It also integrates with a few popular mods. You don’t need any expansion packs or any of the supported mods below for Deeper Social Autonomy to work, they are simply factored in to enhance the overall experience.
Supported Mods:
Basemental – Substance-related moodlets
Chingyu's Brave Trait in CAS & Faithfulness Traits
Kuttoe’s Traits
Lumpinou's Mood Pack Mod - All custom moods
Lumpinou's Charm & Chemistry
Wicked Whims / Wonderful Whims – Attraction bits and certain Traits
MissyHissy's The Hopes and Fears Mod
MissyHissy's The Custom Wants Mod
MissyHissy's Lovestruck Attraction Overhaul
Examples of Integrated Features From Different Packs:
Character Values (Parenthood)
Clubs (Get Together)
Juice and Nectar (Eco-Lifestyle, Discover University, Horse Ranch)
Lifestyles (Snowy Escape)
Compatibility (Growing Together)
Attraction (Lovestruck)
Luck system (Enchanted by Nature)
Getaway competition behavior (Adventure Awaits)
Supernatural interactions, like werewolves interacting with vampires or Mystical Sims interacting with occults
Much more!
🤝🏻 Friendly Autonomy
Sims now look at their mood, relationship strength and compatibility before striking up a conversation. Positive moods like Happy, Playful or Confident encourage sociability, while Angry, Sad, Uncomfortable or Stressed moods suppress it. Compatibility bits from the Growing Together expansion or Lumpinou's Charm & Chemistry mod make kindred spirits more likely to talk to one another, whereas Sims with Awful compatibility or negative sentiments will be less likely to initiate friendly interactions.
At higher relationship bands the restrictions loosen. Best friends and close family members can chat freely unless they have strong negative sentiments. On the opposite end, friendly interactions between despised Sims only happen if there’s a positive sentiment or the actor has the Mediator trait (Parenthood), making autonomous reconciliation possible but rare.
Sims with traits like Loner avoid talking to acquaintances unless they feel Confident or have a drink in them. Matching traits like two Bros or two Snobs subtly boost the chance of interaction, and certain wants (e.g. “Make a New Friend”) now nudge Sims into socializing.
😆 Funny Autonomy
Sims will now only tell jokes autonomously when they’re in a light‑hearted mood (like Playful), a Funny/Humorous conversation, or have certain comedy-specific traits (like Goofball). Low‑skill comedians won’t subject acquaintances to cringe‑worthy material. Sims who are only Acquaintances require a higher Comedy skill to tell jokes, while close friends can laugh together even if neither Sim is a master comedian. Drinks that provide Playful or Confident buffs make Sims more likely to tell jokes.
Socially avoidant Sims (like Loner, Paranoid) and those with a dislike for Comedy avoid being funny unless they’re coaxed by a want or a specific mood (like Hysterical).
🤬 Mean Autonomy
Mean socials now only fire when there’s genuine anger or frustration. Sims need to be Angry, Stressed, Uncomfortable or, in rare cases, Embarrassed to lash out. Happy, Focused and Confident moods suppress meanness unless the Sim has the Evil or Mean trait.
The relationship bar matters: the likelihood of a mean interaction to appear when two sims are conversing increases as friendship drops into the red. Negative sentiments and difficult family dynamics also feed into mean autonomy, but most Sims won't go looking for a fight, they'll opt to avoid one another when possible.
Sims with traits like Evil, Mean, Grouch, Argumentative and Insensitive are predisposed to negativity, whereas Good, Proper, or Mediator traits reduce mean impulses. High Empathy and Conflict Resolution (Parenthood) similarly suppress meanness. Good Sims will argue only when the social context has deteriorated into an Abhorrent or Offensive state. Loyal Sims will be less likely to be mean to their friends.
Recovery System
When a positive sentiment is recently gained, mean socials between Sims will be discouraged for a brief period of time.
💡 Tip: The Mean module will not increase Mean autonomy.
😈 Mischief Autonomy
Mischievous autonomy now distinguishes between playful mischief and antagonistic mischief. Sims with traits like Childish, Goofball, or “Likes Pranks” lean into the more playful side of Mischief, opting to target Sims they like. Sims that fall into this side avoid mischief when their target has Furious sentiments toward them or when the relationship is strained or difficult. Sims with traits like Mean, Grouch, Rogue, or “Likes Deception” lean fully into the antagonistic side, targeting sims they actively dislike.
A modest Mischief skill (level 2) or a Playful mood is required for most Sims that don't fall into either of the above categories to perform mischief during an appropriate conversation. Proper Sims and those with a dislike for the Mischief skill tend to steer clear of mischief altogether. Special checks ensure that Sims with playful intentions don’t prank a friend who dislikes pranks.
Cooldown System
After a Mischief interaction receives an unfavorable reception, the Sim who performed the interaction gets a cooldown bit that temporarily blocks further Mischief with that Sim. Sims that fall into the antagonistic category are hoping for a negative reaction from their target, while everyone else is hoping for a positive reaction from their target. If a subsequent Mischief interaction is received poorly by the same Sim (or positively in the case of antagonistic Sims), a longer cooldown is applied.
