Social Variety
Adds autonomy to 300+ social interactions, adds cooldowns to annoying ones, and sensibility to non-sensical ones.
🔽 Download: CurseForge / SFS
Requires: Lot 51 Core Library
Supported Languages: All 🌍
Patch Resilience: Unbreakable ℹ️
This mod aims to bring more depth and personality to your Sims’ social interactions. It is inspired by Have Some Personality Please! by PolarBearSims, but is built from the ground up with new mechanics and interactions. It's also built to be patch-resistant.
It’s made up of five separate modules that can be installed independently of one another, so you can customize the experience to fit your playstyle:
Expanded Autonomy – Adds autonomy to over 300 hand-selected social interactions for Sims to use on their own.
Interaction Cooldowns – Prevents certain interactions from being repeated too often.
Sensible Interactions– Applies new tests to certain interactions to prevent them from appearing when it doesn't make sense for them to.
Sensible Autonomy – Applies strict tests to certain interactions to prevent them from autonomously firing when it doesn't make sense for them to.
Modded Interaction Cooldowns – Prevents certain modded interactions from being repeated too often.
The combined result is more varied conversations that help your Sims feel unique and expressive.
⭐ Module 1: More Autonomous Socials
Click here to see the full list of 300+ social interactions ↗️
Note: This module can NOT and will NOT cause your Sims to perform any category of socials more often. It only expands the pool of available interactions they can select from when they DO choose to be mean/romantic/mischievous/etc.
Side note: This mod doesn't unlock the above interactions for every Sim. Sims will still need the proper traits/careers/skills/etc. to use them. You will also still need to own the appropriate packs, the mod does not add interactions.
For deeper considerations over when Sims choose to perform certain interactions, consider downloading my Deeper Social Autonomy mod in addition to this mod!
⭐ Module 2: Interaction Cooldowns
Click here to see the full list of interactions with added cooldowns ↗️
⭐ Module 3: Sensible Interactions
Click here to see the full list of interactions with added global tests ↗️
⭐ Module 4: Sensible Autonomy
Click here to see the full list of interactions with added autonomy tests ↗️
⭐ Module 5: Modded Interaction Cooldowns
By request, this module applies group cooldowns to custom interactions from other modders. Interactions are sorted into thematic groups, and when one interaction from a group fires, the rest of that group is locked out from autonomy for 30 in-game minutes.
Supports interactions from the following mods:
Romance Interactions by KiaraSims4Mods
Social Interactions Pack by KiaraSims4Mods
Xtra Interactions by SimmerKate
Xtra Interactions - Cupid's Calling by Simmer Kate
Compatibility
This mod does not directly overwrite any files so it won't conflict with any other mods. You can even use each module with Have Some Personality Please! if you so desire, though it and Module 1 do similar things (obviously).
This mod works best when installed with a mod like my Deeper Social Autonomy mod
If you'd like to expand autonomy to the announcement socials added in My Wedding Stories, I recommend also downloading Announce Engagement Overhaul by MissyHissy
This mod was made possible by Sims 4 Studio and Tuning Builder.
Comments (58)
can you also add or make a mod that enables teenager/ya be able (and autonomously) to do things that are otherwise locked to children? like playing on the playground, and voidcritters and stuff?
There's a few Bad Manners interactions not on your list of things made autonomous? Unintentionally Crush Dreams, Unintentionally Crush DreamsUnintentionally Insult Interests, Point Out Flaws... I noticed that I had "Autonomous Parenthood Traits Interactions" by FrequentlyBasic installed and looking through the list there's some overlap between the mods, but there's a few in that mod that make sense to me to be made autonomous.
Hey, just seeing this. Can you message me the list so I remember later to look at adding these?
should it still be working
Yes why
can you add asking to move in?
Sims were moving in with one another too much so I had to remove it. I would like to add this in a future mod.
does this mod include the same as bienchens autnomous first kiss and autonomous share big news mod?
Hey, it is safe to merge the packages ?
Yeah
Does it not have a Spanish translation?
No strings, no translations needed.
Hi, it seems this mod causes a last exception error in my game. How do I fix this?
You would need to send me the file so I can diagnose. My discord is @tyjokr
Thank you for these awesome mods to try and fix some of the infuriating sim autonomy. I have been enjoying playing with your mods, but I have some custom interactions from creators that are being affected by the settings you have created it seems. If you could add support for Simmerkate's Xtra Interactions and KiaraSims4Mods social and romance interactions it would be absolutely awesome. I think they are quite popular additions to the game, but they almost spam these interactions nonstop because there are no settings for them I presume. Thanks again! I would hate having to uninstall content from any of you :D
Sure, I can add support for those.
This mod seems to be preventing sims from doing sit ups/push ups when directed to. I've tested in vanilla v. just Social Variety and Core Library. The sims goes to the correct place but then they just stands there and the interaction disappears from their queue. Also, while I'm here I just want to say thank you for your mods. I use most of them and they make the game much more lively and interesting.
Thank you for the kind feedback! And also, thank you for bringing this issue to my attention. I'll set aside some time this weekend to fix.
I want to start by saying thank you for your hard work and the mods you bring into the world. 🩷 I'm using this mod in combination with deeper social autonomy, and I was wondering if the "ask to pursue dream job" is an autonomous interaction with these mods installed? I looked through the interaction list and didn't find it anywhere. I play with multiple households in my save, and this interaction makes my played sims switch jobs. I flagged them with mccc for no career changes but that doesn't work either. I was wondering if you know more, and if its this mod causing it, would it be possible to change it?
The Ask to Pursue Dream Job interaction was previously made autonomous with the Social Variety: More Autonomous Socials module, but this functionality has since been removed in the last week's update. It shouldn't be a problem anymore.
