[Ep 1.18] Almost there...
Hey guys! I was hoping to complete all the writing last week, but I wasn't able to do so. 😔 I've been having problems with a sex scene coming out a little flat and forced (and not in the hot way, forced as in it felt like none of the characters in the scene wanted to go through with it).
Fixing it was complicated a bit by the fact that two testers had told me they really liked a certain vivid part of the scene, so I was loathe to edit it out. I ended up trying to build a slightly different scene around that one vivid moment, but it didn't really work.
The most essential gift for a good writer is a built-in, shockproof, shit detector. –Hemingway
Fuck it, I deleted it (we can always repurpose it for a later scene where it'll fit better). Yesterday I just wrote a different outline for the scene, focused more on the character relationship and the heroine's internal emotional state, and I think it'll be hotter. I'm aiming to get this new version of the scene rewritten today!
Other stuff
After it's done, I need to write one more coda scene, then go through everything for one last editing pass
Artwork is nearly all done – lovely Victoria is working on a few last minute changes
There are a couple of bugs I need to fix
The secret art experiment is looking good!
Okay, that's it, I'm gonna get back to writing! We're almost there!
Comments (6)
Good news, but just remind me: is the next update about any one of the three side missions, a prelude to the same and a bridge from the girls night out, or a mix of both? I lost track of what the upcoming update is about.
It's basically a mini-episode bridging between the end of Girls' Night Out, and the first side quest. For pacing reasons we need a return to the club between GNO and the side quest (otherwise it'll feel like the heroine's mission is on hold while she's gallivanting around partying with the girls and doing side quests).
Looking forward to it! But remember to take some time for yourself to rest. As much as we want new stuff, burnout does nobody any good.
Thanks so much 🥰
Could you add the old stuff back in? The training missions and uni stuff with all the sex scenes included. Maybe going back and connecting the old stuff to the new will be fresher and easier to write.
Are you not scared of the amount of work (= time) this will demand? I want to see different parts of the game combined sure, but the cost matters. It's easy to fall into a refactoring black hole: "the illustrator left, so we're going to redo all the illustrations in a new style with new illustrator" or "we're going to create new awesome engine for dynamic scene illustrations" or "I need to review the whole game, rewrite some scenes and characters and make the game ready for Steam release" or "I'll be rebuilding the game from scratch because I am so much better at rendering now and know much more about making games, it's gonna be awesome" or "we've reached the limitations of our current engine and need to rebuild the game on a new one". All those cases and many more are not scam (in some cases it almost feels like it), but a thing to be avoided if possible. Are those changes really needed, will they be worth it? It's a question, but one thing is sure - no new content will be added while the team is working on it. Authors have good intentions, but most of the time they are not industry level professionals and have trouble estimating the cost and results of proposed change. Maybe some of them find an opportunity to work on something they are interested in personally (and not produce content which became boring with time) or run from task they have trouble doing, I am not sure. Making games is hard, writing is hard, creating something new is hard. don't make it even harder. A finished project, even if not ideal, with half images from one illustrator and another half from another or with engine limitations or something else is better than forever stuck in development or abandoned. I think it would be wise to approach any refactoring with caution.