💡 Tip: The Mischief module will not increase Mischief autonomy.
💕 Romance & WooHoo Autonomy
Sims now flirt in accordance with their relationship status, attraction, mood, and traits. Most Sims verify whether their target is single, engaged, married or in an open relationship and respect those boundaries. Attraction bits from Lovestruck or from TURBODRIVER's mods (if installed) determine if the Sim is actually attracted enough to a given Sim to flirt.
Sims with a Fear of Intimacy or traits like Low Self‑Esteem will only flirt when Very Flirty or under the influence of a drink. Negative sentiments or a Strained romantic dynamic dampen romantic urges. Vampires can override a Sim's orientation with Alluring Visage.
WooHoo Recovery
The WooHoo cooldown system now factors in age and fitness: younger and fitter Sims recover faster between WooHoos.
Loyal, Always
Loyal Sims will never cheat autonomously (even during clubs where romance is the chosen activity or romantic competitions) unless Jealousy is disabled.
🤝🏻 Introductions & Greetings
Introductions: Adds additional tests to all introductions in the game to prevent them from happening when they don't make sense. For instance, Loyal Sims will no longer randomly perform Flirty Introductions when they are partnered
Greetings: Adds tests to the initial greetings Sims make when striking up a conversation. Prevents friendly and romantic greetings when Sims have negative sentiments with one another or dislike each other. For instance, Sims who hate each other will no longer wave pleasantly at one another before being mean.
How to Install
The mod is fully modular. There is only 1 required file:
tyjokr_DSA_MAIN_REQUIRED
With optional modules that override autonomy for different categories:
tyjokr_DSA_Mean
tyjokr_DSA_Mischief
tyjokr_DSA_Romance
tyjokr_DSA_Funny
tyjokr_DSA_Friendly
tyjokr_DSA_Introductions
tyjokr_DSA_Greetings_Platonic
tyjokr_DSA_Greetings_Romantic
In addition, there are extra modules that enhance the Deeper Social Autonomy experience (more on these below):
tyjokr_DSA_DiscourageRomanceIfRejected
tyjokr_DSA_DrunkenRomance
tyjokr_DSA_LessIdleChat
tyjokr_DSA_LessRepeatedSocials
tyjokr_DSA_MeanLimiter
tyjokr_DSA_MotivesNotRed
tyjokr_DSA_PostWooHooGrace
tyjokr_DSA_ReduceSocialDistractions
tyjokr_DSA_SocialReach_Friendly
tyjokr_DSA_SocialReach_Funny
tyjokr_DSA_SocialReach_Mean
tyjokr_DSA_SocialReach_Mischief
tyjokr_DSA_SocialReach_Romance
💡 Tip: If you’re unsure what to use, I recommend installing everything first to experience the full system. You can then remove or mix modules to suit your preferences.
Extra Modules
✅ Cold Approach
This module gives NPC Sims a small chance to roll a hidden buff when they first spawn, temporarily bypassing certain autonomy restrictions. This allows strangers and disliked Sims to approach your Sims more often.
While active, Sims with this buff ignore distance, mood, and certain skill and compatibility checks. It does not bypass romance restrictions.
Sims with traits like Outgoing and Party Animal are more likely to receive the buff, while Gloomy and Socially Awkward Sims are much less likely to. Loners and Grouches will never receive it.
✅ Discourage Romance If Rejected
This module reduces repeated romantic attempts after a Sim’s advances have been rejected. If a Sim gets turned down, they’re far less likely to immediately try again.
✅ Drunken Romance
This module adds a separate autonomy branch for Sims who are mind-controlled via Vampire Powers, drunk on juice or nectar, or drunk or high using Basemental Drinks or Drugs. This branch is intentionally looser overall. The key difference is that Sims will no longer factor in the other Sim’s gender preference when deciding to autonomously pursue them.
✅ Mean Limiter
This module limits the amount of mean interactions a Sim can perform with another Sim. The more they dislike one another, the more mean interactions that can be performed in a row without a cooling off period.
✅ Misc EA Bug Fixes
This module fixes several autonomy-related bugs added by both Adventure Awaits and Royalty & Legacy. I recommend it for all players, regardless of what packs you do or do not own. It conflicts with OneMoreKayaker's Social Autonomy Fixes.
✅ Less Idle Chat
This add-on tunes the idle chat interaction so that it only fires when two or more Sims are already having a conversation. It also adds a cooldown that prevents it from queueing back to back.
✅ Less Repeated Socials
This add-on pushes the game's autonomy to pick different socials after one is fired. For instance, Sims won't give a Heartfelt Compliment twice in a row. Also, If one Sim does an interaction, the other Sim will no longer immediately respond with the same interaction.
✅ Motives Not Red
This add-on prevents a Sim from seeking out new conversations when either their Hunger, Bladder, or Energy is in the red. It also prevents them from carrying on an existing conversation when either of these 3 motives are at critical levels.
✅ Post-WooHoo Grace
This add-on only affects WooHoo Partners and Sims whose Romantic Preferences do not match.