I love how every time social variety gets updated, I get to remove other miscellaneous mods that social variety now covers 😂
I just installed the new version, and was interested to see how the Sensible Autonomy worked, so just took my sim to a nightclub, disabled a bunch of the forbidden interactions i had made with MCCC, like pushups, and left things autonomous. But I caught one rando (traits Socially Awkward, Gloomy, NonCommittal, and Active), and Ava Harjo (traits Good, Foodie, Outgoing) hip bumping another sim, and doing pushups, then at the Geek Con (so technically karaoke bar) Alika Kahananui (Snob, Foodie, Self Assured) also did pushups, but looks like according to your rules this should not have happened... wrong lot type, and wrong traits in some cases. I do know from banning the interaction with MCCC, there are actually TWO autonomous pushup interactions they can do, maybe you only disabled one? Loved that the ghost scare loop no longer happens, though. Now they still Ghost Scare strangers as their first interaction autonomously, but now they then pick an introduction to do, like they should. But now they seem to have replaced the Ghost Scare spam with 'Pass Through' even if they got a bad reaction from it. Luckily, Ghosts only have two special mischief interactions, so adding a timer to that one as well should cover it. Pass Through is much less likely to be received badly, and is actually cute and not malicious, so a short cooldown should be fine
Hmm. Hip bump isn’t gated currently. I forgot that interaction even exists. I’ll see if I can find the other push-up interaction.
Hi, I'm new to TS4 mods and I'm having trouble getting this to work. I downloaded your mod and unzipped it into my mods folder in documents, but when I open the game, the 300 actions it contains simply don't appear. I also downloaded Deeper Social Autonomy, and I don't know if it's working in the game. Can you help?
The mod doesn’t add the interactions to your game, it adds autonomy to them, which allows Sims to perform them on their own. You still need the different packs in order to use the interactions.
I really like this mod, it helps keep some of my goofballs in check. Would it be possible to add 'Describe Apocalypse' to have a cooldown? I'm having problems with sims spamming this many times in a row. Also Ghost Scare, my ghosts keep opening conversations with this, and then repeating it forever because they are still technically not introduced, and it is the only interaction they can do, so they just ghost scare over and over and over...
Sure. I'll add these!
Hey! I've only noticed this since the Sept patch so not sure if new - but some combination of Deeper Social Autonomy + Social Variety had my sim doing nonstop mischief, even though she had the trait disliked mischief, and I had the interactions blocked in MCCC.
Can you please provide me the Sim's traits and age? I'll investigate.
Is this okay to use after the August 19 patch? Thank you.
Yes!
Sorry, English is not my native language, so the following text is translated with translation software, please forgive me if there are grammatical errors. I found out that my high school students have been inviting other students to join the team, and since I used the "TURBODRIVER_UnlimitedJobsPlus" mod, many high school students have several after-school activities, which bothered me and I wondered if I could change it, thank you very much!
I'll fix it in the next update!
Would it be possible to allow more occult abilities to be used autonomously? ie, some basic spells, like how Sims 3 witches would use spells they learned on themselves to raise needs.
That's a great idea! I've wrote it down. Perhaps something I can implement next month after the new pack drops.
Hi honey i love this mod, anyone translated this in spanish?
This mod doesn’t add any strings to the game so no translations are needed
Hello, Just wanted to say that my sims keep still doin repeatedly Noxious Cloud without any cooldowns, cant lie its super annoying :´(
I will take a look!
Thank you again for your AMAZING work!
You are great ! Thanks for your mods ♥
Literally deleted Personality Please yesterday because it conflicts with the Pick Pocketing mod. So happy to see a replacement! Do you think you might expand yours to other life stages or to pets like hers does? Pets and tods are WAY less needy when they can autonomously entertain themselves by interacting with each other and the vanilla game doesn’t do much of that. Especially for pets. Mine were modded to a point once where they were so busy with each other that all I had to do was feed them 🙌🏻🤣 I think people would enjoy them a lot more like that.
This mod includes toddlers already. Pets will be coming soon!
This looks so amazing! I can't wait to put it in my game. Thank you for creating this. I can't imagine how tedious it was to change the coding of 300+ interactions! Sorry if this is a dumb question but are the autonomous interactions that were locked behind careers and skill levels unlocked now? Or do Sims still need to be of a certain career or skill to use them? Thanks again for sharing your mods with us!
Appreciate it! And no sweat, it's not a dumb question. The mod doesn't unlock them, Sims still need the appropriate skills/careers/traits/etc in order to use the socials, they'll just start to use them on their own with this mod.
can I use this and deeper social mod or do they conflict
They work best together, so yes. Use both!
Hello, thank you for the mod! Do module 1 and 2 apply to npcs?
Yes, all Sims. Though in module 1 there are certain interactions, that only apply to player Sims, but most apply to all.
A W E S O M E ! Thanks a lot!
Yessss here we go! Thank you so so so much for this mod, it's going to be a must have in my game.
OMG thank you so much for your amazing work! I was wondering if it's possible to take a look at the "ask if mermaid" interaction. I play with a lot of vampires and spellcasters, and this interaction pops up all the time :( It breaks the immersion!
I'll take a look!
No, no, you're supposed to clean up the pet toys, so the dog can't play and check on babies mid-eating, so they can't eat! Stop your meddling at once! *blows air horn* *blows air horn* *belly laugh*
I became 1$ supporter but I can't access to Mod Master List post. T-T
Messaged you.
I LOVE YOU!!!
Can't wait to use it in the game! Thank you so much for all your hard work. 🫶🏻
