The situation should be resolved soon!
I had to rush to finish this build; I had originally planned to build this setup in six months, including a newer GPU if possible, but unfortunately, with my PSU failing, I had to hurry...
The situation should be resolved this week, which will give me time to reconfigure all my hardware and install the new system on Windows 11.
The only remaining Pc components that cannot be replaced at this time is the actual 2080 GPU...
In the meanwhile
DSMS-Mod Loader have been updated to version 0.8.0
Added a separate dynamic preset-details panel with the selected preset name, variant, type, and character-icon preview.
Added optional JSON v3 PresetName and PresetVariant metadata for the Details panel.
Uses CharacterIconPath for non-Weapon presets and WeaponIconPath for Weapon presets; legacy icon aliases and older Weapon CharacterIconPath values remain readable.
Bundled preset icon references to the shared HoverMods Vault DSDataBase PAK file, with dedicated Character and Weapon UI folders.
Added live, session-only Body and Face Morph Target sliders. Slider changes never rewrite the source JSON and return to its Value after a game restart.
Added per-morph JSON metadata: optional Min, Max, Locked, and Description. Locked morphs are applied but hidden from the in-game controls.
Added Reset All for visible unlocked morphs, restoring the selected preset's JSON values for the current session.
Added hover tooltips and overflow scrolling for long Morph Target names.
Added a general interface-opacity control and a bounded draggable main panel.