For 2 in-game hours after successful WooHoo or Sex (Wicked Whims), Sims will be less likely to flirt with one another, physical and non-physical romance will succeed more often with one another, and successful romance interactions will have a negligible effect on the romance bar.
✅ Reduce Social Distractions
This module encourages Sims to stay put while relaxing on beds, hot tubs, pools, romantic blankets, couches, and similar objects. Unlike other “less musical chairs” style mods, this does not force Sims to remain seated. Instead, it steers them via autonomy tests to prefer socialization with other Sims who are sharing the same posture.
For example, a Sim relaxing in a hot tub will not jump out just to flirt with someone across the lot. They’ll look to socialize with Sims already in the hot tub.
Sims who are sleeping, showering, meditating, or using the toilet are far less likely to be targeted by autonomy. This reduces the number of interactions that briefly appear in the queue, then immediately disappear.
Standing Sims can still approach sitting Sims and pull them into conversations. However, the seated Sim will not be the one initiating it, which helps reduce unnecessary interruptions.
There is also a small window of time that allows Sims to get up and initiate conversations with partners, family members, friends, and lovers if they have not seen them in several hours.
✅ Social Reach
These modules make autonomy consider how far away a Sim’s target is before deciding to allow two Sims to socialize.
The maximum interaction distance expands or contracts dynamically based on a wide range of factors, including the Sim’s mood, moodlets, needs, traits, lifestyles, relationship with the target, and even whether the Sims are in the same travel group or on a date.
For example, a Sim who’s Flirty will walk farther to initiate a romantic interaction than a Happy Sim, and a Sim who’s Very Flirty will push that distance even more. Conversely, a Loner Sim will be less inclined to walk far to start a conversation.
For Friendly interactions, distance expands when a Sim’s Social need is low, making lonely Sims more likely to seek out others. Sims with full Social need are more selective, tending to engage only with those nearby.
💡 Tip: If you want less random flirting, friendly, etc. These modules will cut back on the randomness.
Compatibility
✅ This mod is compatible with [Kuttoe] RegionalGreetings
⚠️ This mod is mostly compatible with Lumpinou's RPO Collection, but it has conflicts with the following module. Place my mod in an overrides folder if you'd like to use both:
Lumpinou_RPO_Collection_M10_Custody&PermanentSeparations (conflicts with tyjokr_DSA_Greetings_Romantic)
⚠️ This mod is mostly compatible with the following files from Bienchen's activitypreferencestweak, but it has conflicts with the following file:
sims4me_activitypreferencestweak_comedymischief (conflicts with tyjokr_DSA_Friendly and tyjokr_DSA_Funny)
⚠️ This mod is mostly compatible with Bienchen's conversationtweak, but it has conflicts with the following 3 files:
sims4me_conversationtweak_lessrandomflirting (conflicts with tyjokr_DSA_Romance)
sims4me_conversationtweak_lessrandomfriendly (conflicts with tyjokr_DSA_Friendly)
sims4me_conversationtweak_lessrandommean (conflicts with tyjokr_DSA_Mean)
⚠️ If you want your Sims to WooHoo more often, download Scanner's Woohoo autonomy tweaks. My mod is compatible with the main module, but it has conflicts with the following addon files:
Scanner_AutonomousWooHoo_Addon_Testset_V1 (conflicts with tyjokr_DSA_Romance)
Scanner_AutonomousWooHoo_Addon_Testset_V2 (conflicts with tyjokr_DSA_Romance)
Scanner_AutonomousWooHoo_Addon_Testset_V3 (conflicts with tyjokr_DSA_Romance)
Scanner_AutonomousWooHoo_Addon_Testset_V4 (conflicts with tyjokr_DSA_Romance)
⚠️ This mod has conflicts with the following files from Chingyu's Smarter Social mod:
chingyu_Autonomy_Mean (conflicts with tyjokr_DSA_Mean)
chingyu_Autonomy_Friendly (conflicts with tyjokr_DSA_Friendly)
chingyu_Autonomy_Mischief (conflicts with tyjokr_DSA_Mischief)
chingyu_Autonomy_Funny (conflicts with tyjokr_DSA_Funny)
ℹ️ The modules in this mod override the following files:
tyjokr_DSA_Friendly
testSet_FriendlySocialsAutonomous
testSet_FriendlySocialsAutonomous_Hugtyjokr_DSA_Funny
testSet_FunnySocialsAutonomoustyjokr_DSA_Greetings_Platonic
tunableTestedGreetingGroup_BowGreeting
tunableTestedGreetingGroup_CollegeOrganization_SecretSociety
tunableTestedGreetingGroup_Fallback_Dismiss
tunableTestedGreetingGroup_Fallback_Yawn
tunableTestedGreetingGroup_Friends_Tests
