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Pascal Gilcher

@mcflypg
0 bookmarksindexed Sep 8, 2026updatedlast updated Sep 8, 2026importedlast imported Nov 8, 2026
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I'm still alive! New update and explanations (justifications?)
Hey everyone, it’s been a long time since I’ve posted here, so I want to start with a quick explanation. Posting updates here always led to a wave of people skipping the Discord (where the files and support are) and messaging me directly instead. Patreon’s chat system was awful for handling that kin
Sep 28, 2025 0 1
Patreon / Discord integration guide (required for RTGI access) V2
As the last video was a bit messy, I remade the guide with a fresh Patreon and Discord account on my own page and covered every possible pitfall I saw so far. Verify everything I mention in this video and everything should work. If not, hit me up in DM. I cannot just post the invite link for the Dis
May 10, 2020 0 1
ReShade Ray Tracing goes RDR2
I suppose it's nothing new that ReShade works on almost every game, but continued efforts on the developer's side made it available on Vulkan and DirectX 12, the two modes of RDR2. I've tested the 4.4.1 version from the official website and hooray, it works! What also works now, is the Ray Tracing s
Nov 5, 2019 0 1
ReShade RT Global Illumination Update 0.8 is out!
As the title says, the new update is out and the wait has been definitely worth it! Performance improvements, vastly reduced ghosting, automated skycolor detection, better sampling, a metric ton of bugfixes (can't really pat myself on the back for fixing stuff I did wrong in the first place...) are
Oct 27, 2019 0
Path traced GIobal Illumination coming to ReShade!
As all patreons (patrons, patreons..?) already know from my Discord, I'm working hard on a ray traced Global Illumination method for ReShade. This means you can have GI as drop-in in every game you want, with a few clicks. Work on such a feature started over a year ago, I posted some screenshots on
Apr 23, 2019 0 1