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July 17, 2026

Weekly progress update

Episode 2 has moved forward a lot this week and is now roughly 65–70% complete overall.

The biggest milestone was finishing the full render set for an important Michaela-focused section. That scene is now much more visually complete, with stronger reaction shots, close-ups and body language to help the characters feel alive rather than relying on static dialogue scenes.

I’m also about halfway through the next major scene, including its branching choices, character reactions and the remaining Blender renders.

The animations for one of the episode’s main adult scenes are also nearly finished. I’ve spent quite a bit of time fixing positioning, timing and movement so it looks more convincing in motion. I’m starting to think about making these scenes more interactive in future too, with player-controlled actions and visible reaction or composure systems.

Current rough progress:

  • Writing and episode structure: 80%

  • Ren’Py implementation: 60–65%

  • Still renders: 65–70%

  • Animations: 75–80%

  • Audio and music: 15–20%

  • Overall Episode 2: 65–70%

I’ve also started planning the audio side properly. That includes ship ambience, pressure-cycle sounds, console alerts, subtle character tension music and a darker title theme with ominous choir elements.

There is still a fair amount of connecting, polishing and testing left, but the episode is now well past the planning stage. It is increasingly looking and feeling like a complete release rather than a collection of unfinished scenes.