tunableTestedGreetingGroup_HowdyGreeting
tunableTestedGreetingGroup_Wave
tunableTestedGreetingTargeted_Aquaintance_Glare
tunableTestedGreetingTargeted_Aquaintance_Neutral_Tests
tunableTestedGreetingTargeted_Aquaintance_Tests
tunableTestedGreetingTargeted_Compatibility_Amazing
tunableTestedGreetingTargeted_Compatibility_Awful
tunableTestedGreetingTargeted_Family_EnemyGlare
tunableTestedGreetingTargeted_Family_Hug_Tests
tunableTestedGreetingTargeted_Friends_Tests
tunableTestedGreetingTargeted_Gathering_Tests
tunableTestedGreetingTargeted_Infant
tunableTestedGreetingTargeted_Jungle_Tests
tunableTestedGreetingTargeted_Military_Salute
tunableTestedGreetingTargeted_ProperTrait
tunableTestedGreetingTargeted_WerewolfPack
tunableTestedGreetingTargeted_NobleCareertyjokr_DSA_Greetings_Romantic
tunableTestedGreetingTargeted_Romantic_Tests
tunableTestedGreetingGroup_Romantic_Teststyjokr_DSA_Mean
testSet_MeanSocialsAutonomoustyjokr_DSA_Mischief
testSet_MischiefSocialsAutonomoustyjokr_DSA_ReduceSocialDistractions
testSet_SitBedPosturesPrecludedtyjokr_DSA_Romance
loot_Buff_Woohoo_AutonomousCooldown
testSet_RomanceSocialsAutonomous
testSet_WoohooAutonomous_Strict
testSet_UnflirtyTraitRomanticSocialsAutonomous
testSet_SexualOrientation_KnowledgeGate_WooHoo
testSet_SexualOrientation_KnowledgeGate_Romantic
testSet_SexualOrientation_Compatible_ActorOnly_Romantic
testSet_SexualOrientation_Compatible_ActorOnly_WooHoo
testSet_SexualOrientation_KnowledgeGate_WooHoo_PickedSim
testSet_SexualOrientation_KnowledgeGate_Romantic_PickedSim
testSet_SexualOrientation_Compatible_ActorOnly_Romantic_PickedSim
testSetInstance_Loyal_RomanceAutonomous
testSetInstance_RomanticallyReserved_IntenseInteractions
testSetInstance_RomanticallyReserved_IntenseInteractions_PickedSimtyjokr_DSA_MiscEABugFixes
testSetInstance_Getaways_Flirting
testSetInstance_Getaways_ClubRule_Or_FlirtyRomantic
testSetInstance_Getaways_EliminationInterest
testSetInstance_Getaways_IsInteractionEncouraged
testSetInstance_Getaways_ShowerBathe_Hygiene
testSet_InteractionIsEncouragedByClubOrCustomerRulesOrHobbyClass
testSet_InteractionIsEncouragedByClubOrCustomerRulesOrHobbyClassOrGetaway
testSetInstance_InteractionIsEncouragedByClubOrCustomerRulesOrHobbyClassOrDynasty
testSet_InteractionIsEncouragedByClubOrCustomerRulesOrHobbyClassOrGetawayOrDynasty
This mod was made possible by Sims 4 Studio and Tuning Builder.
Comments (139)
does this or any of your other mods conflict with sims4me compatibility matters? (Friendly and funny interactions will have a higher chance of failing between Sims with bad compatibilty (Growing Together). Romance socials will have a higher chance of failing between Sims with low attraction levels (Lovestruck).)
No conflicts. The compatibility matters mod doesn't work for most interactions as designed though.
Not sure if this is a part of the mod, but does it also overhaul the family dynamics system? I lost interest in that gameplay after mainly all of my sim toddlers got the strict family dynamic after refusing care from their parents.
it doesn't, but it does factor in the dynamics system into autonomy.
do i have to keep the files in the folders as they are or can i move the files out of the folders?
you can move the files wherever you like
Hello. Could you tell me if this mod is translated into Spanish?
There’s nothing that needs translation in this mod.
does the mischief parts conflict with Simularity's 'Don't-mischiefsocials' from their Don't Do That Vol 1 mod?
No conflicts with that mod!
Hi, i will test but i think its the greeting romantic that makes me this, each greeting give me a kiss someone new. https://drive.google.com/file/d/1TpXqCqOyFXc3gKmi1TQJQiwMbeEr5gId/view?usp=drive_link I will test without the dsa greeting romantic. Is it happening to someone else ?
Nothing in DSA or the EA greetings would loot a kiss milestone like that. Something else must be going on.
Tysm for what you are doing in the community! I just discovered your mods and I am in love. Bless your mind, honestly! Just one quick concern, I have a big family (3+ yrs of lore) I use RPO and upon downloading this along with DSA and the other mods like Social Variety; for each family member they have "___ has no relationships with any other sims," until they interact. When I launch again, lets say the next day, they are back to being "strangers." I usually figure out on my own but this has me stumped. if you can direct me in the right direction I will be so thankful. I hope this make sense -TY <3
You are a legend. Thank you so much for your work.
