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RTGI 0.17.0.2 Release!
Thanks to all the testers on Discord, here's the hotfixed version of the RTGI shader for this month! What's new? Re-added the HALFRES_INPUT toggle form the discontinued 0.13 and 0.14 system, and greatly improved it. Gives you about 20% more fps depending on the scene at virtually no quality loss. Th
Oct 30, 2020 0 1
ReShade RT Global Illumination Update 0.8 is out!
As the title says, the new update is out and the wait has been definitely worth it! Performance improvements, vastly reduced ghosting, automated skycolor detection, better sampling, a metric ton of bugfixes (can't really pat myself on the back for fixing stuff I did wrong in the first place...) are
Oct 27, 2019 0
Path traced GIobal Illumination coming to ReShade!
As all patreons (patrons, patreons..?) already know from my Discord, I'm working hard on a ray traced Global Illumination method for ReShade. This means you can have GI as drop-in in every game you want, with a few clicks. Work on such a feature started over a year ago, I posted some screenshots on
Apr 23, 2019 0 1