Just a heads up that lately i have been having a lot of trouble with this mod added, specifically the greetings modules, and having sims that should have friendly relationships doing the 'i hate your guts' greeting. I play rotationally, and it is happening with many of my sims, both romantic and platonic. If i remove those modules, the problem goes away. I now basically have to choose if i want to have enemies greeting each other with a family kiss, or friends or lovers greeting each other with a scowl, neither option is great. Like, they have no reason to be greeting each other this way: https://steamcommunity.com/sharedfiles/filedetails/?id=3742259056 - https://steamcommunity.com/sharedfiles/filedetails/?id=3742259276
Thank you for letting me know. I will see if I can diagnose the issue.
is there no download link?
silly me....lookin' at the bottom when I should be lookin' at the top......~smh at myself~
This mod is currently breaking autonomy in my game. I have tried with nothing but DSA core with the dependency, and what it does is it causes my Sims to randomly break. They will stand still and their queue will fill up with a spam of interactions that end up instantly cancelled. They can be broken out of this easily by just manually queuing something, but the moment they stop doing something, it will happen again.
I think this may be a Maxis bug, I get it occasionally too , took out all of Tyjokr's mods and it continued. I've also seen other people have this issue.
Is this compatible with Scanner Autonomous first kiss?
I don't see why it wouldn't be.
na hora de colocar na pasta mods tem que tirar os arquivos dos módulos das suas subpastas e deixar junto com o arquivo principal em uma pasta só, ou pode deixar cada um e sua subpasta do jeito que vem no download?
Pode deixar do jeito que veio no download, não precisa tirar das subpastas. Desde que esteja dentro da pasta mods, funciona.
Hi! I just wanted to let you know that ever since I installed this mod, my Sims can't eat properly in restaurants. Before, they did it without any problem; they'd ask for a table, sit down, and eat. Now they all stand up and walk around everywhere 😭.
I'll take a look
Not sure if this one is the culprit but Sims in my game easily gain negative points whatever social option I select - Even if the animation deemed successful, it still doesn't allow sims to make friends - ANY sim. Making it harder to communicate.
This mod doesn't override anything to do with social interaction outcomes
Hi! Just wanted to let you that I'm also having issues with this mod- sims are unable to ask to move in or give keys even with full friendship. And full friendship/romantic as well. There were a LOT of friendship options grayed out even at 100% as well. I've had to remove it for now, but can put it back if you need information for anything
How long have you been experiencing this issue? What other major mods do you play with?
recently the game has been not working with your mods, I take them out, works just fine. I don't know what it is, It makes the sims at erratic or non responsive and frozen. Is there something going on? I found a couple of other people on reddit that mentioned this as well
Which mods are you using? I’m not aware of any issues but that doesn’t mean there’s something happening. Can you tell me more about what you’re experiencing?
Hi, ever since the game update, this mod only lets my Sims autonomously use flirting and mean interactions with their spouse.
Hi! I think there is a slight conflict with Whicked Whims. I turned off the vanilla woohoo option, but I see that there are way less “ask for sex dialogues” happening in my game ever since I downloaded this mod. I love this mod, but I think it is conflicting with the autonomy of Whicked Whims.
This is fixed in the latest update!
i'm not sure if this mod is making my small buisness employees stop working? might be another mod but they just kinda chat and slack off
Weird. What are they supposed to be doing? What’s the small business? I can see if a fix is needed.
Eternally Faithful is blocking several interactions that*shouldn't* be romantic - Noble greeting, another noble one, and one of the family ones. I'll get exact names for the rest as they pop up!
This is with the most recent update this morning?
Hi, I just have a quick question how do I know if the mod is working?
Is the mod in your Mods folder (anywhere) and do you have Core Library installed (no more than one folder deep)?
Is this compatible with Less Intrusive Sims by TURBODRIVER?
Yes!
does the override folder counts if I have another folder inside it with your mod inside? Or I need to make the config be named after the folder I put your mod?
It’ll work just fine within folders.
Hi do I just add into mod folder? I’m having trouble getting it to work so I’m not sure how to download into game
Yup! Just in the mod folder. You have Core Library in the mod folder as well (no more than one folder deep)?
Hi! I'm having a problem where when I equip the "eternally faithful" trait from wonderful/wicked whims and this mod inside my folder the game seems to think interactions that are friendly (friendly hug, ask to be in wedding, ask to be BFF) are suddenly romantic and using those interactions are greyed out. Even when it's happening between two sims who are both siblings so there is no romance pie menu available, the interactions are still greyed out.
Looking into this
Hi, does this mod conflict with MSQSIMS_No Idle Chat? Shall I remove it to use this one?
There are no conflicts with it, but I'd suggest trying without it to see if you like how this mod handles idle chatting.
Thanks for updating.Does the Reduce Social Distractions part conflict with any other less musical chairs mod ?
No conflicts with those sorts of mods!
Hi tyjokr, can you add a short summary of what the new files do, like tyjokr_DSA_DiscourageRomanceIfRejected and tyjokr_DSA_ReduceSocialDistractions and tyjokr_DSA_MeanLimiter, and tyjokr_DSA_DrunkenRomance, so that we can better reason about if we want to add them in our games? Thank you so much!!
I will be today, yes. For the time being you can find those descriptions on my most recent post.
Hello, I'd like to ask if this would break my 25-sim household. Yes, I am holding a competition with 25 sims in 1 household (done through MCCC). I'd like to give my competition a spice so I find this mod interesting together with "Meaningful Stories" mod. Will this autonomy show problems with that many sims inside the household?
It should be alright.
Helloo. first I want to say I really love your mods and appreciate the work you do! I have a few questions. First, would you recommend putting any of your other mods in the overrides folder if I have a lot of Lumpinou's mods in addition to RPO? Second, I followed all the instructions, and while I didnt get an exception error it still showed that the romantic greetings and M6 were conflicting when I did a scan w/ better exceptions. Does that I mean I did something wrong when installing or does it happen regardless? The gameplay itself seemed fine but it wouldnt be the first time that mods were messing each other up without me realizing till later lol. I also have coolspear's quicker atonomy mod in the overrides folder in case that has anything to do with it. Thank you again!
Better exceptions will continue to show that they conflict, but it’s working as intended. My mod includes the changes for the conflicting RPO module so everything will function fine. None of my other mods need to go in the overrides folder. There are no other conflicts with Lumpinou’s mods.
how do i do a priority folder?
https://www.tumblr.com/simplifiedmodding/653467282670026752/tutorial-how-to-create-a-working-overrides-folder
hola, el mod esta en español?
si
Addons ..Does it mean that only one can be added? Can't I add all of them? Because I don't quite understand if they conflict with each other
They all work together, nothing conflicts. You can use as many of the addons as you like.
Hello. Compatible with 1.118?
Should be, yeah.
Just another thanks for this mod, it's become a favourite of mine. I was on sims break for a while due to upgrading/replacing my computer, (pretty much all i kept from before was the video card...) so the new update was a welcome find as i dive back in :)
Your Mods really look interesting, if they're all compatible with Missyhissy, I might want to give it a try, I'll need to translate your Mods into German first. Then I might want to try it out too! Thanks for making these Mods. ❤ As a feedback, you might want to add some screenshots into your posts, because I find it more easy to read when text is accompanied by pictures. 🖼✨
Noted! Some of the mods are more abstract so it’s challenging to take photos. All of my mods are compatible with MissyHissy and alle meine mods sind ins Deutsche übersetzt. Feel free to improve the translations if needed!
I just tried the mod for a day in my game, and noticed subtile differences that were very fun!! One small detail I'm not sure about though, so I thought I'll give feedback on that: Could it be that it's coded that a lovebug Sim would flirt even when they are not attracted to other Sims? I found it strange that my lovebug autonomously flirted with retail employees that she didn't have any attraction with - being a lovebug for me makes sense to be more eager to flirting with attractive Sims, but I would still keep it in the context of people she is actually attracted to. Do you think that could be potentially tuned a little?
It's currently coded that a Lovebug Sim will autonomously seek out flirting with someone they are only "Very Attracted" to. There's also a global failsafe in place that prevents any Sim from seeking out flirting with someone they are "Very Unattracted" to. I can try rearranging the order of the tests in the next update and see if that helps solve your issue.
ignore i was wrong lol <3
I checked Marquilo's mod and there's nothing in it that conflicts with DSA_Friendly. What are you seeing as the conflict on your end?
Hi, I'm very curious to try out your mod, it sounds amazing! Could you kindly add a description to the modules IntroductionsAndHugs, Greetings_Platonic and Greetings_Romantic as well, I would love to understand what mechanics I add to my game 🙏
Added!
Just a heads up, the new greetings module appears to conflict with M10 of RPO, just if you wanted to check it out and add it to the mod page if needed :) These are the overriden resources, per Lumpinou's page: 000000000001E2DD_tunableTestedGreetingTargeted_Romantic_Tests 000000000001EB79_tunableTestedGreetingGroup_Romantic_Tests
Thanks, I'll take a look
hello, is this compatible with "have some personality please"?
Yes. I typically recommend using my other mod Social Variety with this one, but Deep Social Autonomy will work just fine with Have Some Personality Please.
Hey just wanted to let you know that I am unable to have my Sims get married whenever I have the romance module in. It doesn't matter whether I use the wedding arch or try to have them elope. The music will play, but the sims will just stand there idling until eventually the action cancels after a couple hours. If I take the romance module out, they will get married without any problems. I have the most up to date version from October 12th and I've made sure to test with only the lot51 core library and the DSA mod in my game. No clue what's going on here, but at least it's not due to a conflict with a different mod.
This is fixed now. Please redownload. Sorry for the inconvenience.
Pure Awesomeness
This looks amazing. Do you think it would be possible to add compatibility with maplebells mods (the traits mod and maybe even the expanded relationship bits mod)? Also, idk if this would go into this mod or if it’s already implemented in one or the other but, parents having a mean/negative social interaction with teens for catching doing basemental drugs?
I’ll look into it!
I love the idea of this mod, but like Seif said, the flirty interactions are OFF THE CHARTS, everyone is flirting constantly. On the one hand, i had a sim autonomously flirt before installing this mod, and was sort of building it into a story, so it kind of worked since i was playing that household. But like EVERYONE was flirting all around me too. The wife flirted multiple times with different sims, and the husband never did, and in fact rejected a few advances. So there is a difference of some kind there, but i can't say what. they are both married. But like, everyone else was flirting too, everywhere i went. The last straw was when I saw the husband in another household i play just flirting up random men at the karaoke bar, when he has no romantic traits at all, and his aspiration is Soulmate with his wife. The traits of the two sims involved are: Wife: Good, Geek, Neat, Cheerful, Creative, and the husbands traits are: Goofball, Idealist, Romantic, Outgoing, Ambitious, Cheerful. So if i had to guess, it's Idealist that is the thing that's making him not be as flirty, but you'd think 'good' would do that as well... and he's romantic! Also, the two of them still flirt with each other a lot too, even though both have negative sentiments and a romance bar in the red due to the aforementioned cheating storyline.
Thank you for this feedback. I will work on adding additional sanity tests to make flirting more sensible.
All of your mods are great and add a lot of depth. But I'm having a problem with my sims just flirting all the time, even the straight sims flirt with the same sex. They never accept the interaction, but it can get quite annoying when they're embarrassed all the time.
Try the new update and let me know if its still an issue.
Thanks for the new features! Look promising!
Is this compatible with the August 19 patch? Thank you. :)
Yes!
Thank you for making the SFS link public!
I have a problem when I flirt with female Sims who are only interested in men: I can no longer perform romantic interactions. Do the juices help with this? Are you referring to the Flirty Juices from the Rewards Store?
I assume you’re flirting with them as a woman? By default, Sims with defined gender preferences can’t be flirted with if you don’t match their preferred gender. This was an EA change and not anything I did. My mod makes Sims more open minded and willing to experiment when they are under the influence of certain occult powers or juice. Juice in this case being Nectar, Fizzy Juice, Juice Kegs, and Basemental alcohol.
Hi! Just a quick question, does this conflict with the rpo mod?
No conflicts
Firstly, I love this mod and it enhanced my gameplay SO much, so thank you for this!! My only feedback is after playing it since release, I think my biggest recommendation is to tweak the romance autonomy. The romance autonomy seems a bit too overpowered - especially for my sims whos bi - they're far more likely to constantly flirt with anyone, regardless if they're married or not. I think the romance autonomy should be tuned down, and I feel like if a romance interaction failed a couple of times, or if the sims are incompatible, the sim should not continue to keep flirting. Regardless, I love this mod!
Thank you for the feedback. I'll look under the hood and see what I can further adjust. I definitely don't want there to be constant flirting, and this isn't the first time I've heard this feedback.
hiiiiii does this mod conflict with have some more personality please???
Nope. They do different things. Personality Please just makes more interactions autonomous.
Hi! I think i should deleted Chingyu meaninfull too ? https://www.patreon.com/posts/meaningful-61856803
This mod doesn’t conflict with that specific Chingyu mod.
Hello tyjork. Sorry to bother you with this request Regarding this: "Children and teens are allowed to perform mischief autonomously unless they have certain Character Values (Parenthood)" If it is not too much to ask. Could you please take the "Dislikes Mischief" preference into consideration to avoid autonomous mischief interactions? I have seen many teens performing mischief interaction and getting a tense mood for disliking mischief. Thanks in advance!
Sure thing. I’ll take a look when I have a free hour or two to dive back into modding. Busy week.
Hey! Since Have Some Personality Please! Broke I have been looking for an alternative and this seems to be just it! I checked the compatibility section and played with the mod for a bit, however I noticed that my sims now often time freeze in place and become unable to do tasks, or do them incorrectly, like taking the trash out, but never to the trashcan. I have gotten no MCCC exceptions as far as I can tell, and none of my mods are listed as incompatible- however I also can't quite tell if any of my mods edit anything that this mod does as well, any ideas? Thank you so much!
Hmm. I’m not sure why that would be the case with my mod. This mod doesn’t impact any task-related autonomy. It targets social interactions only. I’d venture to say it’s most likely another mod or perhaps an issue with the game performance.
This is probably a stupid question but I assure you I read both descriptions of mods and I'm still confused lol. Maybe it's my adhd but sometimes too much information just goes over my head lol. I'm trying to figure out which one to install this one or the new social variety one you just released. What is the real difference like does this one influence the sims less because there are less tests in this one and the other one is more massive covering more categories or is it the actually the other way around? I mean I'll read it again but it will take me several reads just to retain the first part of a paragraph lol. We probably can't install both though right lol because they do the same thing but a little differently? I read it again after I posted this so if we want our sims to have the chance to be more autonomous with what they do download the deeper one but if we want a more lighter approach download this one? Am I close lol
No sweat! They do different things and work best when downloaded together. Deeper Social Autonomy changes how Sims decide to do social interactions. Social Variety expands and constricts the available pool of interactions they can choose to do.
Hello, your mod is such a fun idea and an absolute need. I wanted to know if maplebell added traits conflict with your mod or it will just ignore them?
It won’t conflict with any of maplebell’s traits, it’ll just ignore them. Thanks for pointing me their way, hadn’t seen them before. If there’s enough interest, I’d be down to add their traits to the mod.
I've removed the test files from the "Scanner_AutonomousWooHoo" mod. Is your mod compatible with the Scanner mod? As a precaution, I also removed the main mod. After updating your mod today, there was no Autonomous WooHoo in the household, even though both are constantly very flirtatious. I'm considering adding the Scanner_AutonomousWooHoo mod back.
Yes, definitely add the main files back. My mod alone won't fix the root issue with Sims not being interested in WooHooing. The main files of Scanner_AutonomousWooHoo adds a desire for it to all Sims.
Can't wait to try it ! Thank you!
I'm not even sure if they touch the same things for there to be problems, but is this compatible with Lumpinou's RPO? The romance tweaks are why I ask.
Yup. Fully compatible. I don't believe any of the RPO modules touch the autonomy snippets. Even if they did, it would be through injections, so it would just add to the tests in my mod instead of conflicting with it.
Love your ideas of making fundamental tweaks/overhauls that the game would make more sense! Thank you soo much. Just last week I had been looking for autonomy mods that would make my sims act according to their preferences (e.g. stop swimming automatically if they dislike fitness... lol). Having no luck so far, yet this mod is exactly the similar type of mod I'm longing for too! <3
Thank you so much for your continued creativity! This mod looks so cool and is so detailed. Does it also restrict/suppress friendly autonomy during offensive and abhorrent conversations? I feel like my Sims are too nice to each other when arguing without mods lol
Yes! I'll add that to the description. The following conversations types block friendly autonomy: Very Awkward, Offensive, Abhorrent, and Steamy (so Sims stay focused).
LOOOVE all of the mods you've been releasing!! but alsooo have a compatibility question - would this be compatible with Have Some Personality Please! by PolarBearSims? 😭💞
It is! But I’m releasing my own version of that mod in a few days. So stay tuned ✨
Are there any MC Woohoo settings that should be turned off in order for the romance and woohoo module to work properly? (I assume ExtremeWoohoo needs to be off, at least, since that concerns woohoo autonomy- not that it's ever seemed to do anything in my game.)
MC WooHoo will override whatever it needs to in order to do its thing. I imagine it probably adds its own autonomy test to the game that makes WooHoo more accessible. I’d say turn that setting off if you want the woohoo module to work as intended, but it’s not going to conflict if you keep it on, just make your sims more likely to WooHoo.
Your back okay? You're carrying all the mods that save my gameplay.
Haha! This made me laugh. Thank you. I appreciate it.
Should I assume this is not compatible with Bienchen's Conversation Tweak? I can't seem to find the resources used by that one for the specific modules I think will overlap so just thought I'd check to be sure before I try loading both. This looks fantastic!
Thanks for reminding me about that mod. I will add it to the compatibility section. It's mostly compatible but my mod will conflict with the following 3 files from Bienchen's conversationtweak: sims4me_conversationtweak_lessrandommean, sims4me_conversationtweak_lessrandomfriendly, sims4me_conversationtweak_lessrandomflirting
This mod looks fantastic! I'm going to download it right now! Will support be added for Chingu's 100 traits in the future at all ? :-)
Chingyu has their own version of this mod called Smarter Social v1.8 that encompasses their traits at a very granular level, but I can see about adding their traits where they may make sense in my version if there’s interest in that.
Compatibility Question: Lumpinou RomanceStylesBehaviorTweaks AffectAutonomy is probably not compatible (and obsolete) with your mod?
It's compatible! Lumpinou's tests will inject into each of my tests, adding precise considerations for a target Sim's Romantic Style when an acting Sim is choosing autonomy. This is not something that is naturally covered by my mod as it isn't practical to implement without a script like Lumpinou's Toolbox powering it.
Oh this is so great! The lack of correlation between personality and behavior to me is at the heart of the problem with Sims 4. Everything feels random and without consequence- now this looks like a mod that changes at least one half (sim to sim interaction) of that. Thank you! And thank you for putting the status information right at the top of the post <3
The mod looks great! 🤩, but I have a question- Does the mod affect the ww settings? For example, if I have set in the WW settings that sims don't pay attention to each other's relationships during woo-hoo, will your mod overwrite those settings?
Nope. This mod can’t overwrite anything in WW. WW always takes precedence.
When will this be public? Is there in the future to have an option to not have it affect any mean or mischief socials? I feel like the sims do that enough in my game so would prefer to reduce or not have this area increased or influenced more.
Today, whenever CurseForge approves it. This mod won't increase angry and mischief socials. I might need to do a better job explaining that in the mod description. This mod adds more checks so those don't happen at random, but only when it makes sense.
That's amazing, thank you so much!!
This is amazing.. Can I ask, I always used Polarbear's Better personality mod but it has been bugged for some time. Will this mod do what that mod did? If so, that would be fantastic to finally have a good replacement for it. Thank you for all of your wonderful mods, they're great to have in my game!
Sort of! I've looked through that mod's files in the past. All it seems to do is enable autonomy for interactions that didn't have it before, and a lot of the interactions it includes have been made autonomous by Maxis over the years so it's a bit redundant to play with it nowadays. I do have a separate mod coming out later this week that expands autonomy to a bunch of interactions that don't have it. That mod serves as more of a direct replacement to PolarBearSims' mod, but Deeper Social Autonomy will accomplish a lot of what you're looking for from PolarBearSims' mod.
